We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Perks that aren’t worth it to you

No Mither. Unlimited chances to revive from the dying state, downside is it only takes one hit to put you there. Another downside is that your grunts of pain easily alerts killers to your presence. Another downside is if the killer see you wounded without cause he is going to know you are using the perk and will hook you immediately, therefore never allowing you to be able to use it. Maybe some of you get some use out of it but to me it isn’t worth it. For all of the grunting and groaning you give off you should be able to withstand the normal amount of hits. It even destroys the point of leaving no blood trails. You’re basically forced to run Iron Will with it to get any value out of it at all.

Comments

  • katoptris
    katoptris Member Posts: 3,215

    That cause it hard mode for survivors. You pretty much are the sacrifice of the group.

  • Trashmaster
    Trashmaster Member Posts: 357

    No mither really should reduce your sounds by 100%, it's a perk ruined by the fact that you have to run it with iron will (though these combined do counter stridor)

  • JinSime
    JinSime Member Posts: 405

    Unless the killer is determined to a slugfest, it's totally worthless, other than for a "challenge".

    I think it's fun to use it sometimes and for memeing, but it's just downsides, basically. The grunts of pain should be reduced at least 75% in my opinion. Besides, I'm on the team that thinks it should be reworked to something else like... maybe applying exposed status effect for the whole trial, so that the killer doesn't know you have it right away and you can even trick the killer with it and have chances to get yourself up.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    No Mither should start the match healthy.

  • Bwsted
    Bwsted Member Posts: 3,452

    I've seen this suggested many times and, while it makes sense, the killer would realize the survivor has it from the broken status effect.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    No Mither might be the only perk in the game to actively hinder you, it's so trash. And yeah it should definitely have full Iron Will built in.

    But I guess killers have speed limiters, it's not the end of the world to have 'challenge' type perks + addons.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    In theory the reason this is not the case is cause no mither also reduces sounds from being downed. So killers would have little to no way to find a slugged no mither

    In practise kinda fumny cause not only are no mithers not being slugged ever there is a sound bug creating this exact same issue

  • CountVampyr
    CountVampyr Member Posts: 1,050

    You’re better off using Unbreakable. Be honest, you’re never going to be able to come out of the dying state more than one time ever unless the killer is farming or is very very deadset upon slugging everybody and not hooking them.

  • Zephinism
    Zephinism Member Posts: 542

    Wake up / Remember me - Exit gates are almost insignificant.

    Babysitter - If the killer is close enough to go for the unhooked guy they will. If they arent it won't serve any purpose other than a weaker Dark Sense.

    Zanshin Tactics - Woo you can see Windows and pallets as a killer sometimes. 30 second cooldown at purple rank.

    Territorial Imperative - Shows you survivors at the basement on a cooldown for a very short duration with no noise activation and only if you are really far from the basement anyway.

    Predator - Yellow & Green rank of this perk dont change anything, and the purple variant is so weak it might as well be rolled into another perk. (Bloodhound maybe?)

    Monstrous Shrine - lol.

    Hangman's Trick - see a survivor 6 metres from a hook while carrying a survivor and dealing with their wiggling? amazingingly useless.

    Beast of Prey - grats on getting looped, gain undetectable (but not invisible) until you kick the pallet.

    Up The Ante - Pure crap luck % that affects only unhooking yourself on your first hook. Buff it and then remove its ability to stack (or delete the luck mechanic and this perk)

    Sole Survivor - Gets progressively better as your allies die at hiding your aura, but only triggers after they die by which point BBQ has already picked you up.

    Red Herring - Long cooldown on a crap perk that can screw your teammates.

    Premonition - The killer is somewhere on the map. Now have a 60/45/30 second cooldown.

    Power Struggle - Has anyone made this work, ever?

    Off the Record - Iron Will for a limited time only after you've been hooked anybody?

    Object of Obsession - Cancer.

    No One Left Behind - Once someone has accidentally opened a 99%ed exit gate, heal the guy next to you for 300 extra bp.

    Lucky Break - Iron will 2.0 but with a timer for some reason.

    Lightweight - Your scratchmarks are only visible for 7/8/9 seconds instead of 10.

    Left Behind - See the hatch after letting all your teammates die while you were hiding in a locker with a key.

    Flip-Flop - If the killer slugged you for ages, you might wiggle out. If the killer didnt slug you, this perk does nothing. If your teammate picks you up this perk does nothing.

    Desperate Measures - For every injured person, heal other survivors 1.6 seconds faster (then lose this speed bonus because they're healed)

    Camaraderie - You're getting camped, you still die.

    Buckle Up - Your teammate is getting slugged, we'll show you the killers aura for 6 seconds after you get them up so you can know your teammate is about to get slugged again.

    Breakdown - break the hook so you cant be farmed, but dont worry there are hooks everywhere so you will get hooked again.

    Boil Over - make it harder for the killer by making them use their eyes to see a hook.

    Any Means Necessary - Pickup dropped pallets every minute, don't worry though your teammates wasted all the good pallets that the killer promptly destroyed.

    Aftercare - Ever wanted your survivor teammates to run the killer to you? This is the perk for you!

  • CountVampyr
    CountVampyr Member Posts: 1,050

    I’ve found some use out of a lot of those. Granted, there are far better perks to choose from, but none of them other than Object of Obsession actively work against you. Like if I had a choice between running no perks and running No Mither or Object of Obsession, I’d opt for nothing. Same goes to Mettle of Man to a slightly lesser extent.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I like after care they can just run bond if they want to do that. As for boil over I can't stand that perk as killer. Has nothing to do with the hook aura it's the fact when someone has it I always seem to have to walk through a doorway with them and just can't seem to get through the door until like the 3 or 4th try and in a game where every second counts that can be crucial. Main reason I like iron grasp and agitation I can walk straight to a hook with no wiggle at lightning speed and even pressure a gen if needed and have time for multiple hits.