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How Would You Buff No Mither
Comments
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@ClogWench said:
I really like the idea of No Mither but it's cons so heavily outweigh it's pros that not many people can rationalize using it. So I want to hear buff/rework ideas. Off the top of my head, I'd give it a bleed out timer if you get hit. You become less vulnerable while still being at greater risk if a chase isn't ended fast.make it a instant death once hit. kidding i would say if we added once you got hit a kind of borrowed time type timer i would be ok with this since it would allow you to run farther away to say maybe closer to a teamate in a pallet or to a corner of the map. this would be canceled once the exit gates were powered.
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Well I mean it's supposed to be a challenge perk. If I were to add any buff I'd likely just increase the muffle values by 25% so at tier 1 you gain 25% quieter grunts, tier 2 50% quieter grunts, and tier 3 75% quieter grunts.
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@Peasant said:
Well I mean it's supposed to be a challenge perk. If I were to add any buff I'd likely just increase the muffle values by 25% so at tier 1 you gain 25% quieter grunts, tier 2 50% quieter grunts, and tier 3 75% quieter grunts.Except nearly every time I run No Mither, I get tunneled by the killer. I don't mind a challenge, but I still want the opportunity to play the game.
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I want it to be viable. Give it 100% noise reduction. (Yes devs, I’m aware no mither quiets noises in dying too.... but that’s not useful at 50%). Give it built in tenacity (WILL NOT STACK) and 20% recovery speed boost (can stack). Also remove injured music.... SERIOUSLY!
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@Jack11803 said:
I want it to be viable. Give it 100% noise reduction. (Yes devs, I’m aware no mither quiets noises in dying too.... but that’s not useful at 50%). Give it built in tenacity (WILL NOT STACK) and 20% recovery speed boost (can stack). Also remove injured music.... SERIOUSLY!I don't know if I would go that far, but it just need SOMETHING, whether a bleed out timer like the OP suggested, or a blood point boost. Tenacity should be run with No Mither, but not have No Mither replace Tenacity. I would not mind a small recovery speed boost though.
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@Jack11803 said:
I want it to be viable. Give it 100% noise reduction. (Yes devs, I’m aware no mither quiets noises in dying too.... but that’s not useful at 50%). Give it built in tenacity (WILL NOT STACK) and 20% recovery speed boost (can stack). Also remove injured music.... SERIOUSLY!I'm not sure what truth there is to it but I recall hearing that the music is more of a bug that they cant figure out how to get rid of.
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A part from what other people said, it would be nice if the killer wasn't able to see the no mither icon on the bottom left. It's like having a placard saying "hit this guy in particular"3
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No Mither is meant to bring some challenge to the skilled Survivors or those who want something else, you should be prepared to get targeted over others
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Remove icon from status HUD, remove injured music.
That's it. I love running no mither and these are the only 2 things that I find seriously dumb about it.2 -
Start Uninjured, 100% bonus to all bloodpoint gains that trial. No reason to take a perk that gimps you and your team unless you get rewarded for it.
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Vietfox said:A part from what other people said, it would be nice if the killer wasn't able to see the no mither icon on the bottom left. It's like having a placard saying "hit this guy in particular"0
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dude its annoying because no mither make the game in hardmode but with the icon its makes the killer really tunnel you very hard without letting you enjoy the game. so no icon less tunneling because they don't know your hurt till they find you.
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m3dicookie said:
dude its annoying because no mither make the game in hardmode but with the icon its makes the killer really tunnel you very hard without letting you enjoy the game. so no icon less tunneling because they don't know your hurt till they find you.
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I'd only upgrade the 50% to 75%.
Otherwise, it's awesome as it is.1 -
I feel like NM would be better if there wasn’t a giant sign over the user saying “TUNNEL ME” to the killer. At the very least it shouldn’t show up at the very beginning.
Maybe NM has a tiered timer for the beginning. Let’s say NM users are granted 10/15/20 seconds of being 100% silent before NM takes full effect and the killer becomes aware.0 -
I know it would take a lot of design and animation, but it would be good if No Mither caused an alternate default animation stage between Healthy and Injured, so they appear to be healthy, and may occasionally hold their stomach or limp periodically. Something that makes it not seem like they are injured, but with observation, you can see they aren't healthy either.
