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My Feedback on 4.5.0

Hello, this is my opinion on the recent changes. I purchased the game on the 16th of April,2020 and so far I have played for nearly 1000 hours. I play more as a survivor but I also play most killers on daily basis. Before I start I want to apologies for my English but it is not my native language and I would like to clarify that I will divide the changes that were made in 4.5.0 in 3 categories: "Things I like", "Things that need improvement" and "Things I don't like".

Things I like:

Survivor portraits - I like that I can easily who is playing what survivor.

The possibility to adjust UI size

New Clown + his chase music - The Clown is more fun to play with/against now and his chase music is awesome. It really fits him and it's kinda creepy and disturbing.

Changes on The Wraith

Changes on some of the perks - Those changes were more than welcome and more of the perks that are not used by anyone should be buffed in the future.

New maps - The maps are awesome. They look good and create exciting and fun gameplay.

The design of key(button) visualization(which key needs to be pressed to do certain action)

Crawling and crouching animation, turning sharply while running.

The camera shifting when you get downed - It makes it more realistic

Trapper traps update

Things that need improvement

   Survivor's hook count position and the position of their names and the size of the hook timer(mending timer) - Their position is awkward and timers are very tiny and look ugly.

   Survivor running/injured animations - Definitely on the right way towards more realistic game but still not quite there yet. The locomotion is definitely closer to what it was before the update compared to the PTB. 360s are possible again, would be nice if turning to initiate moonwalking is the same as before.

   Hit validation - I am getting M1'd from miles away and even through walls and objects. It is very difficult to tell if the killer is close enough to hit you or you are safe.

   Debuff timers - The colouring for all of the debuffs such as exhaustion, mangled, etc. is brighter red on top of darker red. It's harder to see how many seconds remain until the debuff is over especially in a chase and especially by colourblind people.

   Events - The events are very cornered and inconvenient to keep track of.

   Walking with fixated - It doesn't look right(slow animation, fast movement speed). Your character looks like they are sliding instead of walking. A way to fix that is to make the walking animation speed match the character speed.

Things I don't like

   The very descriptive information (Find the exit gates or find the hatch, Stop survivors from escaping...) - I am a relatively new player and I still remember what was like to learn how to play the game and I don't remember needing such descriptive information especially for very "core" parts of the game. Tutorials should teach the players what they are supposed to do and when but I highly doubt that somebody will start playing the game without knowing a single bit of information what this game is all about.

   Standing upright even while in chase looks unnatural - Am I a terrified survivor that is trying to escape the killer and survive or someone who is about to beat their ass?

   Breakable doors design - It was introduced in the Deathslinger chapter and it has been reused on every single map and while it looks great on "Dead Dawg Saloon" it looks absolutely out of place on maps like "The Game" or Clown's and Nurse's maps.


I want to note that I love the game and I understand that it is not an easy task to make everybody satisfied or to fix bugs and make big changes in short notice. I respect and trust the Devs of the game and hope that they also care about our opinion.