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if The evil within 1-2 came into dead by daylight

hardtimefun
hardtimefun Member Posts: 293
edited January 2021 in General Discussions

I have a really interesting concept of how a evil within chapter would look like in dbd and i'd love to share it with you all.


In this idea both games are into 1 but obviously there can only be 1 killer and I think Ruvik is the best character for this role


the story of evil within is too long to tell and also for this character so if you know the games you know the story

we can just assume with all the research he made and how much of a psychopath he is it would be very likely the Entity would have some interest in such character and would offer Ruvik to continue his research into the realm of the entity with many subjects for him to experiement.


(I did see the msot resent Q&A about fan made powers and IA powers but i still wanted to make this post)


Map: Beacon mental hospital (inside map)


Ruvik stats:

Movement Speed: 4.4

Height: average

Difficulty: hard

TR: 24 meters


Power: Experiment results

Ruvik starts the trial with the ability to place into his location a maximum of 3 "lost"

Ruvik can creat a lost into his location, it takes 3 seconds for him to creat it (staying still) and 5 seconds for the lost to be fully created and be able to move

the lost will move around on it's own in a radius of 20 meters from where it was created, it will walk around this radius until Ruvik create a fourth one so this one will die

the lost will walk at a speed of 3 meters per second and will explore everything in the 20 meters radius in around a minute (look behind walls and other things)

if a lost notice a survivor it will be suspicious for a few seconds and run at the destination he saw the survivor, during that time a survivor can sneak away if possible to not alert the lost, if the lost see the survivor when it is suspicious it will scream, alerting Ruvik and the aura of the lost will now be revealed in white to him, once the lost as been alerted they will run at the survivor trying to attack them at a 108% movement speed, the lost will always follow the survivor in the most basic way possible, so they will be very easy to loop, they won't however go left and right if you are at a pallet, they will simply go 1 direction to get the survivor

if the lost lose line of sight to the survivor they will run at the last location they saw the survivor and look around shortly and then if they can't find the survivor they will run back at their original location

the lost cannot break pallets or vault windows and will always go in a straigth line towards the survivor, if a lost get stunned in any way, they will die, if a survivor use a flashlight on them for 1.5 seconds they will die, a lost stay alive for 2 minutes after it's creaction, if they notice or chase a survivor the timer pause.

the lost only pay attention to running sound, so survivors could walk/crouch 1 meter behind them and they won't notice them, but if they touch the lost they will be alerted, and if a survivor comes face to face with a lost they will be alerted directly

a lost can't be placed too close to a gen, it has to be 15 meters away from the gen.


Perks

Impatience

so many failed experiments force you to get results faster

every pallets you break during a chase gives you 1 token

each token increase your movement speed by 1%

for a maximum of 3/4/5 tokens

you lose all your tokens when injuring a survivor in any way and if you lose the chase you have 5 seconds to start it again or you will lose your tokens


This is my world

you created a world of your own and change it how you please

when you damage a generator, it will be removed from it's location for 30 seconds while still regressing

it will reappear randomly somewhere in the map after the 30 seconds

This is my world has a 200/175/150 seconds cooldown


You are my experiment (obsession)

You become obsessed with one Survivor

once you hook your obsession, the obsession will be given to another survivor, you will see the new obsession aura for 5 seconds after hooking your previous obsession

the new obsession is oblivious to your precense for 25 seconds

if you hook your obsession you recieve a token, once you have 5-4-3 tokens, your new obsession will be exposed until downed, which will remove all your tokens



Detective sebastian castellanos


same about Ruvik, you know his story if you know the games.

after saving his daughter Lily from Mobious, Sebastian was driving with his daughter to their future home, but during the ride sebastian had big headaches and flashbacks about things he never saw before and fog was starting to obscure his vision until he crashed his car into a tree, he woke up with more headaches in a place he very well remember, no signs of his daughter Lily and he find people he never meet before, and new monsters to survive from, Am I back in stem? it doesn't matter, I must get out of here and get back to Lily!


Perks


Defiance

You've endured too much to fall for this

When you are the last survivor alive, defiance activates, if you take damage that would be lethal you will instead get the deep wound status effect and run at 150% movement speed for 4/5/6 seconds and leave no scratch marks, you remain broken and oblivious until the end of the trial


learn from experience

you've learned a lot from past experience and use them at their full potential

each time you get hit you recieve a token, each token increase your repair/healing/cleasing/searcing chest/opening exit gates speed by 4% for a maximum of 4-5-6 tokens, getting hooked removes all your tokens


losing our mind

you've seen such horror, you can't stay sane and quiet anymore

every 45 seconds you will scream in terror, revealing your location to the killer for 3 seconds

once you've screamed you will see the killer aura for 5 seconds and gain a 7% movement speed increase for 15/20/25 seconds and leave no scratch marks for 5/10/15 seconds

can't be triggered during chase

we must be collectively losing our minds "Detective sebastian castellanos"


thanks for reading

Post edited by hardtimefun on

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