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Chapter Idea: Night at the Pizzeria (FNAF chapter)
New killer: The Attraction
New survivor: Michael Afton
New map: Fazbear's Fright (outdoor map with a BIG indoor section in the middle of it)
Primary power, Haywire: Holding down the Primary action button will charge up Haywire, after fully charging Haywire, all survivors currently in a chase or in your terror radius will get jumpscared and their characters will scream, revealing their location for 3 seconds. This also interrupts actions like healing, repairing gens, or cleansing totems. Releasing the Haywire button before it is fully charged up or if you are stunned why charging it will cause The Attraction to go into a fatigue for 2 seconds, obstructing your vision and slowing you down. A survivor that has been jumpscared gets the hindered status effect for 2 seconds. They also get a new status effect called "Paranoia". A survivor afflicted with the Paranoia status effect will suffer from hallucinations, random jumpscares, and a loud static noise that will remain until the status effect gets removed. The Paranoia status effect goes away after 60 seconds or if they get damaged. You cannot work on gens, heal, or cleanse totems with the status effect.
Haywire has a cooldown of 60 secs.
"State of the art technology.." -William Afton
Secondary power: Mechanical Body
Your mechanical body lets you do things not even the entity can control.
You are stunned for less when stunned by a pallet or a locker (built-in enduring)
Your footsteps are louder than usual (You can be heard outside of your small terror radius)
Your red stain is replaced by two lights coming from your eyes.
"Please refrain from moving loosely in the springlock suit." -Lost Tapes
Terror radius: 16 meters
Height: Medium
Speed: 110 m/s
Killer Perks:
Hidden in Plain Sight
You've hidden in plain sight before, and you're not about to give that up.
- After hooking a survivor, you gain the undetectable status effect for 20/30/40 seconds. Any aura reading perks that the survivors have are temporarily disabled during the period of the undetectable status effect.
"You may not recognize me at first, but I assure you, it's still me." - William Afton
Special Delivery
You may be a monster, but you still have a job to do.
You become obsessed with one survivor
- At the start of the match, you see the obsessions aura and they see your aura for 5/10/15 seconds.
- After hooking a survivor that isn't the obsession, the obsession's aura will be revealed to you for 5 seconds while all other survivors see your aura for 5 seconds
- The obsession gets a 2% increased action speed in vaulting, dropping pallets, repairing, cleansing, and healing.
"How can i resist, a promise such as this?"
Hex: Neverending Nightmare
You've been put through hell, so you're gonna make others feel your pain too.
- Once the exit gates are powered, this Hex activates and a dull totem gets lit.
- All exit gates regress in progress after not being worked on for 10/5/1 second(s).
- You see all auras of survivors within your terror radius
- For every survivor in the dying state, recieve a 1% movement speed bonus
- Once the hex is cleansed, one random exit gate becomes blocked by the entity for 10/15/20 seconds
" I always come back." -William Afton
Survivor Perks:
Night-Shift
Many tiresome nights have accustomed you to being in the dark.
- The killer is highlighted with a faint dreamworld aura (the aura that surrounds survivors when they're in the dreamworld)
- You see the auras of items when 20/30/40 meters away
- Increases aura tracking range of keys and maps
"i'm going to come find you" -Michael Afton
Insomniac
You can't remember the last time you had a good sleep, or even a nap.
- You move 2% slower when walking in the healthy state
- When hit, the burst of speed you get is longer by 1/2/3 second(s)
- After the exit gates have been powered, the 2% decrease in speed turns into an increase.
"..." -Michael Afton
Undying
You seem to get in many deadly situations, but you're not dead.. yet...
- Unhooking a survivor gives you one token
- You start with one token
- You can fully recover to the injured state from the dying state at the cost of one token
- Tokens are maxed at 4, after you get 4 you cannot get more until you consume another token.
"I should be dead. But i'm not." -Michael Afton
Killer Addons:
Wet floor sign: Brown addon, slightly increases the range of Haywire (5 meters)
Child's Shoe: Brown addon, Slightly increaes the duration of the Paranoia status effect when using Haywire (10 seconds)
Moldy Pizza: Brown addon, Slightly increases the volume of your footsteps, slightly increases terror radius (10 meters for both) Gain 100% bonus bloodpoints in the Deviousness category
Bloody Microphone: Brown addon, Haywire no longer causes the Paranoia status effect. Haywire causes the madness effect. Reduces the fatigue when releasing Haywire before fully charging it. (reduced by 1 second)
Pizzeria rules: Brown addon, Slightly reduces the range of Haywire (5 meters) Slightly increases the speed that Haywire is charged (from 3 seconds to 2)
Missing Child Poster: Brown addon, Slightly increase movement speed while charging Haywire (90 m/s to 100 m/s)
Torn Party-Hat: Yellow addon, Removes the ability to recover from a stun faster. Adds the ability to do breaking animations faster. (built in brutal strength)
Freddy Mask: Yellow addon, Survivors no longer scream when jumpscared. Survivors suffer from the Blindness status effect along with the Paranoia status effect.
