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Toolbox rework? Bring back Sabotage to DbD as a secondary objective?
aerafield
Member Posts: 47
Toolboxes are on par with maps as the most useless items in the game. They lose their charges way too quick and have minimal impact on what they do. I am aware that the original implementation was overpowered in terms of repair efficiency, but here is what I would try:
- remove the repair aspect completely from toolboxes
- increase amount of charges again
- turn them into godlike sabotaging items
- now they do stuff like: increase the time it takes a sabotaged hook to respawn by 30 seconds by default. can be increased by various add-ons
- interesting add-ons like an ultra rare that allows you to sabotage the basement hook for 90 sec. or one that hides the aura of a respawned hook permanently.
- nerf the time it takes to sabotage again. Like 10-15 sec at least. Sabotgaing should be a somewhat time-consuming side object. Right now there is only one: rushing generators.
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