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4 slowdown perks are not a good idea...

Just a thought by me, but when people comlain about killers using 4 slowdown perks:

its not benefitia for the killer at all!

So what are we talking about?

Killer runs:

  1. Corrupt Intervention
  2. Pop goes the Weasel
  3. Ruin
  4. Undying

And These perks do not syergise at all.

So heres an example.

Im a survivor and I spawn in the map next to a generator. The Generator gets blocked off by corrupt intervention.

What am I going to do?

i am walking away to another gen and while im at it I will look out for totems! And the odds are high that the other survivors will also do that.

So If you run corrupt intervention the risk of your ruin/undying getting cleansed is far higher then if you dont run it.

worst case scenario is that you have lost 2 perk slots by cleansing, and then corrupt runs out, wich is 3 perks down.

Survivors know now: you have only one perk left, and after you kick a gen they know theres nothing to worry about in a chase, you are just a vanilla killa now.

So you slowed the game down a bit, but you could have just ran corrupt intervention on his own at this point.

Sure, sometimes it will work, but in my world people look for consistency in a build.

Theres no synergy in this build.

Comments

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    I played Freddy with bbq, old surveillance, old ruin and pop or thrill of the hunt. Completely aids build and i won most games with it, it's just that good on certain killers.

    Tinkerer is now much better now than "fixed" surveillance. Ruin is still the #1 for him. With tinkerer, you don't even need bbq, you get a notification if someone is on a gen.

  • JHondo
    JHondo Member Posts: 1,174

    Yeah, it's like the Blight I was up against the other night: Ruin/Undying/Tinkerer/Corrupt. I cleansed all 5 totems then we only had to work around Tinkerer for the remaining 3 gens lol

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Freddy OP, please nerf this killer that requires no skill 😂😂

    It becomes so stupid these days,, I've seen people dc against all type of killers.

    When i asked why it is always the same answer "I don't like playing against said killer" 🤷‍♂️

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Here's a better, more realistic example? Pop, Corrupt, Sloppy Butcher, Thrilling Tremors. Probably on Freddy, Nurse or Spirit. Honestly, kind of a disgustingly strong build. Early game slowdown, late game slowdown, permanently slow healing, and the good pop/thrilling combo that means either 16 extra seconds or 20+regression.

  • SilentPill
    SilentPill Member Posts: 1,302

    Not too much reason to use thrilling over BBQ, it can help be a bit more accurate but they are both so similar you might as well get the double BP.

    I usually do corrupt pop BBQ on Freddy and the 4th perk is a luxury. I’d probably rather have a minute or two of ruin over sloppy.

    Though I almost never run another slowdown in the 4th slot; I usually run something more interesting because it’s not like Freddy really needs 4 slowdown perks.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Eh. All four of those perks synergize. not super synergy -- Ruin and PGTW don't immediately synergize. But long term they do. After Ruin goes, if it goes with undying around -- then you have PGTW to knock out the gens they still need to finish. You have early game stall, mid game stall, late game stall. I have never seen a game with CI where the killer did not find a survivor within the first 30 seconds. You'd have to be 4 immersed blendettes to avoid that. If the killer is not incompetent he will find a survivor long before a minute is done.

    A lot of newbs see Corrupt Intervention and think it's a bad perk, that survivors just need to hide for two minutes and the killer wasted a perk slot. LOL when you learn how to play the game you'll understand how naive that thinking is. CI is justifiably one of the best perks in the game. Period. It works in almost any killer build. People used to think that CI didn't synergize with Ruin, but look at the current meta. They are run together because they just work.

    And this nonsense about your Ruin getting cleansed easy. You do realize that Undying gives you aura reading on totems right?

    If you aren't an incompetent killer survivors won't be able to finish 5 gens with Ruin around. It's extremely easy to defend gens with Ruin around, especially if you're using a killer like Spirit or Freddy. By the time they blow up Ruin and Undying they'll be in bad shape, and let's say you still have 2-3 gens left to defend Pop then works its magic making the game even harder for them.

    These four perks used in unison are great and really give a huge advantage to the killer.

    Not my choice of build but it's definitely a strong lineup.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    BBQ has easy, common counterplay. Thrilling Tremors doesn't, either the killer sees you or your gen takes another 16 seconds.

  • KateDunson
    KateDunson Member Posts: 714

    Problem is that the build is boring and unfun to go against, especially on freddy that has teleport, dream traps and add-ons to make the game more frustrating than ever

  • Phasmamain
    Phasmamain Member Posts: 11,534

    While those 4 don’t synergise other combos can work.

  • SilentPill
    SilentPill Member Posts: 1,302

    The survivor can just let go of the gen if they don’t want you to find it. If 2-3 gens are being worked on at once it won’t slow the survivors down much more than people going out of their way to get inside a locker for every hook. It also has a massive cooldown. I will take the double BP.

    I know running strong addons every game contributes more to my success than slightly more accurate pop kicks.

  • Blueberry
    Blueberry Member Posts: 13,671

    Depends on which killer, but I find Pop/Surge/Sloppy to be quite consistent. Last spot for whatever chase or info perk you want. I rotate this for Bamboozle or Tinkerer a lot. Discordance could fit also.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    It's not about synergy. It's having a backup for the backup.


    Which should show you how hard it can be for some Killers to handle a strong red rank SWF group.

  • Freki
    Freki Member Posts: 1,903

    sometimes that is not the right thing to do, depends on the players involved and their skill. usually you want something to cover most things, sloppy for heal time increasing, nurses because of that, ruin and corrupt to slow things down, undying to try and protect ruin (I know i put 5 out there but it's a choice really) it's never good to only cover one avenue of issues but forget about other parts of the game

  • gatsby
    gatsby Member Posts: 2,533

    Thrilling Tremors, Surge, Pop and Sloppy Butcher would be totally fine on a Killer like Freddy, Nurse, Legion or Spirit.

    Slowdown perks can be fine if you’re good with chases and don’t need tons of help with them

  • Tsulan
    Tsulan Member Posts: 15,095

    Gen slowdown perks are not supposed to synergize because apparently it's bad when killers attempt to slowdown the gen rush meta.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited February 2021

    I would not run ruin with intervention. 1 or the other. PGTW you could mix with one if you want. Ruin+Undying reminds me of Ruin+TOTH. Your basically double downing on 1 perk. It might last longer but when they get rid of it, your down 2 perks instead of one. I don't like putting too much investment into gen slow downs. I want at least 1 but I also want something to help my tracking. I also want something to help me down survivors such as STBFL, Spirit Fury, Enduring ect.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Yes, the survivor can just let go of the generator and add an extra 16 seconds to its repair time.