The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Why I think NOED should be changed

Yords
Yords Member Posts: 5,781

In my opinion, NOED should be changed instead of nerfed.

Right now, the perk is being mostly used as a crutch for new players. I know this for a fact because I did the same when I first started playing killer. Why would I not have run it? It gave me a chance to get some kills at the end game and as a new player, this is an absolute win for me. I eventually stopped using it and moved on to BBQ and chili a long time ago.

Almo himself said something along the lines of it being balanced as a high-risk high reward perk. He also said that it is the survivor's fault for not cleansing the dull totems the whole match.

I disagree with this statement. I do not think that a survivor team should be punished for not cleansing totems that they probably couldn't spend time finding, especially because of solo queue. Most people are solo queueing when it comes to playing survivor, how are they supposed to coordinate that? If you have one person in solo queue look for totems all game, that is one useless survivor (pretty much) and they might not even know if anyone has cleansed totems yet so they have to assume that and probably waste a lot of time. In solo queue, your best time spent is time spent on generators and healing less than experienced survivors so that everyone including yourself has a better chance of escaping.

Also, why should survivors cleanse totems for the small chance of a killer having the perk? It has been months since I have had to deal with NOED at rank 1. So should I be punished for being a good survivor all game only to get instantly downed because I didn't cleanse the totems that most likely did not matter to cleanse in the first place?

Conclusion: NOED should be changed, to what? I don't know, you guys think of something.

I think that NOED should have a different end game effect on survivors that encourages them to leave for as long as the hex is active. Just something about it needs to be changed.

«13

Comments

  • PerfectlyPink
    PerfectlyPink Member Posts: 435

    Yeah, at this point, with how decent totem spawns seem to be, it probably should be reworked to not be a hex; a lot of people have suggested that it should be token based.

    Or maybe Survivors should know that the killer has NOED. Like, it has an effect during the game, like making survivors very slightly slower.


    Noed has been a ######### to go against for me. I just started playing survivor, and climbing ranks is rough. The killers usually end up being really low rank, and just get bodied by survivors. This means, it's pretty hard to get chase and alturism. And just to add salt to the wound, NOED. So I'm either the one that gets hit with it and dies for a black pip, or someone else gets hit but there is nothing I can do about it, so I escape and black pip

  • Kebek
    Kebek Member Posts: 3,676

    I'd love to see a NOED change paired with other changes that adress second chance perks on both sides making them all more costly to use, not just pure benefits with extremely strong effects with no real effort to activate.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Noed doesn't even activate against good survivors, I'd actually say it needs to have the hex factor removed and be on a 120 second timer just like Hope , so yea I'm saying it even though I never use it buff Noed lol as ridiculous as that sounds the reason you don't see it at high ranks is because nobody wants a perk slot to potentially go to waste and most of the good killers don't use it anyway because they can end the game faster and again waste a perk slot , so if you kill them too fast it's a wasted slot and if theyre good survivors they do the totems and it's a wasted slot.

  • KingFrost
    KingFrost Member Posts: 3,014
    edited January 2021

    More like OoO for killers. With a way to disable it.

    Post edited by Rizzo on
  • Yords
    Yords Member Posts: 5,781

    But you can't always take the time to do totems. If you are up against a good killer and the player is skilled, you don't have time to waste. If you manage to do all gens with one person killed off, NOED will almost guarantee another free kill. As I said before, a solo queue team can't really risk cleansing totems and the chance of the killer having NOED at different rank varies. In solo queue, if you aren't doing a generator, you better hope your teammates are. In fact, solo queue is the main problem.

  • QwQw
    QwQw Member Posts: 4,531

    I don't really care if Noed gets nerfed, but I want Ds changed before it.

    Back on topic, I like that one guys idea to make it so you see peoples auras.

  • Yords
    Yords Member Posts: 5,781

    A DS nerf would be a nice one.

    Yeah, I think the aura reading should be limited. Maybe if survivors group up they can be revealed or if they are injured.

  • Yords
    Yords Member Posts: 5,781
  • QwQw
    QwQw Member Posts: 4,531

    Maybe if the survivors are standing within X meters from each other, or an exit gate?

