Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

WAY more pallet on The Game or just me?

Am I the only one that thinks there's way more pallet on the map after 4.5.0

Comments

  • QwQw
    QwQw Member Posts: 4,624

    Yeah there are most certainly more pallets. The sucky thing is almost all of them are safe too.

  • Yords
    Yords Member Posts: 5,789

    Yeah, I didn't see a single unsafe one either.

  • then4321
    then4321 Member Posts: 234

    yep, and breakable walls that slow down killers from getting to a gen that's being worked on....

  • sulaiman
    sulaiman Member Posts: 3,225

    I think there are more, and i think this is a good thing, because the game was nerfed in aspects where it was very strong before:

    Stealth. I could juke most killers on the game because the lower level was full of sightbreakers. Now, a lot of them are either gone, or see through, making stealth and juking way harder. Also, with breakable walls, you always run at risk as survivor to hit a dead end, and unlike the killer, you have no way to play around.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Pretty much everyone has noticed. It's basically Hawkin's Lab but the map is a lot easier for survivors because a lot of the palettes are in bad spots for the killer. Aside from the hideous dead ends the map changed from slightly killer-sided to tremendously survivor-sided. It's a terrible, terrible map for killers right now.

    I think that map design should be more like Hawkin's lab. Lots and lots of palettes, but they should mostly be unsafe ones not like the ones we got in The Game rework.