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2 suggestions for balance on killer side

1: Give to Each Killer his own ranking
Explain: Since the devs stated that not every killer is going to be viable at hig ranks, and since one can't derank at will to play a weaker killer (don't know you, but as much as i like freddy, playing him at rank 1 is not that tempting... even if i really want to play him averall).
Giving each killer his own rank, i can play my nurse or biully or huntress at rank 1-5 and still, if i want, switch to freddy rank 15-20... easy and there is more variety for killers. easy.

2: Make generators skill ceck harder.
Explain: Is simple, killers basically MUST use ruin cause the gens go too fast (i know some killers don't need it, but overall, if you don't have ruin, you are at 2gens left at first hook).
Simply make those skillcecks a little harder, the speed is the same but skillcecks are harder to do, that could probably give some air to killers letting them use something else than damn ruin all the time.

Opinions?

Comments

  • jmaximo93
    jmaximo93 Member Posts: 122

    1: I would love for both killers and survivors to have their own ranks. That would make trying out new killers/survivors less of a risk and you can level a character with people that are leveling new characters too. We would have to make resets happen less often.

    2: Again, I'm on console and I know PC is different, but skill checks are already way too unreliable on console to make it harder. If there is a big change for PC, it will also affect console.

  • Kalec84
    Kalec84 Member Posts: 495

    @jmaximo93 said:

    2: Again, I'm on console and I know PC is different, but skill checks are already way too unreliable on console to make it harder. If there is a big change for PC, it will also affect console.

    I don't know the situation on console, if that is the case obviously we need another solution.
    But on pc skillcecks are a joke, there are ppl that can literally do "only" great skillcecks every single time, wich means even with ruin, there is no match.
    Also it happen to me mani time to have one single skillceck on the whole generator... yey ruin!!!

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @jmaximo93 said:
    1: I would love for both killers and survivors to have their own ranks. That would make trying out new killers/survivors less of a risk and you can level a character with people that are leveling new characters too. We would have to make resets happen less often.

    2: Again, I'm on console and I know PC is different, but skill checks are already way too unreliable on console to make it harder. If there is a big change for PC, it will also affect console.

    Explain why the skillcheck situation is different on console, how are they unreliable? If you are talking about the low fps, then the devs are trying to improve performance with the next big update

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    A solution to make skill checks require more attention without being harder to hit is to have the skill check appear on the model of the generator and not in the center of the survivor’s screen if they are looking away. Survivors would then have to look back at the generator to complete the skill check.
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Kalec84 said:

    @jmaximo93 said:

    2: Again, I'm on console and I know PC is different, but skill checks are already way too unreliable on console to make it harder. If there is a big change for PC, it will also affect console.

    I don't know the situation on console, if that is the case obviously we need another solution.
    But on pc skillcecks are a joke, there are ppl that can literally do "only" great skillcecks every single time, wich means even with ruin, there is no match.
    Also it happen to me mani time to have one single skillceck on the whole generator... yey ruin!!!



    This guy must be new or something because on console the skillchecks are just as easy as on PC... either way something must be done for the gens because it's too damn easy 

  • dogepoop
    dogepoop Member Posts: 18
    edited September 2018

    @Kind_Lemon said:
    A solution to make skill checks require more attention without being harder to hit is to have the skill check appear on the model of the generator and not in the center of the survivor’s screen if they are looking away. Survivors would then have to look back at the generator to complete the skill check.

    Lol, just give the killers free grab ? Never gonna happen thats some low rank bullshit

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559
    edited September 2018
    dogepoop said:

    @Kind_Lemon said:
    A solution to make skill checks require more attention without being harder to hit is to have the skill check appear on the model of the generator and not in the center of the survivor’s screen if they are looking away. Survivors would then have to look back at the generator to complete the skill check.

    Lol, just give the killers free grab ? Never gonna happen thats some low rank bullshit

    By low rank you mean low numbers like 1-5?
    Additionally, if you are being grabbed off of a generator, why did you not A) leave when you heard the heartbeat, B ) not listen out for footsteps or breathing, and C) not look around for a Myers or Pig? You quite honestly deserved to be grabbed if you weren’t being observant.

    There’s a skill check notification sound that would let you know when it’s time to pay attention to the generator again and not your surroundings, so there’s no reason to be staring at the gen the whole time?

    The idea of the proposed skill check change is that it splits your attention and makes doing objectives more stressful, which should have already been the case.

    I’m honestly interested in why you said what you said.


  • jmaximo93
    jmaximo93 Member Posts: 122
    Bravo0413 said:
    Kalec84 said:

    @jmaximo93 said:

    2: Again, I'm on console and I know PC is different, but skill checks are already way too unreliable on console to make it harder. If there is a big change for PC, it will also affect console.

    I don't know the situation on console, if that is the case obviously we need another solution.
    But on pc skillcecks are a joke, there are ppl that can literally do "only" great skillcecks every single time, wich means even with ruin, there is no match.
    Also it happen to me mani time to have one single skillceck on the whole generator... yey ruin!!!



    This guy must be new or something because on console the skillchecks are just as easy as on PC... either way something must be done for the gens because it's too damn easy 

    I've been rank 1 survivor on PS4 since the Clown came out, I wouldn't consider myself a new player. They are nowhere near as easy as PC. If that were the case, you would see more survivors running DS but as I've mentioned in other posts it's pretty rare to see it run at all. I don't think it's the framerates, I think it's bad internet connection. When you play on console you can tell when a killer is running on Wifi or ethernet because of the needles.
    I'm making a huge assumption here but more people run wifi than ethernet on consoles because it's a built in feature (convenience). I tried playing killer with wifi and the games were terrible (I'm ethernet now). This can be seen with the ping going all over the place in the lobby and hella laggy killers. When you get a good match the needles are fine and I wouldn't complain but those are super rare. Even green bar matches will switch to 190+ in a heartbeat.
    Before anyone says it's my internet connection, I'm running gigabit internet with 250 down & 35 up (that's as high as I can go on my ps4). Also, when I play killer and I host, I dont have issues with lag (rank 9 killer only but still).