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The Game Map - awesome graphics and lighting, but...

Nobsyde
Nobsyde Member Posts: 1,288

So, I really, really love the new Game map from a graphic standpoint: the map is not so dark anymore, stairs are more visible, the upper section of the map is gorgeous.

However there's a big, big problem with was already a huge pain: pallets - and now also breakable walls!

First, there are so, so many pallets, and it seems like several of them are also god pallets, and I don't understand why new god pallets should be introduced in a map where there were already so many in the first place.

But then we have breakable walls at basically every room, meaning that as a killer you either break them or you need to waste sooooo much time reaching that one gen being worked on. I suppose Devs would say "well, survivors get trapped as well, if you don't break the walls!", but that's usually not true - there's almost invariably some stairs / drops / pallets in these rooms that will allow the survivor to easily get to a safer position.

The end result is that as a killer you spend half the game in trying to destroy pallets/walls, and we all know how time is of the essence in DbD.


I hope that some day devs will realise this oversight - I'm a bit scared the map will remain like this for months (if not... forever?) considering the pipeline they need to go through, but if this is not the case:

please, at least remove breakable walls from the upper floor, and just keep it in the lower one.


On a semi-related note: I don't really dig Crotus Penn. It's difficult to see, possibly because of the colour correction, and there are too many debris very, very low to the ground where you can get stuck on and don't even understand why you get stuck until you look at your feet. It doesn't make a lot of sense.

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