What's up with Blight's Ultra Rare Addons?
As it stands, the two he has are as follows;
Iridescent Blight Tag: After using all your Rush tokens, the next Lethal Rush will put Survivors into the Dying State.
Compound 33: Any Survivors within 16-meters of a Slam are affected by the Hindered status effect for 3 seconds, it also gives Blight the ability to break pallets and walls with a Lethal Rush.
Is there going to be any changes made to Compound 33? The Hindered status effect isn't really worth running seeing as though they gave Blight the ability to break pallets base kit. It just seems like such a lackluster addon.
Comments
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When you kick a pallet (with any killer) or break it with your ability it takes 2.6 seconds for the animation to end, if you break a pallet with Compound 33 it only takes 1.5 seconds. It's actually a very good addon.
Tag is like Deathslinger's iridescent addon, it rarely gives one shots which is more fun than strong, and to be honest, that's the way I like my iridescent addons. It also combines well with the yellow addon that reduces tokens by 1 and increases their recharge speed.
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Iri blight tag should make every rush (including opening rush) a lethal rush, and once it uses all tokens it becomes an insta down.
That way it still has capability to be insanely useful but keeps its high risk high reward insta down intent
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I main Blight and I think that would be pretty broken. A good Blight will be able to get free hits at practically every loop especially if they are a flick Blight. It needs some sort of downside to really promote that high-risk, high-reward gameplay.
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I mean yeah, I myself play a lot of Blight (Trapper main tho).
But I'm just thinking about bringing it up to that level of other iri addons, they ARE rare for a reason, it's not a free down like iri head or whatever exposing perk you can think of, but it still provides a benefit out the gate that adds and edge to gameplay and changes the way he plays.
I personally think the idea ers on the kinda unbalanced but not really sort of area, what sort of downside would your propose, because a downside would definitely make sense!
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If I were to change the blight tag I would reduce the amount of tokens you need to consume to instadown. I would make it so upon consuming 2 rush tokens your next 3 lethal rush’s will put survivors into the dying state
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