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Power Struggle, Unbreakable, Tenacity, and Flip-Flop
I saw this perk combination in a few videos and tried it out for myself. I gotta say, that combo is so fun to run (rhyming not intentional) I had a game where the killer was completely unable to even hook me because every time he'd down me, he'd get distracted by someone else while I went and crawled off to a pallet and as soon as he'd pick me up, boom then I'd run off. I had another game with a spirit who was standing over top of my body (this match I didn't have Unbreakable but I had the other perks) because I was lying underneath a pallet, my teammates were gone and I'm guessing she thought I was gonna get myself back up and slam the pallet on her. Unfortunately for her, after about 30 seconds, which gave me full time to recover so I could use power struggle, she picked me up, I pulled the pallet and escaped just barely.
All in all, I think I may continue running it, it's fun, it's a good way for me to learn more about the environment of the game, the placements of pallets and it isn't exactly meta
Comments
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It can be fun, but good killers will fall for it at most once. In higher ranks it only works well on coordinated full SWF teams (when 1 mistake is too much for the killer). If you get some hate for running that, it's probably because they thought it was the case. If you like gimmicky builds, here are a few other suggestions: spine chill + fixated + sprint burst + self-care. Bond + prove thyself + better together + borrowed time. Detective's Hunch + Inner Strength + Head On + Deception. Iron Will + Resillience + This Is Not Happening + Dead Hard.
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It's definitely a fun build. I would use it more often if it didn't depend on the Killer slugging you. All of your perks are invalidated if the Killer picks you up right away.
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I find it funny that people use that and then will probably yell at BHVR when Power Struggle no longer works with flip flop because it's on the list of known issues for the Chapter 18 patch notes. You're supposed to wiggle in order to use it. But good for you, make use for it until it gets patched if ever.
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I would probably be annoyed because it would become completely useless and niche if it did not work with filp flop. Like seriously what are the odds of the killer walking through a pallet while wiggling enough to activate it? Its a synergy perk not a perk you can use on its own.
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Wait this can't be true lol. This combo is insanely situational, it triggers like 1 in 20 games.
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It's a fun build but can be very subjective if you get to use it or not. I'll try it every now and again but using a full build were you can go through a match not being able to make use out of any of your perks is less fun and more of a hinderance.
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Unless I read it wrong and all my friends read it wrong, it's true.
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To be fair, it is effectively a free escape no matter what the killer does. It shouldn't be being changed before everything else in the game, but it makes sense
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I don't think this combo is OP but at the same time it kind of is OP. You have a single survivor distract you with the threat of a pallet save or flashlight save and the downed person becomes completely unhookable. I don't think survivors should ever be in a situation where they are completely immune to being picked up. At least DS is on a 60s timer, but if you get power struggle up and running the killer literally has to just let you get revived.
I think this combo needs looking into, it's not busted OP but it has zero counter-play which is a problem. And before anyone says "just don't slug!" That isn't always possible, if he goes down in a pallet and a teammate is right next to him I obviously can't pick him up right away.
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To your point what are the odds of a teammate near you to get a pallet stun? Its not in the best interest of the survivor to be within close proximity of another survivor at all times. Its also countered by Infectious fright and too a lesser extent blood favor.
To say this perk is op is hyperbolic.
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You're right, it's not OP, but it is uncounterable. Most people play at least with one friend, it isn't hard at all to make this work because I make it work every game I run it. The devs themselves said they never want survivors to feel totally safe, that's why I think this perk combo is problematic. Honestly the only thing I would do is give it a 2s requirement before you can use it, just so you can't hide in a pallet and instantly break yourself free.
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I still wouldn't say its uncounterable. Since nothing is stopping the killer from Slugging you and chasing your friends. In this scenario your still not safe as you have the issue of the bleed out timer, and Its still two people off gens so the killer still has pressure. Also its not 100% guaranteed to work as I've seen the pallet miss if the killer is quick enough.
I think your change would make the perk useless since by the time the 2 seconds has passed the killer has moved from the pallet.
Also sidenote but isn't something thats uncounterable means its op?
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I'm gonna try this combo to get the Rescue Mission achievement for sure hehe
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I haven't tried that build yet, but when I'm eventually able to, I will definitely try it.
I don't get why people think it shouldn't have synergy with flip flop, u literally have to get slugged, recover half the bar and crawl to a pallet. This is already too much situational, so, in order too make it less (but still) situational u throw in unbreakable, flip flop and tenacity, ure LITERALLY using 4 perks for a situation that might not even happen.
