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Trapper Ideas (add-ons)

Azure
Azure Member Posts: 8
edited January 2019 in General Discussions

{Trapper}
each escape attempt gives 10% better chance
holds 2 traps at start, 8 traps lay around the map
can reset his traps without picking them up
setting time - 1.5 sec /disarm time is 4sec/escape time = 1sec

[Trap Setters] +1sec escape time (Stacks)
B} -1.0 re-arm speed
Y} -0.5 setup/re-arm speed
G} -0.75 setup/re-arm speed
P} -1.0 setup/re-arm speed

[Coil] Injure add's Jaw effects (Stacks)
B} +3sec. disarm
Y} 25% chance to injure
G} 25% chance to injure / +3sec. disarm
R} Injures when disarmed

[Jaws] -2% chance to Escape (Stacks)
B} Hemorrhage
Y} Mangled
G} Broken (60sec)
P} Hindered

[Trap Sac] (Stacks)
B} +1 trap at start, 1 less on map generation
Y} +2 traps at start, 2 less on map generation
G} +3 traps at start, 3 less on map generation

[Stones]
P} Dying state (Honing)
R} Resets A Trap every 15 sec.

[Lock down]
Y} All traps start active around the map

[Camo dye]
G} Camouflage your traps (like Wraiths cloak)

[Wax Brick] (Stacks)
P} +3sec disarm time/-2% chance to escape/+1sec escape time

Post edited by Azure on