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New Chapter Idea: Sands of Mystery
Welcome to Dead by Daylight: Sands of Mystery. Enter Necropolis. An ancient underground city that once held treasures beyond imagination, it has long since been lost to the sands and remains only as a crypt for those who fell to greed and corruption.
The new Killer is The Mirage. Neith Gamal is a dancer and concubine to the wealthy leader of a traveling colony. Despite being subservient to her master, Neith was perpetually unhappy, always seeing herself as ugly and despising mirrors and anything else that showed her reflection. On an expedition, the colony came across an underground city, formerly uninhabited and filled with endless treasure. One such treasure, the Mirror of Deceit, was discovered by Neith, and out of curiosity, she gazed into it momentarily. For the first time in ages, she saw her reflection as beautiful, and she decided to keep this treasure to herself, filled with a new sense of hope and confidence. When her master insisted that Neith give him the mirror, for the first time in her life, she resisted his command, which resulted in her being punished and thrown into a prison constructed only of mirrors. After days of being forced to see her reflection, Neith became filled with an insatiable fury and broke free, going straight for the master she had obeyed for too long. Neith spilled his intestines and slit his throat, threatening the other members of the colony with death if they did not follow her. Her bloody revolt resulted in her becoming the new leader of the colony, and along with her treasured mirror, she had gotten everything she wanted...at least for a while. Over time, Neith noticed that her once beautiful reflection in the Mirror of Deceit took the form of something even more vile and repulsive than she ever saw in her face, driving her to madness. She began to slaughter countless members of her colony until none remained alive, drenched in blood and flesh. Weakened and exhausted, Neith limped over to her bed and lay down, weeping as she clutched the Mirror of Deceit, both her salvation and curse. As she came to rest, a fog whisked her away far from home, leaving the underground city to ruination. Both Neith and the Mirror of Deceit were never heard from again.
The Mirage's power is Umbral Projection. The Mirage is a shorter Killer, has normal movement speed (115%) and has a normal terror radius (32m). She utilizes a jeweled dagger to slice her enemies and an enchanted mirror to create projections of herself. Press and hold the Power Button to channel a stream of umbral energy from the Mirror of Deceit. When within range of a survivor, the stream will latch onto them and extract their energy, coalescing into a projection of The Mirage 12m away from them. Any projection within The Mirage's terror radius will chase its associated survivor with 100% movement speed. If a projection touches a survivor, they will become injured, if they weren't already, and suffer from the Nearsighted status effect for 60 seconds. While affected by the Nearsighted status effect, survivors' vision is obscured by a shadowy fog that prevents them from seeing at a distance beyond 32m. Survivors can stun projections with a pallet to cause them to dissipate. Special Ability: Swap. While looking at a projection, tap the Active Ability button to switch places with it. Special Ability: Planar Walk. The Mirage spawns tall mirrors in several places in the trial. Press and hold the Active Ability button while looking at a mirror to activate it. When standing in front of a different mirror, press and hold Space to walk through it, transporting The Mirage to the location of the activated mirror. Planar Walk has a cooldown of 30 seconds.
The Mirage comes with three teachable perks:
Cutthroat
You have no tolerance for treachery, and severely punish those that defy you. Each time you are Blinded, or stunned by a Pallet or Locker, gain a token, up to a maximum of 2/3/4 tokens. For each token, any survivor that is unhooked suffers from the Broken status effect for 15 seconds.
"No kings here, only me." -Neith Gamal
Appalling Visage
You despise the appearance of your face and lash out at those who gaze upon it. Survivors outside your terror radius cannot see your aura by any means. The auras of all survivors outside your terror radius are revealed for 3/3.5/4 seconds when a survivor is put into the Dying State.
"Don't you dare look upon me! I am an abomination!" -Neith Gamal
Hex: Omnipresence
A Hex rooting its power on fear. Your influence spreads far and wide, and all will fear your power. Upon hooking a survivor, your terror radius affects an area of 48m/64m/128m During this time, survivors receive Skill Checks with much faster pointers. This effect lasts until a survivor is put into the Injured State or Dying State.
