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Im missing old clown :'(

2

Comments

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If they run away you are still invigorated and you still have 2/4 slowndown bottles left. They won't reach another safe spot.

    You don't need to be a professional to make these bottles good. You do need atleast some effort though.

    saying these bottles are bad is like saying nurse is bad cause if you don't play her professionally she sucks

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    They haven’t gutted his add ons at all. They’ve been significantly improved, with a handful that require thoughtful, strategic use.

    He doesn’t need Solvent Jug to exhaust survivors anymore. It doesn’t matter if a survivor uses their exhaustion perks. If Clown has successfully, cleverly intoxicated a survivor and Invigorated himself, that survivor isn’t avoiding a hit even if they Dead Hard or Sprint Burst. With this new strategy in mind, Solvent Jug was BUFFED.

  • Anara
    Anara Member Posts: 1,297
    edited February 2021

    But thats the point dude, Nurse is unplayable 😂 why do you think she is the killer with the least kill rate ? (stats from the devs)

    Maybe you dont know how to loop if a clown can kill you idk.

  • Anara
    Anara Member Posts: 1,297

    Again, it only works against brainless survivors 😉

  • BioX
    BioX Member Posts: 1,378

    sure but its also dangerous to make something more powerful when some players are already strong with htis current version, it would just mean that matches against those players would be super unbalanced.

    Look at Nurse, her nerf was much needed but even now anyone who is actually good with her has no competition

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Explain how it only works against brain less survivors?

    If I’ve thrown an antidote they get no effect from because I’m still closing distance on them, meaning it’s stupid for them to wait there till it’s active just so they can get a speed boost, only to take a hit instead because I would have already closed that distance by then, AND if they’re then at a loop that leaves them no other options than to either run through Tonic gas or turn around and run back towards me while I’m already Invigorated, how is that them being brainless when I’M THE ONE that’s taken away their options, and running towards loops is the ONLY option survivors have?

  • Anara
    Anara Member Posts: 1,297
    edited February 2021

    The time it takes for you to throw the bottle, the speed to activate the survivor is far away from you.

    Yes I know you can throw the bottle in right distance, had the good timing and get the speed. But the survivor can just change direction... in your scenario the survivor is dumb and ran straight away 😂

    I mean, this bottle can be effective only in a jungle gym or around a pallet, but the survivor can anticipate and ran to another loop. Or maybe in your scenario the survivor is dumb enough to loop a clown in a dead zone with one unsafe pallet ? Sorry but around the shack there is always one or two jungle gyms. Its enough to loop you easy. But maybe in your scenario the survivor ran only in one jungle gym, running around the same pallet over and over 🤷‍♂️

    Or maybe should I suggest you a video "how to loop as survivor?"

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    That’s only if Clown is dumb enough to continue running towards an antidote that takes him FURTHER away from the survivor.

    The whole point of Clowns power is to control the chase. If a survivor changes direction, Clown is doing his job properly.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Also if a survivor decides to run to another loop, Clown can still simply chase after them by running through the Antidote still. It’s a GOOD thing if Clown frightens Survivors away from loops.

  • Anara
    Anara Member Posts: 1,297
    edited February 2021

    Yes you can, and waste one bottle.

    Again, you waste another bottle.

    Then you have to reload and waste time again and again....

    The only way to catch a good survivor is to fake reloading bottles, and hit them when they ran away. But wow, what a gameplay to fake a useless power to catch them 😂

    You know im just asking for a yellow bottle buff dude..

  • Lazerboy88
    Lazerboy88 Member Posts: 518

    Yea but 10% increase at loops is pretty damn good, his anti loop went way way up but only good clowns will be able to utilize it efficiently, I love buffed clown, he is more tactical

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Or more likely that you just aren't that good at the game. You even said you don't play that much.

    What i said stems from basic math and playing the clown himself. And i have no trouble putting the yellow gas to use and I'm not a professional streamer and it seems most people that responded to you feeĺ the same.

    It really isn't rocket science. Hell the bottles aren't even out for a day and you said yourself you don't play much.

    How long did you try before running to the forums? A game? 2 games?

    Have you even put any effort at all?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    How is it a wasted bottle if Clown still gets a speed boost?

    Also before the Antidote was introduced, the point of the tonic was to CONTROL where survivors do and do not go. If a survivor dodged a gas Cloud, that’s usually EXACTLY what Clown wanted. How is that a wasted bottle?