Kitchen Cleaver: Yellow addon, Survivors who are caught with Haywire while injured suffer from the Mangled status effect.
Dirty Security Badge: Yellow addon, Survivors who are afflicted by the Paranoia status effect have a faint dreamworld aura on them. Removes the hindered status effect.
Half-eaten Pizza: Yellow addon, Survivors caught by Haywire suffer from the exhausted status effect for 20 seconds. Exhaustion does not go away while running.
Disconnected Phone: Yellow addon, Static noises are replaced by distorted Phone calls while afflicted by Paranoia (phone calls from FNAF 1) (useless addon)
"Hello? Hello hello?" -Phone guy
Crying Child poster: Green addon, increases base movement speed by 2%, Slightly increases the charge time for Haywire (from 3 seconds to 4)
Rusty Pirate's Hook: Green addon, Moderately increases movement speed while charging Haywire (90 m/s to 110 m/s)
Bag o' Confetti: Green addon, Survivors caught by Haywire make a tooting sound and confetti flys around them, awesome! (useless addon)
"Now this, is a party" -GoobyNugget
Bonnie Mask: Green addon, Survivors suffer from the Deafened, Dlindness, and Paranoia status effects when caught by Haywire. (think of knock-out)
Security Camera: Green addon, Downing a survivor while they have the Paranoia status effect will cause every survivor within 24 meters of them to scream and get the Paranoia status effect. (make-shift infectious fright)
Security Handbook: Green addon, Survivors no longer recieve random jumpscares while suffering from the Paranoia status effect. Moderately increases the duration of the Paranoia status effect. (20 seconds)
Bloody Security Badge: Purple addon, Survivors afflicted by the Paranoia status effect while injured will suffer from the hemorrhage status effect.
Safely Tightened Spinglocks: Purple addon, Considerably decreases the range in which your footsteps can be heard. Terror radius is now 0. (footstep radius decreased from 35 meters to 16 meters)
"uh oh." -Hand-Unit
Water-Logged Voice-box: Purple addon, switches terror radius to random killers terror radius. Terror radius is now 25 meters. Footsteps no longer can be heard. (cannot be used with safely tightened springlocks)
"It's me." -Golden Freddy
Bloodied Kitchen Knife: Purple addon, Survivors hit by a basic attack cannot vault pallets or windows for 3 seconds. Haywire no longer causes the Paranoia status effect (trumps all other status effect addons)
Lost tape: Purple addon, Survivors afflicted by the Paranoia status effect now get static on their screen, obstructing their vision. Survivors can no longer hear footsteps while suffering from the Paranoia status effect.
"Welcome to your Fazbear Entertainment training session!" -Lost tape
Carl: Purple addon, survivors afflicted by the Paranoia status effect also suffer from the oblivious status effect.
"Hehehe!" -Carl
Charlottes Gift Box: Pink/red addon, The Paranoia status effect no longer cause static noises, random jumpscares, or hallucinations. Paranoia now cause a music box to constantly play, effectively deafening the survivor to any other sound other than the music box. Paranoia now lasts forever until the survivor is injured or put in the dying state. Considerably increases Haywire charge speed. (from 2 seconds to 1) Survivors afflicted by Paranoia are also afflicted by blindness.
"And i'm sorry, my daughter, for I could not be there when you needed me the most." -Henry
Iridescent Security Badge: Pink/red addon, Survivors afflicted with Paranoia status now have their auras shown to the killer. Increases the hindered movement penalty. Survivors who are down while suffering from Paranoia no longer can crawl, or have their own auras shown to the other survivors. (like knock-out)
"Connection Terminated." -Henry
Greasy Wrench: Brown addon, Survivors that try to stun you will get their controls reversed for 2 seconds.
"Is that even allowed?" -GoobyNugget
Extra details:
- Weapon is a kitchen knife since thats the only canon weapon William uses
- Mori would be like the FNAF 4 ending, if you haven't seen it, you should go do that.
- Locker grab animation would be a jumpscare and force survivors into 1st person for it.
- Vault grab animation should be the old vault grab animation (from the beta)
- Cosmetics would be based off of outfits from the AR game (Toxic Springtrap, Spring-Bonnie, etc.)
- Legion would get cosmetics based off of the 4 bullies in FNAF 4
- Terror radius is smaller than most killers, while not being a full stealth killer, similar to the games.
Comments
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Hay wire is a little too weak, but other than that, sounds great!
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Yea, i only barely started with the concept so that leaves me to change some stuff here and there, thanks for the feedback!
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I think Haywire should add the Madness effect, too
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I kind of added something similar to that. so thanks for your feedback.
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He does sound fairly similar to a Doctor that has survivors in Tier 3 madness, but nonetheless I still like the idea.
My favorite part is how survivors go into first person when caught in a locker, as it adds more personality to the game mechanics imo.
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Yeah, i couldn't really figure out a way to make as different as some licensed killers, but i'm happy with how he is since it makes it feel like something that would come from FNAF.
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