Dev's OOO Change Is actually a smart idea
So, the fact that the proposed change to OOO is basically now anytime your aura's reveled to the Killer, their aura is revealed to you AND it just randomly shows your aura for a few seconds every so often actually now makes this a pretty balanced perk. That and I can see some serious synergies with it now.
As someone's who's really wanting to become a game dev and is studying game design, I really do wanna say that this is an actual smart change. Not a half handed or just backwards change, a actual thought out design ignoring the data they seem to love. Their doing on what the community is saying and I'm actually proud of BHVR for doing this.
Do I think this is gonna happen more often? Oh hell no, we're getting lucky, but PLEASE. BHVR, if you're reading this. JUST SEND THIS CHANGE RIGHT NOW. Don't even send with a patch, GET THIS IN HERE RIGHT NOW. You wanna start fixing serious problems witht he game? Well, this is about as good of a start as any to be honest.
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it's just a good perk now with basically no downsides since you see the killer as well.
i wouldn't be surprised to see multiple people running it since when your not the obsession there is no downside it is just good, if they change it it will be because of that.
It's still better than leaving it as it is an swf using OoO was just pure cancer if they were good at using the info.
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Not a fan. I understand why it had to happen but I hate the change, it makes it useless to me as a Stealth OOO user.
The reason why the perk is super good in stealth builds is the control you had over it. The new change removes all control of the perk from the survivor, rendering it useless for stealth players.
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That's literally one of the major reasons it was broken. So of course that had to be changed. That would be like saying the undying nerf is bad because now people can actually break it and your ruin.
Yeah it was a really good change for sure. Honestly the survivor in me is kinda eager to run it, and the Trapper in me is glad survivors don't have a near instant win option against me.
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I didn't say it was a bad nerf. I said I didn't like it.
Also I disagree with it being "OP" due to its use in stealth builds. It's OP because of its use in SWF builds. And the reason it was nerfed was because of its abuse in SWF builds. I have literally never seen anyone complain about OOO being used by stealth survivors.
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lol for me that's the hag feeling i would legit just go get the OoO user and camp him even if that was the only kill i was going to get.
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Problem is they know you are coming and go super immersive, it takes forever to find them, they often have a build dedicated to having your attention and now everyone else is doing a gen. Then you still have to run them, get them, and when you try and camp them people blast out gens and then come save him with borrowed time and it just turns into a 4 man escape or you get a kill and it's not even the person with OoO.
I've honestly won more games/gotten more kills, by just playing normally against OoO even if it means I cannot use my power at all and just have to M1 people with STBFL. It's just, that's so ****Ing boring, no perk should ever do that to a killer....just render their entire ability 95% useless.
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lol i know i shouldn't camp them sometimes i play normally but you see that aura and as a trap based killer you go "Great now my power is weaker" and if they follow you and deactivate your power you feel like you should just give up on playing normally and camp them.
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I'm actually pretty happy with their change to OoO. Seems unique and has some decent uses, all while not being too overbearing as the previous version was.
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This would be incorrect; you do not pass go, and do not collect $200.00. If anything this change makes the Perk better for a so-called "stealth" Survivor. It provides you with information that was formerly a guess at best. Since you can see the Killer if/when the Killer can see you, it allows you to accurately identify if the Killer has Barbecue & Chili, Nurse's Calling, Bitter Murmur, and many others simply by making note of when the auras trigger. Did someone just get hooked? Barbecue & Chili. Are you self caring and now you and the Killer can see one another? Nurse's Calling. You get the idea. Knowing is half the battle, as we learned from G.I. Joe. Knowing what is going to allow the Killer to see auras allows you to take the appropriate, stealthy counter play actions with certainty.
What you stated was nonsensical because you cannot be a "stealth" Player using OoO in its current state because the Killer can always find you. The only way it works for stealth is if you are abusing it for OTHER people by using yourself as a lure and telling your SWF where to go while you go the opposite.