    And for all intents and purposes Clown has an unlimited supply. He doesn’t need to go anywhere to retrieve bottles. He just needs to spend 3 seconds restoring supply wherever he is, and that’s rarely EVER going to be mid chase, unless the player is an idiot. The only time it MIGHT need to be done mid chase is while a survivor is stalling at a loop, in which case it also works as a mindgame because if the survivor decides to make a run for another loop, Clown can cancel and immediately attempt catching them out in the open.

    Seriously, Antidote does NOT need buffs. It’s proper strong when it’s used smartly. It’s just not a brain dead power like some other killers have, like Freddy’s Snares.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Seriously, the only players missing “old” Clown are the survivors. I’ve had way more DC’s today than ever in my history of playing Clown (and I already got a lot of survivor DC’s before this update). Sure these supposed new hit boxes are probably a reason, but I’d say it’s way more likely that it’s because survivors just really hate going down because it was impossible for them to reach a pallet or vault before I’ve smacked them.

  • Anara
    Anara Member Posts: 1,297

    Youre just a troll and dont play clown at all I get it now 😉 or maybe you are facing only bad survivors and you are a lobby dodgers haha

  • Anara
    Anara Member Posts: 1,297

    Read the comments, and other posts on the forum, and videos etc, so many clown mains are complaining but you are the only one good at it, good for you, or are you maybe just a troll ?

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I’m not trolling at all.

    And which Clown mains? The TRUE Clown mains see the value in these changes. Those claiming they were Clown mains and are unhappy with this update are actually the ones mindlessly spamming Tonics and never using any other add ons except Pinky Finger & Solvent Jug, because they just don’t get it. They don’t know how to use Clown properly.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    You could've kept the bait going for so much longer, man.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    It is kinda ironic that you are trying to tell me I'm bad while you are here struggling with put speedy gas on my side put slowy gas on their side in green ranks

    I hope for your sake you are the one trolling. Cause if you are serious it's just kinda sad.

  • Anara
    Anara Member Posts: 1,297

    I will not feed you again troll, I know you dont play killer at all.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618
    edited February 2021

    but you didnt mention the most important part and that is you just wasted 2 tonics, if survivor gets to a pallet or a window you just lost whole 2 tonics for nothing and have to reload sooner which again slows you down and you loose all the distance you gained

    slow tonic is still much better to use

    another thing is that you have to throw the slow tonic much more precisely because the gas now expands slower, so you can just miss it much easier in the way that you use it or survivor can just dodge it because to get the speed from yellow tonic it needs to be armed so you have to throw it further and then its muuuuuuuuuuuuuuuuch much easier to miss the slow tonic because of gas expanding speed

    its just trash, there is no reason to deny that, base clown was nerfed and the new tonic doesnt help for anything else other than to reload faster

  • Lazerboy88
    Lazerboy88 Member Posts: 518

    It is though? Are you that dense? The only difference if you don’t use his new bottle is faster reload? You telling me you want a 5 second reload? Or are you just crying over the loss of the outdated exhaustion add ons?

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    They are leaving a loop while you are moving at 5.06 m/s for 5 seconds and you still have 2/4 bottles left.

    The only time leaving a loop works is if the clown somehow didn't notice and good luck on that happening against the better killers

    If you have any idea how zoning works they won't make it to another pallet or window.

    And the gas expanding slower just means you have to be slightly more accurate. But it's nowhere near deathslinger accurate. You shouldn't be even throwing the bottles at the survivor but ahead of them so they are in gas for longer.

    I'm sorry but saying the yellow gas is useless is just straight up wrong.

    Many killers have already shown how it completly destroys otherwise strong loops like shack. And it's been out for a day

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618
    edited February 2021

    its literary the same gameplay as vs doctor, once you see the clown setting up the speed boost gas you leave right away and run into open areas where you can dodge the slow tonic so its a win-win scenario for survivor every time, unless you have already used every pallet in the game except for the one youre at...

    and you are most likely not gonna get hit with just 2 bottles if survivor plays correctly, meaning you have to use most or all your bottles for one hit and then you loose time realoading while they sprint burt away

    with old clown and ether addons i could down survivor with all my tonics and i usually did

  • Aldofer
    Aldofer Member Posts: 458

    appart from the big exhauste nerf he's litteraly unchange at the base level (they just add a speed bottle that's okay to use i guess until everyone will find a counter to it))

  • Ghost_Face_Main
    Ghost_Face_Main Member Posts: 618

    Other than the add-on changes, it pretty much is that simple. Just don't swap bottles if you don't like the Antidote.

