Trapper Addon Pass Idea (feedback would be nice)
Trapper will start with 2 Bear Traps and will now be able to pick up and carry up to 3 of his traps by default
Trapper Sack: Will spawn 1 more extra Bear Trap in the world
Strong Coil Spring: Will now reveal the survivor who disarmed the Bear Trap for 2 seconds, Original Disarm Effect remains
Trapper Bag: Will spawn 1 extra Bear Trap in the world and allow him to carry 1 more Bear Trap
Serrated Jaws: Will now cause the survivor to suffer from the Hemorrhage and Mangled status effect until healed
Logwood Dye: Will now Considerably darken all Bear Traps
4-Coil Spring Kit: Will now reveal the survivor who disarmed the Bear Trap for 3 seconds, Original Disarm Effect remains
Tar Bottle: Will now Tremendously darken all Bear Traps
Secondary Coil: Will now reveal the survivor who disarmed the Bear Trap for 4 seconds, Original Disarm Effect remains
Rusted Jaws: Will now cause the survivor to suffer from the Broken Status effect for 90 seconds
Stitched Bag: Start with 1 extra Bear Trap and allow him to carry 2 more Bear Traps
Oily Coil: Will now reveal the survivor who disarmed the Bear Trap for 5 seconds, Original Disarm Effect remains
Iridescent Stone: When A survivor is caught in a Bear Trap they cannot start Escaping or be Rescued for 5 seconds, 2nd Effect still Remains (Too OP or too Weak?)
Bloody Coil: Removed increased Bear Trap disarm time, Already injured survivors will suffer from Deep Wounds