CAN WE PLEASE FIX HOOK CAMPING
HOOK CAMPING IS CHEAP AND RUINS THE GAME.
Can the Devs please do more about this. I don't want to play this game anymore because of this. I know ways to counter it. But against bubba or insta down killers its a switch off.(or they pull you off while unhooking) . I've been playing for a long time and only see it in high ranks 11 and above. but I've been trying to get friends to play this game and now they don't want to because of this. I want to make this game enjoyable for both killer and survivor.( no I was never toxic and its right off the bat hook camping.)
- Can you put an automatic kindred after a few secs. (I don't want to waste a perk slot because of hook camping)
- More blood point loss because they always break even or pip up
- Stop the bleeding out while they face camp
- trapper traps cant put all of his traps in one area.( around the hook )
- If I do get hook camped I don't loose progression or blood points.
Comments
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Not enough characters
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There is no "fix".
It's a strat that's apart of the game and is here to stay. The devs already tried a system that would stop survivors from bleeding out on the hook if the killer was within a certain radius of the hook, and it was abused all to hell.
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Kindred is not a wasted perk. It's pretty powerful as long as ppl actually pay attention.
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Or you could let your team do the gens while you hang, then struggle. The other survivors can do almost all of the gens by the time you die.
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What was it?
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The bleedout timer slowed/stopped if the killer was too near the hook. Immediately meant looping the killer by the hooked person was the ideal strat since they wouldn't die and you could save at your leisure.
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I wasn't around back then, but I've heard about it from a lot of people on here. All I know was that if the killer was too close to a hooked survivor, their bar wouldn't go down. Survivors abused this by looping the killer around their hooked teammates.
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Hard camping 1 person is objectively a bad thing to do for the killer unless it's near a 3 gen as long as the survivors recognize it and just do gens. Bonus points if someone gets a last second hook trade and the camped person has DS and/or BT.
Unfortunately most solo queue players will just hang around the hook crouched and doing nothing instead of gens. I don't think camping needs to be changed (though Bubba and Huntress can make it really unfun due to their multi-hit/rapid hit capability) but Kindred's aura reveal should probably be made base kit if the killer hangs around the hook for a certain amount of time so that solo queue players have the information to play around.
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Yeah I could see that being abused( the no bleeding out part ). But there has to be something like not loosing blood points or progression. It ruins the game for beginners. I cant get my friends to play because of it. I can counter it but only if others know how to as well. Which usually isn't the case lol. We usually do the gens but I want them to have fun and enjoy the game as well. I agree kindred is not wasted but I don't want to run it because of hook campers.
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I don't know if I necessarily agree that there is no "fix." I think if you find a way to help the Killer when they don't camp and hurt the Killer when they do and then make sure that it can't be abused by either side, that could go a way to moving things away from camping at least a bit. That said, OP's suggestions are a no-go for me.
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The only real mechanical fix that I can think of would be to make getting hooked have a minimum sit out timer or make being unhooked similar to being picked up from the dying state.
If the killer can leave the survivor and know that they have that person down for 20+seconds hard camping and likely slugging would slow down quite a bit.
Tho none of that would be necessary if survivors could just do gens. As while there are lots of players who camp regardless, it's even more likely for the player to get bored and leave if there aren't any survivors dive bombing the hook after 15 seconds.
Even when I have kindred...
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Bad strategy for killer, so you should be happy about this as survivor. Killer have every right to defend a hook just as survivor have the right to sit at one generator without leaving.
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If whenever a survivor got camped the rest of the team just did the remaining gens and left leaving the killer with 1 kill and a de pip trust me they would stop using that strategy pretty soon after enough matches like this. However if you instantly give up on hook or if you're waiting for a chance to get the unhook just to get grabbed and slugged then all you are doing is rewarding the killer and making them more likely to continue doing the same thing in other matches as well.
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1. For one, kindred is one of the best and strongest perks in the game. Not a waste. The devs aren't going to grant everyone free kindred for a killer camping a hook.
