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Chapter concept - ID: Invaded "The Perforator" (feedback encouraged)

Exerath1992
Exerath1992 Member Posts: 1,035
edited January 2021 in Creations

Before anyone says it, I know john walker is a more obvious choice for killer, but The Perferator is so much more interesting, and I had the power idea already.

~Killer~

-Name: Tamotsu Fukuda

-Alias: The Perforator

-Description: Fukuda is a tall man with chartreuse eyes and long, spiked blue hair combed towards his left. He wears a white shirt, black trousers and matching suspenders, and has multiple silver piercings. By far Fukuda's most noticeable feature is the massive scar covering most of the right side of his head, the result of a large portion of his skin being torn off by his drill.

-Background and personality: Fukuda spent most of his life suffering from Arithmomania (an obsession with numbers) until a failed suicide attempt with a power drill. After inadvertently curing his arithmomania by drilling a hole in his head, he felt compelled to inflict the same injuries onto others, hoping to share his newfound "enlightenment", despite acknowledging the low survival rate. Despite his brain damage, Fukuda has shown himself to be an exceptionally composedb intelligent individual, often presenting himself with an affable, almost casual persona. As a side effect of his former arithmomania, Fukuda possesses an exceptional memory and is able to recall an event's precise date and time. He himself noted however, that his affinity with numbers dropped dramatically after his failed suicide, as intended.

-Height: Average

-Speed: 115%

-Terror Radius: 32 meters

-Weapon: Power drill

-Mori: Fukuda holds the survivor down by the neck and slowly drills into their forehead. After, he seems excited as the survivor struggles to maintain consciousness, but when they perish he shakes his head in disapointment.

-Powers-

Name: memorize and lobotomize

Memorize: Press and hold the power button to memorize all survivors, pallets and windows in your field of vision within 16 meters. Memorization lasts 30 seconds. You see the aura of memorized windows, pallets and survivors. The entity blocks memorized windows and pallets for all survivors immediately after any survivor interacts with them.

(Memorize notes: Memorization slows the killer to 50% survivor speed and takes 2 seconds. New memorization cancels previous memorization. Memorized pallets that get dropped can not be vaulted until the memorization ends, but if the pallet is memorized after being dropped, it can be vaulted once before being blocked)

Lobotomize: press the alt ability button on dying survivors that were memorized when entering the dying state to inflict them with the lobotomized status effect. (Similar to reverse bear traps)

Status effect - lobotomized: players afflicted with this status effect are unable to use items, constantly hear chase music and see other survivors as though they were the killer when they are more than 12 meters away. This status effect is removed when healed.

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-Perks-

Shared enlightenment: You become obsessed with one survivor. The obsession is able to see the aura of generators and totems within 24 meters of the killer. The killer can see the repair progress of the generator that the obsession most recently worked on based on aura intensity. If a highlighted generator is fully repaired, non-obsessed survivors within 12/18/24 meters of the repaired generator suffer from the oblivious and blindness status effects for 10/20/30 seconds

Hex: Self-Trepination: When a generator is repaired or a lit hex totem is cleansed while you are in a chase or carrying a survivor, self-trepidation gains a token. 1 token = healthy survivors who search a chest become wounded. 2 tokens = healthy survivors who cleanse a dull totem become wounded. 3 tokens = healthy survivors who sabotage a hook become injured.

Arithmomania: When a survivor drops a pallet within 4/6/8 meters of you, that pallet is highlighted in yellow until broken. For each highlighted pallet, gain a 1%/2%/3% speed increase to breaking generators and breakable walls. When at least 5 pallets are highlighted, breaking a pallet is done in 1 second (does not stack) and disables Arithmomania for 90/75/60 seconds.


~Survivors~

-Survivor 1: Akihito Narihisago

-Description:

Akihito is a relatively tall man with green eyes

and somewhat long, spikey, dull pink hair, as well as a small goatee. He wears a Kura prisoner's uniform consisting of white bottoms, a black shirt and a white jacket, which he ties around his waist. He also has a white bracelet around his right wrist.

-Background and personality: Narihisago is, at his core, a broken, twisted man. His wife and teen daughter were beaten to death by a serial killer known as "the challenger", leaving him massively traumatised with a crippled mental state. Most of the time, Narihisago presents a weary, humorously bleak demeanour, often having a tired, cold smile. This fatigued casual air barely covers up the empty, lifeless state he falls into whenever he's by himself or around serial killers. If the entity had not abducted him into the fog, he would have killed the challenger and many other murders, landing him in a prison for serial killers along side the very type of people he despises.

Narihisago has a strong hatred towards serial killers. His exceptional analysis and detective skills, means that he can root out a person's psychological weaknesses and exploit them, dismantling their perception of themselves and their philosophies, taking a disturbing amount of pleasure as he does so, knowing they will most likely end up killing themselves. Despite his dark, murderous impulses and crippling trauma, Narihisago isn't without humanity, still retaining his desire to save innocent people.

-Perks-

Brilliant detective: If you are within the killers terror radius and standing within 8/12/16 meters of a location that another survivor was killed or sacrificed at, you are exhausted and can see the killers aura.

Convincing argument: When you have been standing within the killers terror radius for 60/45/30 seconds while not in a chase, convincing argument activates until you leave the killers terror radius or the killer is stunned. If the killer completes a break action or a hook action, they become stunned for 2/3/4 seconds.

Psych profile: you are likely to become the obsession. Every time the killer injures you, psych profile gains 1 token (max of 4). When you are on a hook, the killer recovers from successful basic attacks 4%/5%/6% slower for each token if they are within 12/18/24 meters. Becoming unhooked removes all tokens.

-Survivor 2-

-Name: Koharu Hondomachi

-Description: Hondomachi is a petite young woman with short black hair and pink eyes. She wears a black suit, pencil skirt and tights, a grey blouse and a pink tie; she also wears a flower pin in her hair to keep her bangs in place.

-Background and personality: Despite her young age and relative inexperience, Hondomachi is a highly driven, highly proactive individual. Though respectful to her superiors, she has little to no issue acting on her own if she feels it's what's right. She is exceptionally confident, rarely showing any doubt or regret over her choices

However, these surface-level traits are just shades of the darker, more unsettling aspects of her personality. Her curiosity can at times veer into morbidity, and her driven proactivity can manifest in reckless, almost suicidal ways. After having her head drilled through by the perforator, her behaviour becomes even more unstable, though it's unclear exactly how much the injury affected her. If the entity had not abducted her, she would have gone on to intentionally kill a murder suspect in self defence in order to become a Mizuhanome pilot.

-Perks-

Wolf in sheep's clothing: After repairing a generator uninterrupted for 30/25/20 seconds while healthy, wolf in sheep's clothing becomes active until you stop repairing. While wolf in sheep's clothing is active, when the killer preform a grab action on you, succeed a difficult skill check to become injured and automatically escape the Killer's grasp and stun them for 3 seconds. Succeeding or failing the Skill Check will disable wolf in sheep's clothing. Successfully stunning the Killer will result in you becoming the Obsession. Increases the odds of becoming the obsession.

Crack the case: Once the exit gates are powered, crack the case activates. For every totem that is cleansed while crack the case is active, gain a 1%/2%/3% speed increase to opening exit gates, and all timed status effects on you degrade 1%/2%/3% faster (excluding haste, but including endurance and exhaustion)

Morbid curiosity: You may interact with the death location of another survivor for 8 seconds to activate morbid curiosity. The next window that you vault will be blocked for the killer for 2/4/6 seconds. This can only be done once per trial.