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I think it's a nice change. It's an interesting concept, but my main issue is that it overhauls the original functionality, which I quite liked. I think that if they changed it so that the killer had to be looking in your direction for the aura reading to activate (EG, you have to both be able to see each other's auras), it would have balanced it out a little, but I can live with the new idea. It'll make for a great perk information perk too; you can tell if they have BBQ or I'm all ears and etc.
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This is too good for them to not introduce it. It will happen. Or we facecamp the devs.
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LOL just because you have no idea how to use current OOO in a stealth build doesn't mean it can't be used in a stealth build. OOO is really strong in stealth builds if survivor knows what he's doing. I got to Rank 1 using OOO in Solo Q as a stealth player. It's that good.
What you said makes new OOO better for Scouting, not for Stealthing. Basically it takes the role of Distortion. New OOO is not good for stealth builds because chances are you will become the Obsession, and that means killer will know where you are every 30 seconds. Regardless of range. That makes it very, very, very hard to stealth. If you are not the obsession then it's great. But chances are you will start as obsession, so that means the killer will be hunting you down early and your position will always be revealed until someone takes the obsession off you.
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Really? Do tell? :) Explain to us how this works as I tend to kill at least one OoO user every three games or so, tunnel them right out. If there is some magical, stealthy way to prevent the Killer from homing in on you, I'm sure lots of people would like to know how.
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LOL just because you have no idea how to use current OOO in a stealth build doesn't mean it can't be used in a stealth build.
I don't know if you meant that personally towards the person you were replying too or in general but you can't assume how people play around with the perk while never seeing it with your eyes.
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It's not rocket science. You use OOO as a detector perk in place of say Spine Chill. You know where the killer is so you know when they're coming and know when to get out of dodge. And more importantly you control when you are peeking at the killer. Basically you go about your business in stealth mode using the usual stealth perks (Iron Will, Urban Evasion, Fixation, Q&Q, Dance With Me, etc.) and are constantly playing with your perspective facing away from the killer. You peek at the killer side very now and then in brief spurts to keep your eyes on him while you are doing gens busting totems or whatever.
It takes some getting used to but it is easy to do and surprisingly effective. Most of the time killer won't see you because he's facing the wrong direction while you are peeking, or in chase, or whatever.
Just because none of the streamers do it and it's not meta doesn't mean it doesn't work. And actually it's good that it's not meta because killers don't expect it or understand it, and so they don't know how to counter it.
I'm not the only one who uses OOO like this over the years I've talked to people here use OOO the same way. It's rare (playing high-level stealth in this game is rare as it is) but there are people who do it. Obviously not you, but others do as well.
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Well obviously I was referring to the person I was replying to. Duh.
I don't know why you even bothered replying like that? I don't assume how people use OOO. I am describing how I use OOO.
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Stealth killers when they see someone with the new OoO in a match
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Hrm. Let's just say that I'm dubious about this in the extreme. As a Killer I slaughter OoO users quickly and effectively. If they are a Solo it is unfortunate for them because I always assume (and I'm usually right) that they are part of a SWF and there to call out location for their pals. I've never seen anyone effectively use it to "stealth" against me. I'm willing to give you the benefit of the doubt that you manage to skate this extremely fine line, but to suggest that this is easy or in anyway something a normal Solo can benefit from is misleading at best. How do I know this? I have also spent a lot of time working stealth builds and have attempted to incorporate OoO in that mix. I'm not the best Looper so I prefer stealth. I understand what you are suggesting here, but it requires Superstar levels of skill and discipline to accomplish. More to the point, it doesn't protect you from the normal ways the Killer will locate you, and once they have you in their sights, OoO becomes an anchor tied to your ankle.