  • Yords
    Yords Member Posts: 5,781

    Possibly, I am not really sure. Maybe if they are within 16-24m from each other you can see them.

  • Huge_Bush
    Huge_Bush Member Posts: 5,410

    It's not a free kill if the killer pressured you enough to prevent you from doing totems, especially since they've been handicapped to three perks for most of the match. It just means your team was worse than the killer.

    Solo isn't an excuse to gut yet another killer perk.

    I only play solo and I'm bad at the game, yet I don't have a problem finding totems or cleansing NOED. The main problem with Solo is always being paired up with bad players who don't know how to properly loop for more than 5 seconds or know how to play stealthily.

  • Mr_K
    Mr_K Member Posts: 9,225

    It should go back to being unlimited without a totem attached.

  • NoObzBoiYT
    NoObzBoiYT Member Posts: 198

    Same for ds

  • vacaman
    vacaman Member Posts: 1,140

    By the end of the game survivors must have spotted every dull totem and go check them if they suspect that there's NOED. If you don't have the chance to do this just take the L and leave the downed survivor die before more casualties. You have to remember that the killer used one perk that is only at use at the end game that could have been countered and maybe if he used another perk he could've killed someone else or extended the game. People like to overestimate the effect of NOED because it is very immediate and feels unfair, but it is not op by any means.

    I have a bad feeling that if people still complain about NOED they will ######### cry with the new change to undying making Devour a meta perk.

  • vacaman
    vacaman Member Posts: 1,140

    And the thing is they shouldn't do totems, it's a waste of time most of the time. They just have to spot them and go back late game when they suspect NOED is coming and could have an effect. At least this is what i do, i never do totems unless there's undying.

  • Yords
    Yords Member Posts: 5,781

    Yeah, that is the thing, I don't really know how to change it. I just know that it should be, I was only spitballing an idea.

  • Yords
    Yords Member Posts: 5,781

    How does that work with adrenaline? You would also have to have more than one survivor injured which can be difficult at times especially with medkits.

  • Mr_K
    Mr_K Member Posts: 9,225

    You want it change. Clearly past changes weren't in the right direction so lets go back to square one.

  • Yords
    Yords Member Posts: 5,781

    How does reverting it back into a normal perk solve the problem? I said that it was already difficult enough to get rid of and your suggestion is to make it a non-hex perk?

  • Mr_K
    Mr_K Member Posts: 9,225

    If its difficult to get rid of, then there's no difference if it cannot be.

  • Yords
    Yords Member Posts: 5,781

    Well, that is just straight-up wrong, difficult does not mean near impossible.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Alot of good players often dont bother healing especially if you run sloppy butcher, and they know when the last gen pops they get a free instaheal plus sprintburst or if they run hope and get the haste that makes them almost as fast as the killer not running noed (Not sure on the actual number for hope).

    Either way you look at it forcing the heal slows down the game giving the killer time or forcing people to find and cleanse totems slows down the game and gives the killer time.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Ya'basic. :) You are also wrong. Totems are also objectives. Ignore them at your risk. If you get killed by NOED you are to blame.

  • Mr_K
    Mr_K Member Posts: 9,225
  • I've always been a fan of Otz's suggestions to OoO and Noed.

    I think both of these perks should be changed some honestly.

  • Mr_K
    Mr_K Member Posts: 9,225

    Is everyone the standard? I thought it was whoever was the loudest.

  • Yords
    Yords Member Posts: 5,781

    I feel like his OoO change is still kind of meh. It does solve the problem for hag and trapper, but survivors will still know where you are as the killer because they know for a fact that the killer is near you.

    His NOED change, I am not sure.

  • wetsocks42_
    wetsocks42_ Member Posts: 1

    In my opinion, if they were to change NOED, they should make it so there are less hex totems that spawn in total. There should probably be 3 that spawn. This would be so the survivors could more easily get rid of it before the exit gates are available. Maybe it could also give the killer a loud noise notification when a survivor cleanses a dull totem.

