The Game Map
It is now the most terribly designed map in the game.
If we assume the hit validation issue is simply a bug and look at the map rework on its own, there is no justification for its current design. While it was previously killer-sided, it has swung so far the other way to be unplayable.
Who thought that placing 20+ pallets on one map was a good idea?
Who decided that just throwing pallets at the map instead of adding new vault spots was a good idea?
Who decided to add a pallet that completely cuts the map in half?
Because that person should never be allowed to design a map for this game again.
Comments
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Don't take this the wrong way guys but i swear to god it seems like a extremely survivor biased person designed this map
Almost every pallet is safe and there is now MORE god pallets then before and there are pallets that can spawn like 6 meters from each other.
In terms of looks and the changes to the top floor it's pretty good but the balance is so damn bad.
Post edited by Rizzo on1 -
I don't care about more pallets. But why god pallets??? And why is there 7+ of them??
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Right? It's like they wanted to create the most frustrating map in the game on purpose.
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Funny enough I don't like the map because of how many dead ends there are playing as a survivor. Had a pallet lead to a side with a dead end granted the door probably opens if a generator is finished but still.
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The map has too many safe pallets, and sometimes players can get stuck in dead zones, so it can get pretty tedious.
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