I'm not arguing with you just to argue. I just don't see that the new change in any way impairs your ability to stealth. You are going to know if/when that cycle of reveal comes up and it will STILL be affected by which direction you are looking. It just assures there will be far fewer accidental reveals of your location. Moreover, it allows you to "scout" as you call it all sorts of other information to further help you know how to counter reveals the Killer would otherwise you use to spot you. If you are truly playing as you describe, the new OoO is even more effective at employing this tactic, not less.
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Most OOO users aren't using it for stealth. They are using it to draw your attention and loop you. I'm doing the exact opposite. I'm using OOO to stealth and to knock gens out.
Here's my last game. The other thread got closed lol but just so you know that it works even against higher level opponents. Matchmaking still wonky best match I got was purple but point is what I outlined works. I don't know what else to say. You're dubious but this works for me, and it has worked for others as well. Like I said I reached Rank 1 with this method it is pretty strong and it works.
Also I've never said its braindead -- like I said you need to know what you are doing and it takes skill to stealth in this game. Just as much, if not more, than looping actually. It's easy to do once you know how to do it but there is definitely a learning curve and I never said most survivors do this. Like I said, only few survivors can stealth at a high level and even fewer use OOO.
Most use Spine Chill or Bond for this slot in their build. I'm one of the weirdos who uses OOO and Aftercare instead. OOO has many benefits over Spine Chill, including knowing where the killer is coming from instead of just knowing they're coming. Knowing where they're coming form makes a huge difference in evasion.
You should try it more. As a stealth player while OOO is still the way it is, try using it again and try what I'm doing. It's not that hard. It can be done. I just posted a bunch of games where I pulled it off. 2 of them were against low rank killers but basically I haven't died once using this method since I went back to it. It is very effective. (I usually die 4 out of 5 games no matter what rank I go up against)
The new change does mess with what I'm doing, because 1.) You no longer control when you peek at the killer, and 2.) it activates regardless of where you are, so if you are close to the killer trying to do a juke and it pops killer knows where you are and your juke is screwed. It activates regardless of what direction you are looking, from the wording. it doesn't say at all that you need to be looking at the killer for the aura reveals.
OOO is not a heavy weight tied to your ankle as you suggest. Since it only works outside the killer's TR once he spots you you can still use the usual jukes with Fixated and Urban Evasion to get away. Or just loop him normally if you want, but stealth players should prefer to juke when possible. This wastes a lot of the killer's item as he is searching where he saw you, only that you aren't there anymore and slinked away to the next gen already.
EDIT: here's another match against a purple rank (sorry last two matches were green again so I didn't want to post them). I fished a key in this one. Its an effective strategy if you know how to do it right. Normally I'd be the one dead there because I'm not particularly good at looping. But because OOO lets me keep tabs on the killer it is so much easier to avoid them altogether and this just keeps me alive. This killer wasn't half bad he was actually pretty good but I was able to run him around a lot -- since you know where he's coming from you can start running early and that puts you in a good position for a chase. If the killer makes the mistake of chasing you that's a lot of time wasted just catching up, and you can still juke him after. haven't run into any red ranks since I switched builds for some reason. Not sure why, just a good night I guess.
Post edited by Shirokinukatsukami on0 -
I finally lost to a Rank 1 spirit. But as you can see I did well even with an OOO Stealth Build. And actually I almost got out, I had fished a key but just couldn't find the hatch. Was running the spirit around a lot with the lead I had but it was The Game and it was so dark down there I couldn't find the hatch lol. And this is with one guy throwing the match and suiciding and one David just camping around farming unhooks.
OOO Stealth is very effective. I know you're dubious but it works. I've been playing this way all morning and escaped 7 out of 10 games. (2 were AFK myers so that was actually 7/8 games escaped).
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I think the redesign is good. The main change I would make is the levels making the read happening more often is kinda a mixed bag and has the Discordance problem where L1 is low key better than L3.
I would much rather it change so that you get a 'lingering' aura read for 0-1-2 seconds longer than the killer's or something and have it sit flat at 30 seconds.
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