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What you guys want to have in dbd in the next update

I want a better shirne if good perks.

Comments

  • whammigobambam
    whammigobambam Member Posts: 1,201

    Player names and hook states in the bottom left hand corner.

  • Huge_Bush
    Huge_Bush Member Posts: 5,410

    I want invisible traps that only trapper or a red map can see.

  • SpEz
    SpEz Member Posts: 75

    Balance the game more as the devs keep merging killers . Killer is in a bad spot atm the worst it’s been in a while . Like at the high level u mostly will lose unless your spirit or nurse . Nerf swfs or make gens 90 seconds at base.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784
    edited January 2021

    *broken record incoming*

    Blight PoV fix

    Post edited by ASpazNamedSteve on
  • bm33
    bm33 Member Posts: 8,241

    Console optimization and bug fixes.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,548

    Old Freddy

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited January 2021

    They should give Trapper 2nd ability that if you hold M2 for another 3sec, the trap dig down that you can only see the claw, not the plate.

  • QwQw
    QwQw Member Posts: 4,531

    I want a game health update.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,913

    The update is taking a long time we haven’t even gotten a release date I think there taking there time with this patch so we don’t end up with 105 bugs on the patch

  • blue4zion
    blue4zion Member Posts: 2,773

    I'd love for nothing but fixed issues.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    +15 degrees of optional FOV as a slider in the options menu, an increase in Wraith's movement speed while cloaked up to around 140% and Blight's POV fixed. Those are the only 3 things I want and I can go back to using 4 perks and playing Wraith :(

  • youngjun
    youngjun Member Posts: 269
    1. Fix many bugs
    2. Plague,, Trapper, Demo, Ghost Face burf.
    3. Region Remake
    4. Dead hard nerf
    5. Fix tractor untouchable totem bug
    6. burf useless perk both of survivors and killers
    7. berf Spirit and nurse.
    8. ban T-bag
  • toukent
    toukent Member Posts: 88

    functioning hitboxes

  • MrDardon
    MrDardon Member Posts: 4,033
    edited January 2021

    Ok, that's my personal wishes for the next big update (not 4.5.0. cuz this one is pretty much already set in stone, probably not 4.6.0. either since it's gonna be a chapter update so probably 4.7.0.)

    Killer related:

    Update to Huntress Add-Ons:

    ULTRA RARE:

    • Iridescent Head: Survivors who are hit by a hatchet from more than 24 metres away are put into the dying state no matter which health state.
    • Iridescent Belt (previously "Fine Stone" uncommon): Hitting a Survivor with a hatchet won't consume the hatchet.

    VERY RARE:

    • Infantry Belt: Stays the same.
    • Begrimed Head: Survivors who are hit by a hatchet will suffer from the Broken Status Effect for 90 seconds.
    • Glowing Concoction: Stays the same. (pretty underrated Add-On)
    • Yew Seed Concoction: When out of hatchets, see Auras of lockers withing 48 metres. Gain the "Undetectable" Status Effect when out of hatchets.

    RARE:

    • Pungent Phial: Survivors who are hit by a hatchet from at least 16 metres away will get the "Hindered" Status Effect for 25 seconds. (-15 % movement speed, previously -3 %)
    • Flower Babushka: Stays the same.
    • Rusty Head: Survivors who are hit by a hatchet suffer from the "Mangled" Effect until healed.
    • Venomus Concoction: Survivors who are hit by a hatchet will not hear a Skill Check warning sound for the next 60 seconds.
    • Yew Seed Brew: Missing a hatchet will increase your base movement speed by 0.2 m/s for 20 seconds. During those 20 seconds you cannot throw hatchets.

    UNCOMMON:

    • Deerskin Gloves: Buffed the value from +20 % to +35 %.
    • Manna Grass Braid: Stays the same.
    • Leather Loop: Stays the same.
    • Oak Haft: Stays the same.
    • Shiny Pin: Buffed the increased movement speed while holding a hachet from +5 % to +12.5 %.

    COMMON:

    • Amanita Toxin: Displays the target location of hatchets.
    • Bandage Haft: Stays the same.
    • Berus Toxin: If a Survivor enters the basement, all your hatchets will automatically refill.
    • Coarse Stone: Removes the warning sound when a hatchet is fully charged form the Survivors PoV.


    PERKS:

    • Territorial Imperative:
    • - Any Survivor who searches the basement chest will suffer from the "Exposed" Status Effect for 60 seconds.
    • - The Survivors Aura is revealed to you for 4/5/6 seconds when they leave the basement.


    • Beast of Prey:
    • - When chasing a Survivor for at least 16/14/12 seconds, gain the "Undetectable" Status Effect for 30 seconds.


    • Hex: Huntress Lullaby: Renamed to "Huntress Lullaby"
    • - Survivors receive a 2/4/6 % extra penalty when missing a Repair or Healing Skill Check.
    • - 3 to 7 Tokens: Shortens the Time between Skill Check warning sound and Skill Check for Repair and Healing actions.
    • - 8 Tokens: No Skill Check warning sound for Repair and Healing actions.


    • Monstrous Shrine:
    • - Allows you to teleport to any generator while inside the basement.
    • - Teleport action takes 5 seconds.
    • - When teleporting to a generator, Monstrous Shrine goes on cooldown for 120/100/80 seconds.


    • Distressing:
    • - Increases the Terror Radius by 6/7/8 metres.
    • - Survivors inside a chase suffer from the "Oblivious" and "Blindness" Status Effects.
    • - Gain 200 % more Bloodpoints in the "Deviousness" Category. Bonus Bloodpoints are awarded post Trial.


