The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Patch 2.2.1

So I will say this: I was wrong about my prediction. I thought BHVR would not push out a hotfix for the problems I had with patch 2.2, yet they fixed the two biggest problems I had with the patch: Huntress's hatchet hitboxes and Spirit being weak. They didn't implement everything I wanted for Spirit, but reducing her cooldown has made her much stronger and much more viable. And with the way the survivor's hurtboxes are designed, the hatchets needed their old hitboxes back. So thank you devs, this hotfix is a great step in the right direction.

Comments

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    @Maximus7 said:
    So I will say this: I was wrong about my prediction. I thought BHVR would not push out a hotfix for the problems I had with patch 2.2, yet they fixed the two biggest problems I had with the patch: Huntress's hatchet hitboxes and Spirit being weak. They didn't implement everything I wanted for Spirit, but reducing her cooldown has made her much stronger and much more viable. And with the way the survivor's hurtboxes are designed, the hatchets needed their old hitboxes back. So thank you devs, this hotfix is a great step in the right direction.

    Yes. They did very good. I'm pleased.

    Spirit is in a good place. 15 seconds default charge time is fantastic. And if you don't use all of it... and use good add ons for recharging time it could be 6-8 seconds in bursts to use it.

    It's great.