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News | 4.5.0: Next Steps
Following the 4.5.0 update, we have been closely monitoring feedback on a few different key changes. Already we have begun making changes, and we would like to address as many as we can in one go.
HUD Update
Above is a work in progress preview of the changes we’ll be making to the HUD for the 4.5.2 update. Please note that this image is not final and could be subject to further tweaks and polish.
To summarize some of the most notable changes, we have:
- Moved the Survivor statuses from the top left to the lower left
- Lowered the hook counter
- Moved the generator counter/objective to the lower left
- Removed text from objectives
- Added a separate scaling option for skill checks
- Increased the size of bleedout and hook progress bars
We hope this addresses some of the concerns over the HUD being too spread out, as well as skill checks being difficult to see on lower scaling settings. The changes listed above are planned to appear in the 4.5.2 update. We are also working on more changes to the HUD which will appear in later updates, such as:
- Changing status effects to avoid red-on-red
- Increasing the visibility of Killer powers (e.g. Reverse Bear Trap timers, Doctor’s Madness, etc.)
- Increasing the visibility of text on high resolutions
Survivor Locomotion
We are also reviewing feedback for the new Survivor animations. While the movement itself hasn’t changed, new animations and transitions can make your character feel different to control. We want this transition to be as smooth as possible, so we are looking into the following:
- Removing camera position changes
- Fixing some animation bugs
- Reviewing turning animation to better reflect the old animations
We are tentatively planning to address some of these issues starting alongside the next Chapter. Please note that this is by no means a comprehensive list and we are still actively discussing feedback, including possible causes for motion sickness.
Hit Registration
Many of you have reported strange hits after the 4.5.0 update. You’re not alone, this is a high priority issue, and our team has identified a potential cause. We are aiming to have the fix ready for the 4.5.2 update.
We have also investigated an issue which would cause Killers to be teleported to the wrong side of the pallet. This issue will be fixed in the 4.5.2 update as well.
Miscellaneous
Finally, there are a few frequently reported issues that we’d like to cover before we sign off:
- Losing pips in custom games: Fixed in 4.5.1
- Missing collision on a structure in the Asylum map: Fixed in 4.5.1
- Impassable areas in some maps: Fixed in 4.5.1
- Losing pips even though you appear to have safety pipped: Fixed in 4.5.2 (this was a visual bug where the game would incorrectly show you a higher quality emblem that you actually earned)
- Misleading collision on rubble piles surrounding the Asylum: Fixed in 4.5.2
Once again, please keep in mind that this is not an exhaustive list. We will include a full list of bug fixes alongside the respective updates.
We’d like to thank everyone who took the time to give constructive feedback and report issues from the 4.5.0 update. Please keep them coming!
The Dead by Daylight Team