  • Lazerboy88
    Lazerboy88 Member Posts: 518

    He doesn’t slowdown throwing bottles though and sometimes you can’t simply just leave the loop, if you leave the loop a good clown will slow you down and you give him an easy hit

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    No it's not the same

    Doctor isn't chasing after you with 5,06m/s movement speed and if the clown is smart and throws his gas ahead of the survivor you can't dodge it. Unless you just decide to not go to the safe zone but then you're screwed also.

    I know 10% extra movement speed doesn't seem much but you catch up almost twice as fast as doctor would.

    Running away from a loop is suicide in all bit the strongest parts of the maps.

    Also something you and op don't seem to grasp is that clown isn't freddy. You don't choose which gas you use in the beginning of the match you have them both.

    Yes purple gas on it's own is more usefull then yellow gas but combined you are closing the distance like a wraith with a yellow windstorm would without the need to uncloak

  • Anara
    Anara Member Posts: 1,297

    It seems like we are not playing the same game... Yellow gas is not as fast as wraith, its slower, what are you talking about ...

    Give a try to new clown then come back to the forums. I mean, more than one or two games...

    Or maybe youre still trolling me....

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    facepalm

    Scott's video was about traversing the map. In chases the clown normally catches up at 0.6m/s. With the 10% movement speed boost he catches up at 1.06 m/s

    That's almost twice as fast.

    I feel sorry for Scott. He's a smart guy but the way his fans talk about his video's make him seem like an idiot

  • Mugombo
    Mugombo Member Posts: 509

    Why do you keep talking about it doesn’t work against good survivors when you’re a green rank killer? You’ve never even played against good survivors...

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    I know everyone's saying this, buuuut... he's just old Clown but better :p

    How much better is debatable, but he is strictly better.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Wraith with yellow addon: 5.61 m/s

    Minus thr survivor movement speed of 4m/s = 1.61m/s

    Clown with yellow gas : 5.06 m/s

    Minus the survivor slowed down movement speed of 3.4m/s= 1.66 m/s

    If the survivor is 10 meters away (which is roughly the distance you get after the killer breaks a pallet) running away from you the wraith catches up in (10/1.61) 6.2 seconds

    Clown catches up in (10/1.66) 6 seconds and can attack immidiatly

    I'm not trolling. I'm just decent at math and understand how the game works

  • GeordieKiller
    GeordieKiller Member Posts: 413

    Honestly the clown "rework" is poor nothing has really changed for him apart from the reload speed (thats a buff got to be honest) but the rest i cant say its a buff or good at all

    I would say ask yourself this question regarding the 2nd bottle is the effect of the 2nd bottle worth the cost of using it and will i get the same result if i used the 1st bottle instead. If we look at the 2nd bottle it doesnt offer much at all 10% movement speed but you have to wait 2.75 seconds for it to activate and you gain a extra 2 meters cause of it but guess what survivors can get it aswell which makes it a mute point. So in summary for one bottle which is shareed between the two type of bottles you have to wait 2.75 seconds to activate to gain a extra 2 meters which survivors can also use aswell not worth the cost.

    Also for people say use it in a chase why would you use something that takes time to activate that survivors can use aswell instead of the normal slowdown bottle that is a instant and a negative for survivors and does the job well just doesnt make sense at all.

    Overall clown "rework" shows a lack of understanding of the issues that clown has and just seems a bit lazy or very rushed which is something i dont understand as BHVR has done great reworks like Freddy (was considered weakest now one of the strongest), Doctor, Leatherface etc but then they do poor reworks like Clown, Nurse (Base kit should of been left alone), Billy (Same as Nurse), Legion what is going on at BHVR?!

  • Anara
    Anara Member Posts: 1,297

    I face red rank survivors as green killer haha it seems like you never played killer.... matchmaking is broken dude

  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    Don't play him at all huh? Well I've managed to keep my rank 1 all of yesterday and even this morning against nothing but Red rank survivors. But sure you can believe I dont play the Killer at all, like I said I'm not the best but I'm still trying to help. I'll respond to your further questions, if you don't think I'm helpful though then save us both the time alright?


    You're completely forgetting the reason clown was Low-tier to mid at best, He was excellent in chases, still is, but he had no map pressure. This speed bottle is supposed to help him achieve this, its not as good as Billy's sure, but it can still help help him keep up with survivors much better than before.


