Specific UI Feedback
So rather than just say that the UI is bad and replicate multiple posts here already, I'll focus on a couple things I do appreciate and then things that are extremely frustrating to me about it.
First off, thank you for the slashes on the portraits for injured - as a colorblind player this fixes it to the point the game is technically playable.
Second, I like the hook counter for survivors - it's helpful and I do appreciate having it.
The hook counter for killer is completely pointless still, and I don't think its inclusion adds anything to the game. I can't say I've ever looked over at it during a match now.
The gens left being at the top center of the screen is completely unintuitive after 4 years of looking at the bottom left. I would propose moving the gen counter to where the killer hook counter is currently - if I could have one change it would be this one because then most critical information is at least on the left side of the screen rather than needing to look elsewhere. As it is, I genuinely lose track of how many gens are left on either side because top center is not a place I look naturally throughout the game. I hypothesize I will 3 gen ourselves assuming there's more gens left as a survivor/play as though there's more gens/fewer gens left as a killer.
Scoring events are no longer existent for me where they are in the top right. I straight up don't notice them anymore, which I doubt was the intent.
In general, I want to repeat my feedback from the PTB - spacing it out to the extent it's been spaced out is detrimental to the game...a good UI has you wanting to look in one place at one time to get related information. The old UI worked because survivor states and gens were on top of each other, so to see how the game was going you glanced there and were good. Now you need to glance one direction to see survivors and another to see gens, and that just doesn't flow as well. I do hope you consider changing things to be more condensed in the future, as the way it is now feels clunky and unintuitive.