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The changes I'd like to see is there's no icon on hud until you actually get downed and hooked. Then once unhooked it's now on the Hud you're running it.
You also shouldn't be running around crouched over in pain until you get unhooked as above then you're obvious.
The sounds should be quieter and recovery time wouldn't stack with anything else either if it was increased.
You'd also bleed out faster the more times you get downed.
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No mither isn't really meant to be a strong perk, it's meant to be a challenge. My issue with it is that it doesn't have any reward for using it. Give it 100% bonus after-match blood points and it'll be fine.
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CoolAKn said:
I know it would take a lot of design and animation, but it would be good if No Mither caused an alternate default animation stage between Healthy and Injured, so they appear to be healthy, and may occasionally hold their stomach or limp periodically. Something that makes it not seem like they are injured, but with observation, you can see they aren't healthy either.
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@Dabrownman1812 said:
No, supposed to be hard and be targeted. Not supposed to be easier to stealth but imagine if there was a perk that did that.Because it's SO much fun getting tunneled by the killer and denied any chance of playing the game normally. I am just rolling around the blood points I receive from being focused by the killer and killed by the 3 minute mark. SUCH AMAZING GAMEPLAY!
Might as well allow the killer to mori No Mither users the moment they are found, you just about get as many blood points from the trial. Perks should not require other perks to be viable. No Mither just about requires you run perks like Resilience and Tenacity to be slightly useful. That's 3 perks used just to get some benefit from 1 perk. This perk is weak with no compensation whatsoever to being tunneled.
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CoolAKn said:
@Dabrownman1812 said:
No, supposed to be hard and be targeted. Not supposed to be easier to stealth but imagine if there was a perk that did that.Because it's SO much fun getting tunneled by the killer and denied any chance of playing the game normally. I am just rolling around the blood points I receive from being focused by the killer and killed by the 3 minute mark. SUCH AMAZING GAMEPLAY!
Might as well allow the killer to mori No Mither users the moment they are found, you just about get as many blood points from the trial. Perks should not require other perks to be viable. No Mither just about requires you run perks like Resilience and Tenacity to be slightly useful. That's 3 perks used just to get some benefit from 1 perk. This perk is weak with no compensation whatsoever to being tunneled.
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Make No Mither give the wielder the "Exposed" status effect. Then treat "Exposed" as though it were an injury for the perks that apply to injured survivors. Next, allow survivors to realize who has No Mither on them, but don't allow the killer to know.
This way the No Mither works per normal, but the killer is unable to tell who is "injured" and who is not.
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@Dabrownman1812 said:
Once again, fail to understand. It's hard mode, not supposed to be viable. Devs said this. Not supposed to be strong. Also, that's on you. Many people can make it to end game with no mither, you just don't seem cut out for it.The point of the forum is to make suggestions to improve things. No Mither just doesn't make the cut as a good perk because it has too many cons and not enough pros. That's why several people are making suggestions, TO IMPROVE IT. If it's not meant to be viable, then they should just flat out remove it from the game, since you don't approve of any changes to it. Have fun with every player running the same meta perks, because they aren't allowed to improve on any other perks they could use, simply because "they're not meant to be viable."
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CoolAKn said:
@Dabrownman1812 said:
Once again, fail to understand. It's hard mode, not supposed to be viable. Devs said this. Not supposed to be strong. Also, that's on you. Many people can make it to end game with no mither, you just don't seem cut out for it.The point of the forum is to make suggestions to improve things. No Mither just doesn't make the cut as a good perk because it has too many cons and not enough pros. That's why several people are making suggestions, TO IMPROVE IT. If it's not meant to be viable, then they should just flat out remove it from the game, since you don't approve of any changes to it. Have fun with every player running the same meta perks, because they aren't allowed to improve on any other perks they could use, simply because "they're not meant to be viable."
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My change:
-You start the trial full-healed.
-You suffer from the broken status effect pernamently.
-You don't leave pools of blood once you are injured
-Grunts of pain are reduced by 25/50/75%.
-Grants the ability to recover themself from the dying state.