  • MingBongo
    MingBongo Member Posts: 32

    This does sound like an interesting concept, however, I think there should be some restrictions to this, for example it shouldn't provide auras of the survivors in chase with the killer because it makes mind games mean absolutely nothing. Either make the survivors lose that in chase, or make it so that it works from a certain distance away from the killer.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Hrm. I'll go back and read it again and see if I missed that you were being sarcastic or something.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Ok; I read your post AGAIN to see if I missed something. I didn't. I disagree with you. Your complaint about NOED is the same song and dance I've read many times before. Hence, why I made the joke about being basic. Nobody forces you to do Totems. Don't do them. I play Solo Que myself. I do Totems. Do you want to know how often NOED has been a problem for me? You probably don't, but I'll tell you; it isn't a problem. Totems are objectives. They have always been objectives. The DEV clearly want people to do them.

    You have a choice, and you reap the whirlwind of those choices. If anything I'd make NOED worse to reinforce and make it crystal clear that people should be killing Totems. The funny thing is that prior to Oppression+Pop being the flavor of the day, Undying+Ruin all but killed NOED outside the potato Ranks. It turns out people can, and do, kill Totems fast and efficiently. NOED is just flaring back up in to common use again because some Survivors are CHOOSING not to do Totems again. Go figure.

  • onemind
    onemind Member Posts: 3,089

    Any ideas that keep the perk useful genius rather than throwing an insult like the monkey brained survivor you are that like to just jump through thing you could try being helpful

    (just saying)

  • Yords
    Yords Member Posts: 5,781

    If my complaint about NOED is something you have heard many times before then why even bother commenting?

    All I am saying is that NOED should be changed. I don't think that survivors should have to cleanse totems for no reason 90% of games only for the small chance of the killer having NOED. It is a bigger problem in solo queue and just because you don't have a problem with it because you cleanse totems doesn't mean everyone else does the same. It also doesn't make sense that totems should be made as a secondary objective made just for NOED either unless of course.

    If the devs want people to actually do totems, then they should think of a better way to encourage people to cleanse them other than the killer possibly using NOED or hex perks as an excuse because not everyone uses them all the time.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    There is a reason totems give objective points when you cleanse them, they are an objective and you avoid them at your peril. If you dont want to deal with NOED then cleanse them.

  • ukenicky
    ukenicky Member Posts: 1,352

    My idea has always been simple:

    Remove the Exposed status effect and replace it with the ability to mori Survivors.

    Bam, suddenly nobody is escaping death if they get downed after the last gen is popped. This could even let you bypass late game DSes and in general would give Killers back some of their mori power.

    I really want to see moris get baked into perks more now since the mori offerings are weak now.

    NOED would still be powerful like this too, my proposed change keeps the speed buff. A killer just has to legitimately down a survivor after NOED activates with this and then they're rewarded with the ability to straight-up kill anyone even if they hadn't been hooked all match.

    The value you get from NOED in its current state is downright unfair especially if you run NOED + Haunted Grounds. After a survivor has cleansed one of the HG they probably won't touch totems ever again for the rest of that match- then to be punished by NOED? That's just dirty.

    Like I genuinely believe NOED is just dirty. And yes there are dirty Survivor things too that I think need changing but for this, about NOED like idk it's just silly.

    Also I wouldn't be opposed to NOED being changed to not be a Hex perk if it lost its Exposed status effect bs and for example had my proposed idea. Maybe give NOED a pre requisite or token system like people are saying. I think there's definitely a way to make NOED more fun for everyone though. In its current state idk how u can use it and feel good about yourself because I sure can't. I'd rather work for my kills or not get them at all when I'm Killer. I don't want a perk that will reward me for losing and get clutch kills in end game.

  • Yords
    Yords Member Posts: 5,781

    The problem rests mainly with solo queue. Survivors can't just do bones while solo queueing because it is hard to keep track of totems and know who has done any. A map would help, but no one really uses them. I like Otzdarva's proposed changes a little better. He mentioned that the killer should have an insta down for each individual survivor hooked or remaining totems left in the trial.

  • bm33
    bm33 Member Posts: 8,243

    I would love having those that do totems be immune to NOED, that'd be an amazing change.