Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Someone has to say it
Comments
-
Hrm. I had to digest this point, as it is much better stated than some of the previous arguments. I would say that in the Potato Ranks, yes, you will absolutely see some Survivors holding on to their DS as long as possible. But in the end, that is no different from any of the countless other useless things Potato Survivors do, not the least of which is urban evading around the map the entire match or hiding in corners. So while I can concede this may happen at a certain, low level of skill, I do not see this as an overall problem.'
Most Solo Players (and I am one of them), who remain part of the few and the proud randos, progress rapidly and know time is the most precious resource in the game. They are either going to:
- Only use DS as intended and get away to safety and get on an objective or heal, or
- Use it aggro-style, without communication, to manipulate the outcome of an event or the game.
Do you see my point? While SWF's 5th Perk (Comms) makes the aggro-style use of DS (and other Perks) more effective, it is not necessary to still have it as an option. If and when I take DS, I often use it in my Solo games to get the outcome I want. Someone unhooks me, and I purposely choose to lag behind a bit to pick up the Killer to loop the them to some god-forsaken corner of the map where I will proceed to get downed and use DS. This can by my peers (and thus myself) well over the minute, as the Killer wastes most of that minute chasing me, then gets the stun, and then must make their way back to where ever things are actually happening. I also like to use Deliverance in this way.
Solos aren't as weak and helpless as everyone says. Remember, that while the SWF has been a growing percentage of Players, most people (for the longest time) were Solo and the managed to get by, win even. :) The problem with SWF and Solo being in the same Que is that the DEV have been trying to balance the SWF advantage (Comms) with Perk additions which strangle the Solo. The tweaks to existing Perks have never really had much effect one way or another. I want to say, in closing, that I respect that you were able to properly communicate your concern. I think it is a fair point, but I hope I have answered it and put your mind at ease. We cannot balance the game around Potato Survivors (or Killers). They will just have to grow out of bad habits.
0 -
Both DS and OoO were absolutely ridiculous on solo survivors, specifically the ones that would absue DS. OoO is just too much info for someone that has full control over it's use (meaning they can mitigate the downside and honestly render it nonexistent), and there's nothing fair about the killer getting a 5-second stun after you unhooked your teammate, worked on a gen, broke a totem, etc.
Seriously, even when I died OoO itself massively increased the escape rates of my teammates because of all the time the killer would spend on me.
1 -
Yep; in the hands of a SWF and their 5th Perk (Comms) OoO is a Rosetta Stone for Survivors. I'm glad it is getting tweaked. I think this new iteration will actually be quite useful for the Solo Survivor by comparison since they can control (or at least know) when they are going to be visible. It allows for information gathering and thus useful counter play. It is my personal suspicion, which will have to be tested when released, that it will be better for Solos and see more use among them. I think you are dead on here.
0 -
I actually enjoyed running OoO and I play solo.
0 -
Self care is for bad players who'd rather waste 1 minute healing instead of doing a gen. I'm not gonna use 2 perks slots so i can still heal slow on an already 3 perks slot game since kindred is just a must.
0 -
This is up to you what perks you'd prefer to use, but please don't say "self-care is for bad players". This is not true. Yes, bad players may use self care, but not all self care users are bad. Please remember that botany knowledge not only speeds up the time you heal yourself, but also speeds up the time you heal others. Kindred is not "must", but its up to you.
0