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So locker DS is still a thing...

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Comments

  • landromat
    landromat Member Posts: 2,193

    So you think killer will drop a chase to check if you're started working on a gen or not? Of course not.

  • Slickstyles
    Slickstyles Member Posts: 446

    That's on you for believing everyone plays for points and want everyone else to play the same. Sounds entitled right? Also yes, I also unplug everyone's internet to prevent them from playing the game because I get annoyed. Everyone who purchased this game gets to play the game. I in no way can prevent anyone from doing so. Stop being overdramatic.

  • Negi
    Negi Member Posts: 378

    The locker interaction will be fine alongside the other changes.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    The problem with locker DS is that they can work on gens and just jump into a locker when you get close by. Now touching a gen deactivates DS, so that Survivor will either lose their DS or be doing nothing useful for 60 seconds.

  • crowbarman
    crowbarman Member Posts: 499

    Funny comments from the crowd in this thread.

    As a Killer it is common that you hook someone, go chase/do something else, then come back 30 seconds later and find the same survivor. It could even be 2 minutes later - it just depends when your team unhooks you, which starts the "clock". So I can hook someone, literally hook a 2nd, kick a few gens, and then find the 1st survivor again and get bit by DS. Sometimes so much time passes I just forget. It's stupid, and at least this nerf fixes it a little.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    This change will reduce the amount of DS found in matches so I wanted to bring this up before potential abuse: If there is any way to make an obsession exist in every match no matter the perks I think this would help with tunneling a lot. I have no idea how much effort this would take to implement but I think it would be best if you could add that the same time DS gets nerfed.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    It needs to be, to help with bad unhooks. This way the perk when used properly you shouldn't feel muchc hange from it, and it won't hurt solo survivors. If somebody uses a locker tot roll you they're wasting their own time unless you let them waste yours too by paying attention to them.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I am 100% okay with locker DS staying with the other changes going through. If a survivor wants to leap into a locker right after getting unhooked when I wasn't even going for them, that's fine (might still eat it). If a survivor wants to do nothing useful for a minute apart from trying to get me to grab them out of a locker that's also fine.

    My issue was them getting unhooked, healing up, working on a gen for a bit, getting hit again and then getting in a locker. That's where it just gets stupid.

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    You lose ALL of your pressure when they hop into a locker. Yeah they can't do anything but you can't down them and thus you have no pressure on survivors. You HAVE to leave them and if you are unlucky and can't find another survivor fast enough the survivors gets lot of gen progress... It's a lose - lose for killers. If you leave the survivor in the locker they can just go out and then do a gen as well..

  • BlindMole
    BlindMole Member Posts: 649

    I honestly don't have a problem with that. Plus if you...... "tunnel" at the end game and the survivor jumps in a locker you can just wait it out.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    This is literally the only thing that DS will prevent now. Nobody likes getting tunnelled and slugged straight off the hook, locker DS is the one way to avoid it, and you should've gone for someone else.