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Idea for a realism mode
Avarice00
Member Posts: 39
I had the idea that maybe a status could be used to make the game a bit more horror movie like. Here it is.
Incorruptible: For some reason, you are resisting the bond that most share with the entity. You cannot perceive or be perceived through the entities powers.
- Your aura may not be read, and you may not read auras.
- You do not produce or receive any loud noise notifications, but you do make loud noises
- You do not produce a red stain or terror radius
- You cannot hear any supernatural noises provided by the entity (meaning you can hear Freddy's lullaby as it is a supernatural power produced by Freddy, but not the plague's clink as it is a warning provided by the entity).
Example Perks:
Sole Survivor:
- Reduces your chances of becoming the obsession.
- While not the obsession, you gain the Incorruptible status effect.
- When the obsession dies, a new one is chosen
- When you become the obsession, you loose the status effect, but your aura may still not be read.
Spirited Prey:
"Like all fresh blood that enters the fog, dreams of escape and survival don't yet seem out of your reach."
- You suffer from the Incorruptible status effect until you have been hooked.
- While this perk is active, you gain an extra 10/20/30% Blood points in all categories.
- You provide an extra 10/20/30% blood points to the killer.
Maniac:
"You've seen a fair few Horror movies, and having the chance to be in one is a dream come true."
- You suffer from the Incorruptible status effect.
- All action speeds are increased by 2%
- You make 100% more blood points during the trial. You loose 40/30/20% of your blood points upon death.
Moral Compass:
"You kill because it is simply what you have to do. Your sense of duty heightens your senses and stills your nerves."
- You suffer from the incorruptible status
- All noises survivors make are 5/10/15% louder
- Any noises you make are 50/60/70% quieter to you.
- You earn 100% more blood points during the trial.
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