-Killer and the rest of survivors will not be informated about your broken status effect.2 -
Ihatelife said:
My change:
-You start the trial full-healed.
-You suffer from the broken status effect pernamently.
-You don't leave pools of blood once you are injured
-Grunts of pain are reduced by 25/50/75%.
-Grants the ability to recover themself from the dying state.
-Killer and the rest of survivors will not be informated about your broken status effect.1 -
bonus BP (like, +100% more BP in all cathegorys while playing)
thanatophobia only works on you when your downed. (its BS when the whole team gets handycapped, just because one likes to have a challenge)otherwise the perks is working as intended: a hard mode for survivors.
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@Dabrownman1812 said:
CoolAKn said:@Dabrownman1812 said:
Once again, fail to understand. It's hard mode, not supposed to be viable. Devs said this. Not supposed to be strong. Also, that's on you. Many people can make it to end game with no mither, you just don't seem cut out for it.
The point of the forum is to make suggestions to improve things. No Mither just doesn't make the cut as a good perk because it has too many cons and not enough pros. That's why several people are making suggestions, TO IMPROVE IT. If it's not meant to be viable, then they should just flat out remove it from the game, since you don't approve of any changes to it. Have fun with every player running the same meta perks, because they aren't allowed to improve on any other perks they could use, simply because "they're not meant to be viable."
No mither itself is a different case. Supposed to not be viable. It's hard mode, for players who want the game to be harder. Devs pretty much said this. I gotta find it again but yes, it's the hard mode option since there isn't any. I would like perks to get changed, but no mither is different because it is the hard mode button.
"Not all killers are meant to be viable," yet they just buffed a killer the community believes was the worst killer introduced. As long as they keep making the crappy killers better, shelve your "not meant to be viable" crap.
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CoolAKn said:
@Dabrownman1812 said:
CoolAKn said:@Dabrownman1812 said:
Once again, fail to understand. It's hard mode, not supposed to be viable. Devs said this. Not supposed to be strong. Also, that's on you. Many people can make it to end game with no mither, you just don't seem cut out for it.
The point of the forum is to make suggestions to improve things. No Mither just doesn't make the cut as a good perk because it has too many cons and not enough pros. That's why several people are making suggestions, TO IMPROVE IT. If it's not meant to be viable, then they should just flat out remove it from the game, since you don't approve of any changes to it. Have fun with every player running the same meta perks, because they aren't allowed to improve on any other perks they could use, simply because "they're not meant to be viable."
No mither itself is a different case. Supposed to not be viable. It's hard mode, for players who want the game to be harder. Devs pretty much said this. I gotta find it again but yes, it's the hard mode option since there isn't any. I would like perks to get changed, but no mither is different because it is the hard mode button.
"Not all killers are meant to be viable," yet they just buffed a killer the community believes was the worst killer introduced. As long as they keep making the crappy killers better, shelve your "not meant to be viable" crap.
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@Dabrownman1812 said:
No you seem to not understand. It is hard mode, it is not made to make the game better or easier. It is supposed to give you a disadvantage. That is the point. Do not compare no mither to killers or perks that need buffs. It is made specifically for you to receive a minus at the match to make the game as difficult for you as possible while in reason with a perk since there isn't a hard mode option. Peeps wanted a hard mode and a ranged killer. Got both in that patch.You don't seem to understand either, so I'm not going to bother trying anymore.
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CoolAKn said:
@Dabrownman1812 said:
No you seem to not understand. It is hard mode, it is not made to make the game better or easier. It is supposed to give you a disadvantage. That is the point. Do not compare no mither to killers or perks that need buffs. It is made specifically for you to receive a minus at the match to make the game as difficult for you as possible while in reason with a perk since there isn't a hard mode option. Peeps wanted a hard mode and a ranged killer. Got both in that patch.You don't seem to understand either, so I'm not going to bother trying anymore.
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How I would personally change No Mither is to give 200% blood-point gains post trial, you start the trial uninjured and the killers aura reading perks do not work on you. You make yourself vulnerable in looping but gain stealth benefits and directly counter BBQ, Nurses Calling while healing others, ect. Like David King's playstyle is supposed to be, high risk, high reward.