    • Hex: No one escapes Death:
    • - When the Exit Gates are powered, all Survivors suffer from the "Exposed" Status Effect.
    • - Missed Attack cooldown is reduced by 40/45/50 %.
    • - This effect persists as long as the related Hex Totem is standing.


    • Insidious:
    • - When within 6/8/10 metres of a hook with no Survivor on it, gain the "Undetectable" Status Effect.
    • - When leaving the hook area, you stay undetectable for the next 8 seconds.
    • - Basement hooks will not give you the "Undetectable" Status Effect.


    • Iron Grasp:
    • - Removes struggle Effects while carrying a Survivor.
    • - The time to wiggle from is increased by 5 seconds.


    Survivor related:

    PERKS:

    • Decisive Strike:
    • - When getting unhooked by another Survivor, Decisive Strike activates for 60/70/80 seconds.
    • - The timer pauses while getting slugged or while being chased.
    • - If the Killer picks you up while the Perk is active, succeed a Skill Check to stun the Killer for 6 Seconds and get a 5 % "Haste" Effect for 5 Seconds.
    • - The Perk gets disabled once when used.
    • - The Perk deactivates as soon as you do any actions after getting unhooked.


    • Unbreakable:
    • - You can recover 50/55/60 % faster.


    • Distortion:
    • - You start the match with 3 Tokens.
    • - For the next 8/10/12 Seconds, when your Aura should have been revealed to the Killer, it will not be revealed and you will not leave any Scratch Marks during that time.
    • - Escaping the Killer during a Chase will refill 1 Token and you cannot get up to more than 3 Tokens at a time.


    • Lightweight:
    • - While sprinting, press the active ability button to not leave any Scratch Marks for the next 30 seconds.
    • - The Perk has a cooldown of 80/70/60 seconds.


    I'll probably edit this if I have any more ideas but for now it's done.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Whatever they do. I want the next update to actually work this time.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    A killer that lures me away from Trapper and Ghostiekins. Not got any bad blood or salt towards any aspect of the game, on either side, I just enjoy playing it.

    I wouldn't mind a few improvements to rank resets, rank cosmetics, customizable hooks etc, little niche improvements.

  • Epsydra
    Epsydra Member Posts: 89

    I would like to add several objectives in a game. The age-old “five generators - two doors” scheme has gotten really boring.

    Last Year, despite its flop, offered several successive different objectives to allow the survivors to escape.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Such as?

    I find that such an interesting discussion 👌

  • HellDescent
    HellDescent Member Posts: 4,883

    Game health

  • Epsydra
    Epsydra Member Posts: 89

    Hmm ... for example, we could add the need to find gasoline to restart the generators, or having to go and activate an electrical panel to reactivate the current of the exit doors. I think we can add several small steps to lengthen the games a bit and reduce the genrush.

    Likewise, one could imagine specific objectives for each kingdom. For example, in the Hawkins lab, based on the events of S2, the general lab generator set would have to be restarted and the doors forced open by computer.

    For the kingdom of Saw, we could imagine having to deactivate traps that block certain accesses.

  • Epsydra
    Epsydra Member Posts: 89
    edited January 2021

    Sorry for the bug.

  • IWFreak
    IWFreak Member Posts: 252

    I would not give the Oblivious status effect to distressing. While OoO is a thing, that is a bad idea.

  • Yords
    Yords Member Posts: 5,781
    edited January 2021
    • The grass on the graphically updated maps actually make noise now when survivors are rummaging through them
    • Sound has been refined, it sounds clearer, and no more injured survivors making zero sound
    • The Wraith has now been given an extra 25% movement speed while cloaked at base
    • The Trapper can now hold 2 traps at base and starts with one
    • The Huntress gains a 5% increased movement speed when out of hatchets or has one remaining
    • The iridescent head now instantly downs survivors when the huntress lands a hatchet from 20-24 meters away from a survivor
    • The pig now has the effect of the combat straps at base kit
    • The pig now suffers a cooldown from a missed ambush attack equal to a missed basic attack
    • Graphical optimization took place and the game should play much smoother for everyone
    • The game no longer looks blurry from anti-aliasing (idk I remember something about this made the game blurry)

    A small list with many more never to come.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    an announcement that the new HUD isnt gonna make it. ever.

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148

    Better hud, a Training mode in custom to play with bots (Which will allow you to play with friends too if everyone wants to be survivor.) and an addon that allows you to play as pre-rework freddy.

  • TripleSteal
    TripleSteal Member Posts: 1,298
    edited January 2021

    I want better FPS on updated maps and bikini huntress, but wraith buff and keys' rework would be fine as well.

  • Jarol
    Jarol Member Posts: 1,985

    Give Mettle of Man a nerf at once.

  • Ryan489x
    Ryan489x Member Posts: 1,498

    I'd like to see a lot less hackers and cheaters please. They've been running wild as of late and are making the game very frustrating to play.

  • aEONoHM
    aEONoHM Member Posts: 208

    An awesome list! Only thing I don't like is the Unbreakable change as it would make the perk unusable.

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    How about, make bad killers allready playable? Wraith, Pig, Demo and so on?

  • MrDardon
    MrDardon Member Posts: 4,033

    Thanks man. It's probably a bit to much for 1 update and maybe some things are a bit overkill, like "Monstrous Shrine". It completely changes the Perk but I could see it work.

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    A big tittied Julie James.