No mither rework:
You will stay broken at the start of the trial for 90 seconds, when you enter the killers terror radius you will gain the 4% haste status effect. After the 90 seconds are up, you will gain a health state and the haste status effect will be removed. if you are hooked within this time, the timer will reset when off the hook but your haste will stay.
Comments
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Depends on how big haste effect is but I think speed for one health state is not a bad tradeoff.
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Turning a challenge perk into an easy mode perk.
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Not true, if your hooked by the killer, your "broken" status effect doesn't ends. Also remember a killer can tunnel so it isn't that easy.
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The haste is 5%, 7% would be quite OP but 5% should be fine. It might seem unfair but if the killer tunnels you then you'll never get healed.
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90s with being in the terror radius as it's only condition. Being in terror radius is not the same as in a chase.
Really its a waste of a perk slot. You have no reason to run it. The way it is now, it's a challenge perk. The way you want it, it's a dead perk in 90s.
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Being in the terror radius grants the haste, might be a bit confusion. I put begging not beginning lol.
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I think this destroys any of the fun or challenge of no mither, and you waste a perk slot if you're any good once that time is up. It becomes a medium risk below average reward perk.
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The point of the perk is the haste effect, you will go faster which is quite powerful. If you are hooked then the haste will stay but the timer resets. The reward is nice if you live for 90 seconds but it's a huge risk if your hooked.
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not really, because anyone who is moderately decent will not get caught in 90 seconds, even then slugging and ignoring a no mither can counter this. Killers with big terror radiuses also deny this perk any value at all as you end up wasting 30-40 seconds before the killer finds you/ you find the killer! Also little to no value against stealth killers!
imo as much as its a nice idea it destroys the point of no mither which is to be hardy in the face of impending doom, that being injured is no bother. from a perspective of looking at the perks meaning (no mither = no bother) having haste to run from the killer would imply a fear of being injured as it makes you vulnerable, which is the direct opposite of what the perk wants to convey.
More than anything No Mither would be perfectly fine if being broken was hidden from the killer and grunts of pain were reduced by 75-100% instead of 50%. The killer can still clock on by the lack of blood pools and grunts (but could also be suspected to be lucky break). This means the perk can be hidden like other pickup perks (which is no mither's main purpose, but free pickups wasn't enough to justify being constantly injured which is why the extra effects are in there!)
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(Fixes)
- You can recover from the dying state
- Reverse the idea, the haste will be gone when your in the killers terror radius.
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Easy fix:
-killer can no longer see you are broken, just sees you as an injured survivor.
-at the start of the match you are healthy, but after the first hit you can no longer be healed.
Done. Still a challenge but the killer won't be enticed to tunnel an easy target. Maybe limit the free ups to once?
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