2. They do NOT always break even or pip up. Can absolutely be a loss. If others do gens and leave you there to die... the killer loses so much hook, chase, and other potential earnings.
3. This will never work. Too easily abused by both sides
4. This should be a given for both trapper and hag. Where the traps disable within a small radius (8m?) instantly during the unhook.
5. I mean... you got caught. You got camped. You are going to lose points and rank. It is what it is. Do I wish there was a measure to stop this killer "plan"... yes. But I sure as hell think it comes with a complete overhaul of a few mechanics which I do not trust the devs to ever get done... or even start. Plus, hook camping at end-game collapse is completely understandable, which would have to be differentiated.
Look, in the devs and many players minds... this is better for the survivors to rush the killer out the game. But, at the cost of this game rewarding (even just satisfaction of ruining someone's game without playing the game with effort) + grooming bad behavior. I'd be less frustrated if they just remove this AWFUL struggling design to something that isn't annoying and that doesn't allow players to just give up cause their tilted or stupid fking hatch plays.
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Can you put an automatic kindred after a few secs. (I don't want to waste a perk slot because of hook camping)
Survivors will still go for saves. I've seen it.
More blood point loss because they always break even or pip up
BP isn't used for pips. (For a long time) The killer does lose Chaser Emblem points for being too close to the hook. At a faster rate the closer they are. Indirectly they lose bp as long as the survivors don't feed them
Stop the bleeding out while they face camp
You want to hang on that hook forever? I swear people don't think of consequences. Also this was tried! In a PTB. Survivors would purposely run the killer near the hook. You can thank your fellow survivor mains.
trapper traps cant put all of his traps in one area.( around the hook )
I'm sure you want to say Hag as well. Trapper cannot place traps near a hook, even if there's no survivor hanging from it. This was a change made long ago because he could actually place a trap under your feet. Imagine dealing with that?
If I do get hook camped I don't loose progression or blood points.
You don't lose bp today. You get what you earned. If you are the one constantly being camped to death, maybe look into how you can avoid being the first one found.
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Yes we go for saves with=BT will save him but not the unhooker. so back to square 1 and yes times its successful.
- Not bleeding out was an option but what I was trying to say is implement more to prevent and or even discourage hook campers.
- I literally just played a game where the trapper put his traps doubled up all the way up the stairs. and not the hag with her there is still a window to get someone. while he sat down there.
- If I get hooked camped I don't have an opportunity to get more points. It also ruins the game shows that the killer has little to no skill. I am both a killer and a survivor I never have to hook camp to get kills. Its just not me its everyone. If they are toxic yeah they deserve it.
- Dont be a salty killer and chill out
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The end game collapse I get that is a strategy not at the beginning of the game. kindred is a good begging game perk for hook campers. I was only implying they do more for it because the beginning game plays get hook camped and never play the game again. For the traps yeah something like that. I had my friend in the basement and the trapper had doubled up traps all the way up the stairs making it impossible to get him. Now he doesn't want to play because he doesn't even have a chance to get better or even play lol. I was trying to throw ideas out there because I want more people to play this game including my friends. hook camping is toxic and is killing the chance of new players.
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I agree it is a bad strategy but a toxic one. except for the end game I totally get that. But it ruins the game for that person especially if its right in the beginning. Defending a hook I sorta get if they are nearby by not just sitting there waiting till they come that's BS.
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Try the mad anti hook combination of Decisive Strike, Borrowed Time, Kindred, and Leader or Desperate Measures.
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Just make it like Pyramid Head's Cages...if the Killer is in close proximity long enough, the hook moves across the map
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That's all I'm suggesting is a fix or a stepping stone to fix it. I play both killer and survivor. You can 3k or 4k a game without hook camping. but yeah just tweak the suggestions so they aren't op. put it through testing. I love this game I want lose in a well played match not by someone staring at me on a hook all game. Plus i want new people to like this game.