"I have no obligation to show you mercy. To dust, you shall return!" -Neith Gamal
Common Add-ons
Sandy Coin: An ancient coin coated in sand. It's a rather unassuming treasure. The Mirage's projections spawn 2m closer to survivors
Corpse Dust: Dust from the mummified remains of a nameless traveler. Increases the duration of the Nearsighted status effect caused by projections by 10 seconds
Rusted Dagger: A broken down dagger that is far too brittle to be used as a weapon. Will still cause a nasty wound. Increases the projection channeling range by 4m
Fragmented Jewel: A shattered gemstone of some kind that is too damaged to be identified. You may see things in a strange way. Swaps the appearance of The Mirage and her projections. Earn 100% more Bloodpoints in the Deviousness category
Uncommon Add-ons
Soaked Wrappings: Sweat soaked linen bandages that may also be used as garments. The sweat is rather corrosive. Increases the projection channeling speed by 15%
Sparkling Sand: Sand that glitters in the sunlight. It's possible that it's actually gold dust. Survivors that touch a projection also suffer from the Blindness status effect for the duration of the Nearsighted status effect
Moldy Date: A moldy fruit from the oasis. It used to be Neith's favorite fruit, but the taste has long since soured. The Mirage's projections spawn 4m closer to survivors
Enchanted Emerald: An emerald from the underground city. Possessing this gem could bring bad luck. The Auras of survivors that touch a projection are revealed to you for 4 seconds
Bloody Bracelet: A gold bracelet from the underground city. It was used to bludgeon a colony member. Increases the duration of the Nearsighted status effect caused by projections by 30 seconds
Rare Add-ons
Serene Bathwater: Water from the communal baths that the traveling colony would often visit. Even seeing her reflection in the water filled Neith with frustration. Reduces the cooldown of Planar Walk by 5 seconds
Red Veil: Neith's veil that she wore to hide her face during dance routines. If anyone ever asked her to take it off, she would be incredibly angry. Reduces range of vision of the Nearsighted status effect by 8m
Glitter Skirt: Neith's glitter covered skirt. It does little to make her feel confident. Survivors that touch a projection also suffer from the Mangled status effect for the duration of the Nearsighted status effect
Rounded Ruby: A ruby from the underground city. There could be blood on it and no one would notice. The Auras of survivors that touch a projection are revealed to you for 6 seconds
Dancer's Top: Neith's red dancer top. She rather liked this garment due to it distracting others from her face. Survivors that touch a projection also suffer from the Oblivious status effect for the duration of the Nearsighted status effect
Very Rare Add-ons
Dented Gold Bar: A gold bar that was used to crush a colony member's skull. There's still brain matter stuck on it. Hitting a survivor with a basic attack inflicts the Nearsighted status effect for 30 seconds
Monkey Skull: The remains of the colony leader's pet monkey. Neith made sure to kill it in front of him. The Mirage's projections now chase survivors with 110% movement speed
Dodecahedron Diamond: A diamond from the underground city. Seeing your reflection in this gem may or may not drive you to madness. Reduces the cooldown of Planar Walk by 10 seconds
Glass Necklace: A necklace made out of glass that was used to slit a colony member's throat. It's still quite beautiful despite its history. When a survivor stuns a projection with a pallet, the projection will break the pallet
Ultra Rare Add-ons
Pristine Dagger: An intricate jeweled dagger from the underground city. One of the most prized treasures, it has taken countless lives in Neith's personal bloodbath. Projections no longer dissipate when touching a survivor. Projections that touch an injured survivor will put them in Dying State. Projections are locked to 100% movement speed
Iridescent Mirror: A mirror constructed from glass molded from the fog. Even a single glance at the mirror fills Neith with unbridled rage. The Nearsighted status effect caused by touching projections has an infinite duration and now only ends when the survivor is put into the Injured or Dying state
New survivor: Salah Nahdi. Salah Nahdi is a teacher who once lived in a city under martial, tyrannical law. Her continued existence was a form of rebellion, as she sought to teach young pupils the things the government constantly kept secret. In an inconvenient raid, she and her students were caught, and Salah had to flee with the few students she could save. Struck with grief, she decided to leave her students in the care of a group of mercenaries and sought to leave the country, hoping to spread word of the atrocities of her government.
Salah Nahdi comes with three teachable perks:
Observant
As an instructor, you are keen on paying attention to important details. When interacting with a Generator, Chest or Totem for at least 2 seconds, its aura is revealed to you when you are within a range of 48m. This effect can occur for up to 1/2/3 objects. If you are holding a Map that can track objectives, objects revealed by Observant are added to the Map.
"Pay attention, my students. What I'm about to tell you could save your life someday." -Salah Nahdi
Keep it Together
The dread of losing those around you motivates you to be stronger. For each alive survivor other than yourself, gain a stack-able 8/9/10% increased Dying State Recovery speed. For each killed or sacrificed survivor, gain 33% increased Healing speed. Dying State Recovery speeds do not stack.
"I won't let this happen! I forbid it!" -Salah Nadhi
Guiding Light
Getting closer to freedom instills a hidden potential within you. Each time a Generator is completed, gain a stack-able 3/3.5/4% bonus to Healing, Sabotage, Unhooking, Cleansing and Chest unlocking speeds. When the last Generator is powered, your aura is revealed to all survivors.
"You took our freedom away, but we will find it again just as easily." -Salah Nahdi
Comments
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Is Keep it Together stackable or not?
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It does not stack with other instances of Keep it Together.
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