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Walking & Idle Animation

Overall, I like the update and played a few games to see if I would get used to the animations, which I did for the most part.

The walking and idle animations are just off, with walking being the biggest offender.

The characters look so wooden now when they walk, there isn't enough range in motion or variance in the stride. The preciseness of the walking adds to the feeling that it isn't natural. I suspect that this is because they are somehow using the same rig for everyone to save on dev costs or something, either way, it just doesn't work.

Then the transition from walking to standing or standing after healing another survivor is kind of creepy. The totally upright overly confident-looking stance when standing doesn't align with the situation these survivors are in. For instance, Dwight is biting his nails and nervous in the pre-game lobby and then is a perfectly straight back confident guy in the trial?? It takes away from the personality the survivors are supposed to have, it really pulls you out of the immersion.

In my opinion, the other animations are good, I warmed up to them and would even consider them better than before but not the walking or idle animations.

Comments

  • Exerlin
    Exerlin Member Posts: 1,352

    Something I really want is different idle, walking, and running animations for each survivor. It would make everyone feel much more unique and wouldn't cause the weird personality mismatches