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My change for soul survivor, since object is being changed
Soul survivor is a horrible perk, no perk should rely on your teamates dying (with the exception of left behind)/
Soul survivor should get a new name and should be a more team focus perk, heres my thought, please feel free to make suggesntion.
Your desire to help the people close to you in this world means everything. for every action performed, gain a token, for each token, the kliller cannot see your aura for 1,2,3 meters, there is no limit to how many token you can have. Gain 1 token when
Every 40 seconds when repairing a generator
healing a survivor for 1 full health state
safely unhooking a survivor
taking a protection hit
saving a survivor from the killers grasp
Not sure what the name should be, but it shouldnt be called soul survivor with these changes
Comments
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Thematically, for Laurie's character and Halloween's story it makes no sense.
Additionally, as stated in the games description, you can be selfish
"Be a team player... or not" etc etc.
There are perks specifically targeted towards selfish play because that is a supported playstyle, even if everyone in the community looks down on it, also god knows sole survivor has saved my ass, hid me from a blood warden (just walked around the walls, he couldn't see my aura), hid me from the final BBQ, allowed me to heal endgame against Nurses, it's great for skilled survivors (in solo queue) because you know you can't always rely on your team mates, and if I have a space in my build and I think it works out I'll throw in SS, I think in it's current state Sole Survivor needs a buff, not a rework.
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i think it's fine as it is and it was always meant to be used to either heal with self care to avoid nurses calling or be used with OoO, when everyone was dead and the killer had bbq it also sometimes helped.
however since the new OoO constantly reveals your aura with no range restrictions it with sole survivor should be a lot more useful.
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Sole Survivor doesn't need a redesign. It's underpowered, but it doesn't need a total concept overhaul.
By the way, I absolutely think it fits Laurie conceptually and the game as a whole, especially in the context of her being a crossover DLC. She's a Final Girl, it makes sense to have a Perk that gives her an advantage when other Survivors start dying around her and it's a cool concept, just a bit too unreliable at the moment.
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