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What about the situations where the killer manages to get everything into a strong position to defend multiple objectives.
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OP - You are definitely right about something, Camping does ruin the game for many players and certainly for the one playing the role of the "sacrifice"... no longer a survivor who got to play the game.
I'm not going to shrug off your ideas, because you see... nobody on here ever bothers to ask what can be done about that one individual who never (technically) got to play the game. I fully understand that the game isn't designed for all survivors to survive. However, it also shouldn't be designed so that a person just remains on a hook, practically idle because a killer decides to abuse a mechanic that exists in the game solely to boderline abuse and bully others, behind a facade of "It's a legit strat". When, if you have played killer you know it isn't always a strat. You can and some people will camp without their match calling for this strat.
Ask yourself this question, why on earth would devs even entertain the idea of providing a buff during abusive camping if they didn't feel there was a need to fix it? Doesn't it seem weird that they went from "Let's see if this will help" to "Oh nvm, it can be abused, it's fine as it is"..... rather than providing other alternatives....?
For example: let's take their own 'attempt' and modify it. If a killer is hardcore camping while ALL survivors are holding M1 on a generator (meaning the killer isn't even trying to go elsewhere) the struggle timer will be slowed down. This works for 2 reasons, it gives the other survivors a fair chance at finishing gens (whether the killer has or doesn't have slow down perks). Many times people on here want to claim that "survivors should just do gens"... clearly they don't play enough survivor to understand that sometimes there isn't enough time due to slow down perks and also do not take into consideration that in solo queue NONE of the survivors know the killer is camping, at least not right away. Finally, this also prevents from survivors being able to abuse the mechanic, because the game will know when someone isn't on a generator.
I do have to also agree with you on the traps situations. Mainly for Hag because I do play Trapper and I believe his traps cannot be set right next to a hook, like Hag's can.
Just know that those of us who aren't clinging on a "bias" because we play both sides... hear you. I am sure the devs have something planned, especially if DS is getting neutered in some form in the future.
As a final thought, for those who constantly ask why the meta stays the same. THIS is why. You have people like OP who probably never brought any meta perks probably combining those perks as we speak. because once you have been in that hole many times you want to have an opportunity for more options the next time you find yourself in that same situation.
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The problem with an idea like that is that nobody will be happy with it. It'll either be way too strict on what camping is or be too lenient and has little to no effect.
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This would be my suggestion, but it should turn off once 3 gens are powered. Camping is strategic during endgame and if the survivors screwed themselves with doing gens on one side of the map, then that's their fault.
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So, be more specific... what about it do you think people will not be happy with?
The mechanic would literally require every survivor to continue holding M1, which is what the previous experiment never did. If no survivors are around the hook, there is absolutely 0 reason for the killer to be remain there.
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Maaaaybe if the killer is within 4 meters of the hook, the hook timer goes down 50% slower.
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Too lenient. How often will you have the rest of the living survivors doing that in solo queue? If they were already doing gens in the first place face camping wouldn't have done much anyways.
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How often? VERY often.
Many of the solo queue teammates I have found are not going to risk their own lives to force a trade or even attempt to unhook for that matter. I've seen many of them come by and run away.
Not sure I understand what you mean by "calling" but if they were already doing gens, that's fine, at least one or two people are going to leave their gen to try to get the unhook. Thus losing time they didn't know they needed because of a killer abusing their own mechanics.
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I meant camping. I'm on my phone and sometimes the wrong words pop out. And I'm telling u at best the response from the survivor community is that it's a step in the right direction but it's not solving the issue. At worst ppl will say it does nothing and it's a pointless mechanic.
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Oh I agree, it doesn't solve the issue, because solving the issue would mean giving that sacrificed survivor more options.
