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Improve rng logic
You play on coal tower, one of the smallest maps in the game that is pretty killer sided considering that any killer can patrol the whole map in under 30 secs, you get 7 unsafe pallets and shack that's it. Huge deadzones and if the killer is not new all pallets will be gone pretty quickly.
You play on fractured cowshed, big map you get around 20 pallets all safe as hell with 4 long wall jungle gyms and trailer loops connecting to shack window. Even if all survivors don't know how to loop and drop all pallets as soon as they hear the tr you will still have a ton of pallets available.
I get that rng is what defines dbd and that i should "feel frustrated" when playing but there should be a bare minimum decency in pallets amount and their weight.
Whats the point of getting a low amount of unsafe pallets and a high amount of highly safe one?
P.S. On top of that, i am not kidding, i got fractured cowshed 5 times in a row and every game has been really unenjoyable, i don't mind getting a hard map once or twice but 5 times in a row is insane, players shouldn't play so much on the same map so many times in a row.