The reworked game has too many safe pallets!
Just played my first game as killer on the new game and oh my safe pallet to safe pallet like devs what is this . Clearly shows the devs are so poor at balancing this game . Please can we have a patch to reduce the number of safe pallets!
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It probably wouldn't be that easy, they might make changes to the map in the future but it'll probably stay as is for a while. It's not as simple as just reducing the number of safe pallets, in order to do so they'll have to create new loops, test them, and then change the layout of tiles in order to put them in.
Another thing about The Game that I saw someone else bring up in a thread last night is that the map has about 6 vaults in total, pallets essentially make up for this lack of vaults, and as pallets can be removed by the killer, they have to be of a certain strength to substitute a permanent window.
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It is the new haddonfield. Every single match is a game map offering, swf with 4 flashlights. Then after the match they tell you that the game is killer sided now because of hit boxes after all 4 escape.
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Yeah, new Gideon is pretty much old Ormond. Playing an M1 killer on this map is a nightmare.
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It is pretty ridiculous the amount of options you have within merely 20 meters of you at any and all points in time. This has been the safest I've felt as survivor on any map to date.
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It looks like this map might actually be more fair now.
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There are some downright stupid loops on this map, after playing it about five times.
They kept the ultra safe loop(s) above the Bathroom section of the map.
There is a super safe loop with some tables.
There's still God pallet near basement, as well as the jungle gym pallets on the lower level.
The worst one so far is that ridiculous cowshed trailer-tier loop with the conveyor belt machine on one side. Why did Matt think it was OK to put that pallet loop in the game?
No to mention the breakable walls turning The Game into even more of a nightmare tk navigate.
At this point I just assume the "Map reworks" are handled by the art team because my lord, BHVR doesn't have the slightest clue how most of their maps are balanced.
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