    "Why use a yellow antidote if you can slow people down with a pink one"


    Why name your post "I miss old Clown" if you knew nothing about him? He couldn't keep up due to a lack of moving quickly around the map, to answer in terms of a chase, antidote is still useful, provided you use it correctly, which I honestly think you can't be bothered to learn. If the survivors are getting the antidotes effect then that's not how your supposed to play Clown. Try being creative with your throws


    As with the argument "run to another loop" you mean unique pathing? That's always been and always will be a counter to the Clown, chaining loops is sort of the point of survivors gameplay unless you want to argue against that for the sake of it?,


    I'll bite, don't waste your bottles, even if they run to another loop you still get the speed boost, with 2 bottles bottles left, depending on the loop you can mind game or use the remaining bottles to secure a hit.


    "Only way to catch a good survivor is to fake reloading bottles"


    That works sometimes but wouldn't a "Good survivor" just keep running in that scenario? Think about it, you're slowed down so they can keep running, and the best way to catch up is throw an antidote, then throw a second tonic to secure a hit.


    Survivor running? Use antidote, trying to loop or run unique patching use the tonic. Or if said scenario is always as bad as you say it is then its a you problem. The last point "Using an antidote is a free save or flashlight save"


    Ever seen a flashlight in action? And killer player with an iq over 5 would listen for breathing from a saviour to catch them out. If a killer listens 9/10 of the time a flashlight save won't work. It's called awareness bro. And sabo? Pfft the antidote will ensure you get to another hook just fine. I just faced a Sabo squad with breakout and resiliencesabotour, they didn't break out once.

  • Anara
    Anara Member Posts: 1,297

    A sabo squad that failed to sabotage hooks ? Are you sure they were good ?lol

  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    You're kind of being hypocritical here, you say yellow gas is useless when others have already pointed out it works very well on the new clown, carrying, moving around the map etc.


    I said I wasn't a Clown god yet you're response to me and others that pointed out where Clown can indeed shine were treated like troll responses. You can still have fun with the new clown, old ones still there. Whilst I agree he should have his old exhaust add ons back its really not that big of a deal, unless you can't anticipate a dead hard.


    He's abit stronger now btw, but this is day 2 of him going live. I guess only time will tell if he can square up to today's top tier killers ([BAD WORD] Freddy krueger btw)

  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    You tell me Dr condescending😜 I'm kidding sort of but yes they were rank 1's and were pretty good in chases, I definitely learned a thing or two from then and it was genuinely a fun match. I definitely would have lost if they werent being over altruistic. But yes they were decent players, and yourself? How's the new clown going for you? Still think he's terrible? Do share I'd like to know if your opinion is the same or not from yesterday

  • Anara
    Anara Member Posts: 1,297

    Im just trying to get tips with a cute post and all I get is hate and "get gud". So yes im condescendant.

    Im green rank, i wish I could face survivors of my ranks but all i get is red ranks. So yes its hard for me.

    I never said it was impossible to use yellow bottle, just its not that good.

    But maybe I will know how to use it perfectly when I will reach rank one, but sorry if im casual killer player.

    But im survivor, im rank 1, its so easy for me to loop new clowns, and they are red ranks.

    So I guess even im getting better at clown, I cannot beat myself as survivor.

    You know what I mean ?

  • Chordyceps
    Chordyceps Member Posts: 1,715

    I don't miss the old clown. The base 3 second reload time is so much better than the old 5 second. The new bottle, while the usefulness is debatable, adds some variety to his gameplay, making him more interesting. How you could miss the old clown when he was basically only buffed, I have no clue.

  • Anara
    Anara Member Posts: 1,297

    Sorry if im condescending but the argument "get gud" make me angry ^^

    Im not a homme right now but with the new rift coming I will try more the yellow gas. I think it could be good with addons, but without im not sure..

  • Zozzy
    Zozzy Member Posts: 4,759
  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    Nobody's hating on you, I've looked through the responses and all but bar one cone across as "rude." Please point out anywhere in my original post (I was rude in my responses yes but you get what you give buckaroo) where I was "Rude" or a jerk. And yes you're condescending you treat the responses that challenge your view as "Trolls" not exactly the work of a Saint.


