Survivor mains really out here
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So your creating a discussion just to cause the community to argue with each other.
Ok lad.
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Well i did pose a question several times in the thread which i guess you did not read. Main post is just to grab attention. With the pop nerf, and the slated Freddy and undying nerfs, why would survivors want NOED nerfed. What do survivors want killers to have?
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Can you explain why you wouldnt go against an swf if the match was balanced, and your chances of winning were the same than vs solo queue?
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Only baby survivors want noed nerfed. I feel like the Undying nerfs made sense which is why I'm happy with the changes their making to it.
Freddy unless I'm wrong I thought they only said they're looking at his add-ons.
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Right now it is unbalanced, everyone knows this, but I'm convinced they will not separate the queues. Exactly how to achieve this balance is the hot hot debate.
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Yet, my premise was that they seperate the queues and then balance each seperatly.
You claimed that even under that circumstances swf would not find killers, and i want to know why.
While the things you said are true, they are no answer to my question.
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Yes and even after being nerfed, Ruin and Pop are still incredibly powerful. I certainly don't think they should be nerfed anymore than they already have and I honestly think Pop's nerfs are questionable but I digress.
I can't say for certain on Undying but I do feel they're over doing the nerf on it. We'll have to see how it functions with Devour Hope and possible future Hex perks in its new form before we can say too much on whether Undying has gone from great to unusable.
But yeah, I get where you're coming from. If it's any consolation I DO hope more things get looked at on survivors. I can't wait for the key rework either like that can't come soon enough and DS needs some serious looking at because in its current state it's silly.
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This would mean playing killer would be different in those separate queues. In the SWF queue they'd likely be faster, use an additional perk, attack more quickly, special attack lasts longer (depending on power) or whatever buffs are applied to balance. So each player would have to relearn their killer while in that queue. The devs have already said they won't consider debuffing survs with things like longer repair times or limiting perks, so only the killer gameplay would be changed.
No bloodpoint bonus or whatever imo is worth this.
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New ruin is a poorly thought out design. Devs said its suppose to be stronger later but it's a hex perk that tells everyone in the match it exists as soon as they let go of a gen. Considering how bad totem spots are its gonna get cleansed before it matters. The fact you needed undying to make it do its job shows how poorly thought it is. Pop is still Pop but you can notice the 15 seconds on Trapper and Hag especially.
Meanwhile survivors in the past year had what, toolbox nerfs, map nerfs that they kinda went back on with breakable walls, and thats really it.
Meanwhile on top of the ruin nerf, pop gets nerfed, undying is gonna get nerfed, freddy is gonna get nerfed, moris got gutted and billy got nerfed.
I mean yeah there were some minor things like the LF buff and some small quality of life things for legion, wraith and trapper as well as the minor clown buff coming up. But these are so minor in the big picture that they don't really matter. It would be like me saying that the Sabo rework and the Fixated buffs are massive difference makers for survivors.
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They’re not gonna nerf NOED so this discussion is pointless.
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