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How nerfs work:

Not being too focussed on a special perk, just because I saw that people dont seem to understand what a good balancing is.


So Perk A Gives you an abillity that increases you survivabillity in a chase by roundabout 3 seconds perk chase.

Lets say you get chased 3 times a match so the perk gives you 9 seconds on average er match.

Perk A is considered a good perk, balanced as both killers and survivors like to call it.


Now Perk B get released and It Gives you 30 extra seconds on average per match.

People complain about it: "Its not balanced! Too OP! pls nerf!

After a while the perk gets a nerf, it now gives you 27 extra seconds per match on average.

Now people come again and say: "Its not balanced! Too OP! pls nerf!

But other people now say: "It already got nerfed, you guys are never happy!"


So If you think Perk B is in a balanced state now because it got nerfed... it isnt :)

just because something gets nerfed it does not mean its balanced now. it is a tiiiiiiny bit more complicated then that.


Again, not pointing a finger on a perk here. Just explaining that its not that easy :)

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