    The only way is to improve yourself. Nobody on the forums can tell you what you're doing wrong unless we've actually gone against you. I'll level with you, I'm not trying to call you bad, but besides what you've stated with the yellow gas I have no idea how you play. You might not be pressuring enough gens, or ending your chases quick enough(This one being completely fair, the rework JUST came out, nobody's going to pick uo the ability and master it immediately, even those that played clown before hand will have to implement this new ability in to there style)

    I personally recommend you record then watch back your matches, when I was a green rank I too would vs Nothing but red rank sweat squads. Look at what they're doing, why did it work? What could you do/have done to prevent it? Did you stay on thrm too long? Or fail to utalise your power? Example to the last one threw a bottle too high as Clown. Only you can find the answer.


    But it is good, 8 hours yesterday, 4 this morning and I'm about to hop back on now, 4ks all day bar afew games and I'm still rank 1 killer(fell two pips but got them back immediately, also lost afew games but won again immediately after, as I fixed what I did wrong with recordings, see earlier response about recordings) and everyone else that's even glanced at the new ability is saying "Yeah diss good" who do you think people will believe? Someone with hours on this killer or someone that dosent understand the full potential of the ability(no offense)


    I'm rank 1 survivor too, your point? And you don't struggle vs new clown?! Excellent but playing Clown and beating Clown are two different things. I don't want to say I doubt you but I can't find a good reason to support the contrary.


    If your Clown can't beat your survivor like I said then that unfortunately dosent hold much water. As you've admitted yourself you're not the best Clown. Again I'm not ragging on you, but you yourself said you're not that good with his new ability. So it's pointless to say "I don't need to play Clown because I can best him as Survivor"


    I'll end this with a question. What happens when it all kicks in? What when people learn new plays with Clowns new ability and get better? Then what? Will you still be able to beat him? Are you 100% sure?

  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    It's cool, sorry I used it twice. I'll rephrase.


    Nobody will be a god at Clown immediately, as of right now EVERYONE sucks with his new ability as its fresh. It'll take afew days but people will get better. Ik I sound like a big shot in my responses. But I suck with the antidote too, but I'm working on improving by playing. Think I'm getting there:3


    I've given some of the add ons a go, just stay clear of the fingerless gloves @TheClownIsKing is made a good post as to why you should stay clear of them. I'm still experimenting but I'm going to keep trying new combos, see what works and what dosent. Looking forward to playing more Clown today, I'm pondering joining the religon of Clown, as he's bottles of fun after this change, Atleast imo:)

  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    Reading back, I really went off on a tangent. I'll avoid making my responses so long in future😅

  • Predated
    Predated Member Posts: 2,976

    The exhausted addon needed to be removed. 30 second on an effect that remains when you're running? Fully negating any an entire perk slot on a survivor? That's simply broken.

    As for the yellow gas, you're supposed to throw the bottle ahead of you in chase. You throw it in front of the survivor so the survivor doesnt get the bonus as they have to run away from you, then you throw a pink bottle towards the survivor. Now you have 10% extra movement speed while the survivor has -20% movement speed. That's 80% movementspeed vs 125%. You realize how easy it is to gain hits with Clown in this situation?


    As for the "maybe who dont play killer at all tried to tell me to just use pink bottle and pouf ! Old clown is back. Dont speak if you dont know anything, its useless, like your comments."

    I mean, this is 100% true. You even have a base pink addon. The ONLY thing gone from old clown is the exhaustion addon, and that one needed a rework anyway. The exhaustion addon from Clown was made back when exhaustion went down even if you were running. Then they made exhaustion permanent as long as you were running, causing this addon to be utterly broken(which is why later exhaustion addons and perks are only 3-8 seconds).

    If you dont see how just using pink bottles is exactly how old Clown worked except with a base reload addon, then you simply didnt play Clown enough(or heavily relied on his exhaustion addon, which, again, you didnt really play clown if you did).

  • Anara
    Anara Member Posts: 1,297

    I will try to explain how I play.

    I like to call me a fair killer. I dont camp, dont tunnel, but i like to slug.

    I prefer losing a generator than leaving a chase I can win. Reason to do that ? Im still practicing some loops as killer. But I know when I have to leave.

    Im not a perfect anti looper as killer but I have some mindgames. If each killer had a separate rank I would call me a rank 5-6 Clown.

    But I dont like to use meta perks, I like to try fun builds, so I dont a have a good gen pressure... I only win because I kill them quicker than them doing gens. But sometimes, when they are red ranks.... they know every mindgames in loops and I dont feel yellow gas is helping, it feels like a waste of a pink bottle. I can mindgame their mindgame of my mindgame, but i cant mindgame their mindgame of my mindgame of their mindgame of my mindgame.

    Know is it more clear haha ?