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More Complaining About the New HUD

alranican
alranican Member Posts: 10

I made an account today just to give my "feedback" on the new HUD, just as I'm sure many others have. Did anyone on the team actually play with this before pushing it to PTB and then, after overwhelmingly negative feedback, to Live as well? Were they playing it on an iPad? I seriously have trouble understanding how any single person could have thought this was a good change, let alone the entire dev team. I have pretty severe vision problems, and the game is legitimately near-unplayable now. The HUD isn't even the only poorly thought-out part of the update. The Clown "rework" is so useless that the only actually impactful part is the 3 second reload. Why? The survivor movement was just completely reworked, for seemingly no reason, and removes the old 360s and moonwalks. It's also harder to dodge Huntress and Deathslinger as well now, since survivors take longer to change direction. All of the expressiveness and skill in survivor movement is just gone. Why? And you're really planning to add the disaster that was MMR back into the game soon? Why? I honestly thought that the Twins chapter would be the worst update ever to this game, but you've one-upped yourselves impressively fast. To be honest, I'll still keep playing. We all will. This is the only game of its kind and we have to put up with all of this because of that.


Edit: Forgot to mention you can't even pause tech as survivor anymore. Why? That alone makes me not want to play that role ever again.


Also forgot to mention that custom perk icons can't be used anymore, hitboxes are apparently completely broken now, you just can't walk through FunBus as killer, there's walls that just don't have collision on new Disturbed Ward, and there are several fat-shame spots on the reworked maps. And of course, with every recent update, there's more of everyone's favorite breakable walls. Just to make it that little bit worse for everyone. Awesome.

Post edited by alranican on