The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Toolbox rework? Bring back Sabotage to DbD as a secondary objective?

Toolboxes are on par with maps as the most useless items in the game. They lose their charges way too quick and have minimal impact on what they do. I am aware that the original implementation was overpowered in terms of repair efficiency, but here is what I would try:

  • remove the repair aspect completely from toolboxes
  • increase amount of charges again
  • turn them into godlike sabotaging items
  • now they do stuff like: increase the time it takes a sabotaged hook to respawn by 30 seconds by default. can be increased by various add-ons
  • interesting add-ons like an ultra rare that allows you to sabotage the basement hook for 90 sec. or one that hides the aura of a respawned hook permanently.
  • nerf the time it takes to sabotage again. Like 10-15 sec at least. Sabotgaing should be a somewhat time-consuming side object. Right now there is only one: rushing generators.