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Resident Evil Nemesis. Mechanics that balance him ?
If Behaviour was to add Nemesis as the next licensed killer and they gave him all the good stuff he's used in the Resident Evil franchise (gatling gun, rocket launcher, awkward tentacle attacks that remind us of innocent cartoons) what kind of balance mechanics do you think would be used to balance him/his weapons ?
Personally I think:
1) movement restrictive mechanics
2) camera/pov restrictive mechanics
3) charge up bars
4) aim restrictive mechanics
5) and most obviously: Cooldown mechanics
I believe his regular M1 attack would be the tentacle ish whip like attack.
His gatling gun could be a M2 attack but the mechanics would probably make it work it like this:
- you get a charge up bar similar to a chainsaw but with a longer charge up time. Let's say around 3.5 seconds.
- while charging up the gatling gun emits audio warnings (you know the scary rattle sound of gatling guns before they shoot).
- once the bar is charged up it automatically starts shooting like Hillbilly's chainsaw (mechanically).
- the gatling gun then shoots for X-seconds while Nemesis has highly reduced movement speed and a shacking camera/pov making it difficult to hit survivors especially with the spread of the spread of the Area-Of-Effect attack.
- the gatling gun won't instadown a survivor but it shoots long enough to get a double-hit if survivors don't use the hit-speed boost to break line of sight or vault a window immediately (think of speed limiter Bubba)
As for the rocket launcher:
The same mechanics could be applied to the rocket launcher but with a static blast-like cooldown (maybe even twice as long) and it's an instadown.
I could keep writing but I feel like it's already too much text so feel free to say what you think if you want.
Comments
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If it was Nemesis and he was with his rocket launcher, it would be fun to shoot them and put them in a dying state.
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Killer not confirmed or announced and already u wanna balance him...
But if it's like freddy it will be a killer from the newest game sadly
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So... The Resident Evil 3 remake, which was very recent and probably a lot easier to get because the game was closer to development ending if not already out (it came out March/April 2020), instead of the most recent RE Village (releasing May 7th iirc) and so things would be a lot easier.
Who was in the RE 3make? Nemesis.
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Sorry for not posting another nerf DS/NOED thread I guess.
I just felt like posting something that allowed me and possibly others to put some creative thoughts together.
That's why I specifically asked what kind of "known" DBD mechanics the devs would use IF the next license killer were Nemesis.
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I'm a fan and I'd want Nemesis.... But dayum I want that vampire big mamma.
Let me save u the trouble, there is no chance he has a rocket launcher or a minigun, he can fight melee he's preety huge I haven't played the newer games only the PS1, I did try RE2 from last year but meh other than graphics not really drawing me to it so can't tell if he was changed
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how about Mr X so I can get railed in a whole new way
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I think Nemesis is too cool a character to be put in this game to be reduced to a crying mess in the corner with three Claudettes and one Nea clicking away at him
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I dunno who that is, but I would dislike the tyrant didn't like him in a few movies
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Why would a minigun be a problem?
We already have a minigun type of power in the game. Plague with blood puke.
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Mr X, the main antagonist of Leon in Resident Evil 2's remake and iirc the main antagonist of the original Resident Evil 2 (though I'm unsure of this because I've never played the games)
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It might not be Nemesis. The good thing about the RE series is that it has a whole host of characters to choose from.
Someone like Wesker could also be the killer. The survivors can be literally one of 5 different characters.
Imagine if they did a double license deal with RE. This chapter being the old RE (Nemesis + Jill) and the next chapter could be the new RE (Lady from RE8 + Ethan).
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power shouldnt be that complicated
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I was thinking about Wesker, too but thought he was way too human looking except for his final boss form.
Still remember the epic 2v2 fight in RE 5 when Jill was controlled by Wesker's bug like device. Good times.
Anyways regardless of what the next licensed killer will be I wonder what kind of mechanics they'll be using especially if it was something that involved guns like Nemesis.
That being said If it was Wesker they'd probably make him a mobility killer.
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I only request we get the original nemesis. Not the ######### remake version whose encounters were all scripted.
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The original RE2 had Nemesis
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ummmm, I don't remember seeing nemesis in the original game of RE2. I even still have a copy of that game downstairs when they ported it over to N64. There was a memo from Brad that mentioned him but that was about it. Mr X was the big guy in RE2. Nemesis didn't show up till RE3. The game was even called Resident Evil 3: Nemesis.
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Nemesis hunts former S.T.A.R.S members.
Mr X (T-00) hunts the survivors of the RPD (Resident Evil 2 2019)/the sample of the G-Virus (Resident Evil 2 1998).
Nemesis appears in Resident Evil 3: Nemesis (1999), and Resident Evil 3 (2020).
Mr X appears in Resident Evil 2 (2019) and Resident Evil 2 (1998).
Edit: For the real kicker.
Original box art. That's nemesis.
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