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What was even wrong with the old animations/UI?

Seriously, Why change something that didn’t need changing? Never heard anyone ever complain about them.

Honestly this whole patch has been a total mess, from broken hit boxes to poor design, it’s been real disappointment.

Comments

  • ChurchofPig
    ChurchofPig Member Posts: 2,771

    Because they thought that it would make the game better and wanted things to look "More realistic." If I'm in a freaking life or death situation I'm not going to walk around like I own the place or run like I'm trying to get a little exercise in a really weird way for both (and I'm only talking healthy running). Everything is wrong and super unnatural about the injured and dying states.

  • MyersIsPantless
    MyersIsPantless Member Posts: 104

    like the standing anim is horrible and looks bad, the injured state looks like normal walking, the dying state is zoomed in for survivors and the turning movement speed is even slower then before. I’d like to spin around 🙄

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Also, why is realistic a good thing? Not that these are; but why do people get stuck on the idea of realism for a game? Aren’t these a fantasy, an idea? Isn’t that where we want to get away from realism? Not saying realism can’t be interesting, but this game is so far from it; why try to make it more like reality?

  • Kellie
    Kellie Member Posts: 1,328

    They tried to aim for "realism" even though the game's lore itself is unrealistic.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    They weren't new.

    BHVR's trying to give the entire game a facelift, with visual map reworks, model reworks, and now UI and animation reworks.

  • Terra92
    Terra92 Member Posts: 583

    HUD specifically, skillchecks were always funky. They felt like 20fps every time I had one. Now they feel smooth as butter.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Then they should really make sure the facelift actually makes things look better. The new maps graphics fidelity is better then the old, but for the most part atmospherically they are not as well done. The only one I like better after the updates is Lery's.

  • Freki
    Freki Member Posts: 1,903

    my take on the animations, well there is a group of game players that want more realistic animations for characters to run, walk etc. however lets look at things from a critical stand point shall we, instead of an emotional one?

    User Interface/Heads Up Display: This is supposed to allow the user no matter if they are in a fighter jet or on a computer to access the information. lets look at a car: usually all the instrumentation (HUD) is just below your normal eyesight level that does not require you to look too far in one direction and you can at a glance get major information of the status of you car at that moment. This is how the old UI/HUD was. now it's all over the place, this was a BAD change unless you have a SMALL screen say 7 to 10 inches diagonal (ie the switch?) Now on that screen the UI/HUD would not be hard to take in at a glance without much work. HOW EVER the majority of the gamers are using 20-23 inch diagonal on up to 80 inches! This puts the UI/HUD at awkward places with the change. This indicates a bad change.

    Character animation:

    1) characters standing up 100% as if a stick was shoved up their spine, This would be great but if realism was wanted, in any combat/fight situation you do not stand straight up unless you are trained to fight from that position. you would slightly crouch to lower your profile in general.

    2) over all the animation change isn't bad, but pushes it from the unrealistic with a slightly realistic feel to a completely unrealistic expectation. Sure they might start out walking tall, but once they realize that they are in a fight for their life they would start crouching slightly instead of walking tall.

    3) Crawling animation this is probably one of the best parts of this change and does make them look less "powerful" than before where they all seemed to be combat trained when they were on the ground.

    Now lets look at the skill check, it is smoother, and better I think there is no problems here and this change should stay.


    My over all impression here is that they want to make it look nice for us but unlike most companies they are making the decision for us, they decided to force the changes and hoped that we'd just accept them and move on and it's biting them in the butt now. They need to work with the community since it is no longer 2010's or earlier in game design where the public just accepted things easily, now they have an idea of what they want. My recomendations:

    1) do not have the PTB up for 1 week or less, make the time to have it up for multiple weeks

    2) give incentives to bring people to the PTB.

    3) listen to the feedback and ask questions of how things could be done differently.

    4) stop forcing major changes and delay DLC when they are not ready (TWINS) pushing buggy updates you know are buggy is sloppy work. The Bean counters have to realize this is a bad thing, money does not = respect. Pushing buggy updates out shows a disrespect for the customer/user base and many will balk and stop paying for things. I haven't bought anything since the twins came out what so ever!

  • stikyard
    stikyard Member Posts: 526

    "realism" like getting hit from 5m away while the killer is facing the wrong direction...

  • Freki
    Freki Member Posts: 1,903

    that is not an intended aspect of play. and is more of a desynchronous event right now and they are working on it. I was speaking directly to the changes not what has been introduced where they need to fix that aspect.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,117

    I actually really love the survivors portraits besides players names. What ever happens I hope they keep that. The rest can go.