Power struggle by itself is just so fcking useless, who would be the killer that would go through a pallet while carrying someone? Like, seriously, u wanna nerf a situational perk that uses all 4 perk slots to be good? What's wrong with u?
And it's not a free escape, it could be the first time in the match, but after that, unless u aren't thinking logically, there's literally a very basic and obvious counter which is picking up right away and mostly u won't have to even worry about the "oh so hated" DS because there's not even room for it in there, and if the person does have DS, then it's unluckily that she will get to use power struggle.
As a killer I've faced it, got hit with it, and then I thought to myself "damn, this guy is a god", and also knew straight away he's entire build, so I knew I could tunnel him if I wanted to and not to slug him bc even without a pallet he will get back up with unbreakable, and that's it, don't know what's wrong with the perk :/
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Sometimes I have those 1 in 100 rounds where I was like "man if only I had some super specific perk combo that would help in this exact situation" this build is one of those combos
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I think they meant that the perk had an issue where if a survivor was picked up and wiggling, even if they perk was activated they couldn't pull the pallet down, not that they're changing it so that you have to wiggle before using it
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You read it wrong.
4.4.0 | A Binding of Kin
Known Issues
- Power Struggle: The perk can't be used while actively wiggling
- Power Struggle: The perk cannot be used immediately if the wiggle threshold was reached before wiggling
- Power Struggle: Stunning the killer with this perk will sometimes snap the killer to the other side of the pallet
- Power Struggle: Survivors may become stuck inside pallets after using Power Struggle
4.4.2 | Bugfix Patch
Bug Fixes
- Fixed an issue that may have caused a survivor to be teleported to the wrong side of the pallet after stunning the killer with the Power Struggle perk.
- Fixed an issue that caused the Power Struggle not to be usable when actively wiggling.
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I was playing with this combo, sometimes it helps. Often I didn't have enough time to gain 25% of struggle while slugged. And almost everytime killer pick me up before I crawl away. Sometimes power struggle helps when killer carries you trough the pallet. Power struggle is ok by its own. Not worth to put your entire build if you don't have a friend who will distract killer for you.
As killer I never played against survivors abusing power struggle this hard, but I'm affraid to carry survivor trough the pallet anyway.
Also there is a theory, that you can avoid power struggle stun if you swing m1 right after pick up. If it's true, then this combo is counterable.
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You know a perk is bad when it needs 3 other perks to barely have a chance to be used.
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Unfortunately,I can never really run build alike these because the killer just always hooks me. Either because I suck so bad the tunnel is practically free, or just ran them around for a couple of gens and they're like "######### off buddy, I'm not chancing it."
Which... Yeah.
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Useless and super situational build, a total waste of time too. I have run this purely for fun and 99.99% no success. The Killer will instantly pick you up, avoid pallets, a teammate will drop the pallet when they are trying to recover you, during a bad chase or a poorly timed pallet save attempt. You also need a pallet and with fewer pallets and teammates that love wasting them good luck. The handful of times I had success was really fun but way too circumstantial; it's one of those the planets must be aligned builds.
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I play nurse a lot more recently and slugging is literally how you play her for the most part. Minus hooks for bbq info or pop when I run it. And I NEVER even see this build at rank 1. And when I do it's so obvious the second I see tenacity. And I haven't seen an exhaustion perk. I assume it's powered struggle. Pallet saves aren't an issue for me cause even if a survivor is nearby to distract me I have them down in about 15 seconds max. And I get a hook regardless. It's a very situational perk combo and only really works against inexperienced killers.
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This. Every time I try a anti slug build I always get picked up lol
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its a pretty unoriginal combo though.
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I think the perk should be changed to
You can activate pallet stun Killer whenever you want, while being carried.
After that, the perk deactivated.
Currently this perk only work if you pair with 1-2 other perks, beside once you use it, Killer knows it and you will never have the 2nd chance to use it. So I think the perk should buff up and just limited to 1 use
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It would become immediately meta. People would avoid greeding and instead opt to just go down purposefully under pallets, becoming basically unhookable. It would be like old DS with extra steps.
If it worked how you suggest, then it would need a further restriction that prevents it from being used immediately upon pick up, like a 3-second activation condition, for example. But then, the perk would become effectively useless because any killer with a brain cell doesn't walk through pallets when carrying a survivor, barring excruciating circumstances. Which is also one of the weaknesses of the current version of the perk.
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Same. Used it for about a week straight after Elodie came out. I got it to work exactly zero times.
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It can be equal to DS yes, with different requirement.
Alone will not a problem, but I can image this Struggle, DS & Unbreak will be the ultimate pain.
I think they should add something like Exhaustion, or Deep wound after use Struggle & DS as downside
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