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Killer Idea: The Boiler
killer name: the boiler
Appearance: A burnt man with various mechanical parts attached to him, all leaking crude oil. The weapon is a massive drill coming out of the Boiler's arm, surrounded by a metal tube that is constantly leaking oil.
Speed: 110% (4.4 m/s)
Terror Radius: 32 meters
Height: Tall
Power: Oil Shot
Holding m2 for 1 second will charge a shot of oil, that travels up to 24 meters in an arch. It can be angled in any way. If it hits a Survivor, they are slowed by 30% speed for 20 seconds, and leave a trail of oil during that time. If they interact with a generator during that time, the oil on them will light on fire. When a Survivor is lit on fire, they scream, revealing their location for 3 seconds, and get injured after 10 seconds. For the entire duration they are injured, that Survivor is Hindered, slowed down by 5%.
Secondary Power: Overheat
The Boiler has an overheat meter, which is charged by injuring Survivors (charges by 10%), using Oil Shot (charges by 20%), and breaking generators (charges by 50%.) After the meter is fully charged, the Boiler will start to overheat. This lasts 60 seconds, and during that time the overheat meter slowly goes down. During this time, the Boiler moves at 120% movement speed (4.8 m/s), and being hit by the Oil Shot will instantly burn a Survivor. While overheating, the Boiler also kicks breakable walls, pallets and generators 30% faster. Kicking a generator will overheat the generator as well, and it will regress 50% faster. The time the Boiler is stunned for by anything that can stun is increased by 100% while overheating.
Add-ons:
Brown Add-ons
- Oil Drop - Slightly increases the time Survivors are affected by Oil Shot.
- Wooden Cog - It takes moderately more time to charge Oil Shot. Gain 100% extra Bloodpoints for the Light Up score event (when a Survivor is lit on fire.)
- Wet Match - It takes slightly longer for a burning Survivor to be injured.
- Bacteria Sample - Survivors covered in oil that are injured are inflicted with the Hemorrhage status effect.
Yellow Add-ons
- Oil Pool - Moderately increases the time Survivors are affected by Oil Shot.
- Rusted Cog - It takes slightly more time to charge Oil Shot. Oil shot travels slightly faster.
- Rusted Piston - It takes slightly less time to charge Oil Shot.
- Lukewarm Tank - Overheating lasts slightly longer.
- Heavy Goop - Survivors covered in oil are exhausted for the time they are covered in oil. They don't have to stop running after this runs out in order to lose exhaustion.
Green Add-ons
- Gasoline Tank - Survivors who are lit on fire are injured moderately faster. After 20 seconds of being injured by a fire that was started from a generator, and not being healed, a Survivor is Mangled until they are healed.
- Clean Cog - It takes slightly more time to charge Oil Shot. Survivors hit by Oil Shot cannot drop pallets or vault windows for 1 second.
- Heated Tank - The overheat meter passively goes up by 1% every 3 seconds. Overheating lasts moderately longer.
- Metal Piston - It takes moderately less time to charge Oil Shot. Oil Shot travels slightly slower, and the effects of it last moderately less time.
- Top Drive - The Boiler can turn tremendously faster while charging Oil Shot and while overheating.
Purple Add-ons
- Petroleum Barrel - Considerably increases the time Survivors are affected by Oil Shot.
- Explosive Fluid - When a Survivor is burnt, a loud explosion goes off that can be heard from up to 60 meters away. The Survivor is instantly injured, and Broken for 30 seconds.
- Tampered Meter - At the start of the match, the overheat meter is filled by 50%.
- Overheated Engine - While overheating, the Boiler moves considerably faster, but has tremendously longer attack recovery speeds.
Iridescent Add-ons
- Iridescent Drill - A Survivor who is hit by Oil Shot is Exposed for the duration they are affected by Oil Shot. Percentages towards the overheat meter are tremendously decreased.
- Boiling Tank - Survivors hit by Oil Shot are immediately injured, but cannot be downed. The effects of Oil Shot last slightly longer.
Perks:
Electrical Hazard - For 30/45/60 seconds after kicking a generator, any Survivor that interacts with that generator is injured. This cannot down a Survivor.
Toxic Fumes - If Survivors are within 8/12/16 meters of a downed Survivor for 5 or more seconds, that Survivor will start coughing, and will be Exhausted for 5 seconds.
Isolating Presence - Survivors within the Killer's terror radius are inflicted with the Blindness status effect, and if they are in the Killer's terror radius, but not in a chase, for 24/20/16 seconds, they are inflicted with the Oblivious status effect until either they are in a chase, or they have been outside the Killer's terror radius for 12 seconds.
Thank you for reading this! Feedback and suggestions are greatly appreciated!