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A while ago I worked with @Nickenzie to make a better No Mither. It's got a good thought behind it: hardmode of always being injured. But what the devs don't seem to get is that by telling the Killer this, encouraging them to tunnel the hell out of a No Mither guy, they turned it from hardmode to bullshit mode, especially since hiding form the Killer will be difficult without Iron Will.
This is the Perk we designed. I might nerf it a bit in the face of the slugging nerf/sabo buff but I'm not too sure yet.
No Mither
Go on out, kid, it's just a scratch. You suffer constantly from the Burnout status effect. Burnout has the same effects as Exposed but triggers 1/2/3 equipped Perks that are triggered by injuries while you are healthy. Your thick blood coagulates practically instantly.
-While injured or dying, you don't leave pools of blood and grunts of pain are reduced by 0/25/50% at any time.
-Grants the ability to fully recover from the dying state. Dying recovery speed increased by 5/7.5/10% .
-In the dying state, while recovering and staying still/recovering and staying still/recovering, your bleed-out meter does not go down.
-For every 5 Emblem points you earn post-trial gain 5/10/15 bonus Iridescent Shards up to a maximum of 15/30/45 bonus Shards.3 -
Remove the injured music. Give a flat 2k BP bonus post trial for escaping with NM. Allow NM users to always fast vault when running. Increase the bleed out timer to 3 minutes.
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I proposed a change to No Mither on Reddit but got downvoted to hell because "it's a challenge perk."
Yes. And building a replica of the Statue of Liberty out of turds is also a challenge, but it doesn't make it smart or helpful to the people around you.On topic: My proposed change was that Survivors running No Mither wouldn't be hookable. Ever. They'd still be moriable (on second down or at 50% bleedout. IDK) and I think when they'd die they should still provide a BBQ & Chili stack, but other than that the Survivor has to get up to keep going.
This would come with the caviat of making it harder to get up on your own (something like 50% recovery speed) so you'd still need help from other Survivors to stay alive for longer. This would also give more strength to Dying State synergy perks like Unbreakable and Tennacity which would allow you to make more use out of being on the ground more often.The concept with this change is that it provides a fairly direct counter to hook related perks like BBQ & Chili, Make Your Choice, and Devour Hope. Those perks (or at least the first two) have little real counterplay since being hooked is largely inevitable. This change would give No Mither an actual proper use along with it being a suitable challenge and combo with other perks that rely on you being injured.
And hey Reddit: you can now run No Mither along with Self Care, Deliverance, and Decisive Strike to have three "asserting dominance" dead perks in your build. :^) I should think running with an instadown and only 1 "can't be hooked" perk would be enough of a challenge for you.
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thesuicidefox said:
Remove the injured music. Give a flat 2k BP bonus post trial for escaping with NM. Allow NM users to always fast vault when running. Increase the bleed out timer to 3 minutes.
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@No_Mither_No_Problem said:
thesuicidefox said:Remove the injured music. Give a flat 2k BP bonus post trial for escaping with NM. Allow NM users to always fast vault when running. Increase the bleed out timer to 3 minutes.
“Increase” to 3 minutes? The current timer lasts 4 minutes.
Oh I thought it was 2 minutes. Then 5 minutes I guess. Whatever to make it take longer to die from a bleed out just so that you have more chances to get yourself up.
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Start at the game with full health and become permanently "broken" when injured for the first time. Increase pain noise reduction to 100% at level 3.
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ClogWench said:I really like the idea of No Mither but it's cons so heavily outweigh it's pros that not many people can rationalize using it. So I want to hear buff/rework ideas. Off the top of my head, I'd give it a bleed out timer if you get hit. You become less vulnerable while still being at greater risk if a chase isn't ended fast.
2) Disable the injured music whilst you're running the perk it's ######### annoying.
3) If you manage to survive the trial whether it be in escape through hatch or escape through exit gates gain 100% extra blood points in each category
These are the set buff and qol I would like to see added to the perk, there are some of the extra goodies that would be decent however these just bonuses and I'm primarily concerned with the above being added
4) 5% the bonus action speed
5) exhaustion reduces whilst running0