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Just to play devils advocate here but sometimes proxy camping especially on larger maps is the only play you really have. As an example I catch a survivor close to finishing a gen i down them, hook them, and kick the gen. At this point I may have no idea where anyone is some one could be in a locker nearby waiting for me to walk away, to get the unhook, or everyone could be on a different gen in 3 corners of the map. Unless someone fails a skill check or pops a gen nearby, that hook is my only map pressure and im not leaving it until i get a chase. Now if someone comes in to pull the killer away and they stay and facecamp well thats a different story. But i have had people give me hate for camping in a scenario like that which whatever they can do that but sometimes even though it may not be the right play it can be all you can do.
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Here is the fix:
If a killer is within 4/8/16 meters of a hooked survivor for 3/6/12 seconds, while no other survivor is within 16 meters of the hook, all survivors receive a 9% increased Repairing, Healing, Unhooking, Cleansing speed.
This effect persists for 6 seconds after the killer has left proximity or a survivor enters within 16 meters of the hook.
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I don't run kindred because it does not counter camping--at least not with the survivors I play with. In fact, Kindred invites the whole team over to the hook to try and swarm for unhook, instead of letting me sit there while they crank out generators. Often times a camping killer will 4k simply because the entire team chooses to crouch nearby for 2 whole minutes waiting for their time to strike...which inevitably never comes.
A buff to objectives and altruistic actions not only lets teammates know the killer is camping, but also helps them complete actions faster so that they may have the opportunity to save the poor soul who didn't get to do anything all game.
This addition indirectly punishes the killer for camping (but does not completely negate it as a strategy), thereby discouraging killers from camping if a 1+ kill game is their goal.
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Can you put an automatic kindred after a few secs. (I don't want to waste a perk slot because of hook camping)
- If you don't want to run a perk that helps counter camping you're clearly not as annoyed camping as you say you are.
- If I consider something problematic and it has a counter which I refuse to use it clearly isn't as problematic as it could be.
More blood point loss because they always break even or pip up
- They should break even or pip up unless you or your teammates feed the camping
Stop the bleeding out while they face camp.
- You're not the first to suggest this trust me you won't be the last. It's been tried already survivors abused it.
Trapper traps cant put all of his traps in one area.( around the hook )
- Yeah nerf Trapper isn't a good idea ever
If I do get hook camped I don't loose progression or blood points.
- First you don't lose bloodpoints unless you disconnect if you did that's on you
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It is cheap but, for me anyway, rarely encountered. I've only ever seen newer players (or, low ranks I assume are new) do it. I used to be one of them, only because I didn't really know the mechanics of the game and thought it was best for me to stay there and secure the kill. I even facecamped and slashed people on hooks because (for a very brief time) I thought slashing them made the hook progress move ever so slightly faster lol. Dumb I know but, I was new hehe.
I don't personally have a problem with Killers camping, it's a legit strat imo, but I wouldn't be against BHVR addressing it in some way. HOW is the tough part to decide on though.
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I don't want free perks as solo survivor, that's BS and makes things easier which I feel is the wrong direction. Why do other survivors assume the killer will eliminate you nicely, accept every killer will do it quickly and without remorse. There doesn't need to be a safety, protection, or buffer to save you from your first failure.
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If something thinks kindred is bad, they are most likely bad at the game.
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Kindred is respected by the top players of this game as being a solid perk for ALL levels of skill. It is quite a stellar perk for ANY solo survivor to run. It is absolutely not a beginners perk.
The entire system of traps/hook camping is so stupid. That we agree on strongly! My 2 friends I just got the game for quit within a week. Rank 20 going against Rank 10 and 3 and 1's. Constantly. Hook camping can be toxic a lot of the times (while surveying the hook imo is legitimate mostly). New players hook camp because of pressure and lack of game sense. That won't change unless they change alot to this game, which they will not
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If the killer camps and wins because of it, it is entirely the survivor's fault for letting that happen. If you loop around, or near, a hooked survivor, the killer should camp. If you get downed and hooked near a 99'ed gen, the killer should camp. If the gates are 99'ed and the killer has a hook, they should camp.
It is a part of the game and something you should try to stop from happening in the first place.
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