how would you change the deathslinger to make him more enjoyable to play against?
i think that he needs a slower ads time similar to the huntress.
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I'm not too sure if I'm being honest here. The problem with Deathslinger is that his extremely powerful chase mechanics are all he has. He doesn't have any natural information gathering or map mobility, so if he gets his chase nerfed he'll likely end up in the trash tier. If people want him to be more fun to play against he'll need a full on rework otherwise he'll get crippled.
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Increase the ADS time, make ADS more comfortable to use, increase his base TR to 28m, decrease his reload time, increase is ADS movement speed.
He can shoot more, and more comfortably, but quickscoping is no longer a thing so survivors know when to gain distance and when to juke.
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It is simple: I would not change anything. In my opinion, Deathslinger is fine.
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I honestly think slinger's power in general is just too unbalanced. As a survivor your main defense against a killer is pallets and windows. If a killer's power negates loops and windows it is too overbearing, you're leaving survivors with no forms of defense or counter play at all. At least he can't counter god pallets like Pyramid Head and Nurse can.
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A bootleg Huntress made for noobs with a significantly higher skill floor and much more devestating chase potential? Sure, I guess.
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punish ads spam by either making it have a wind up time similar to huntress or something like he can quickly ads only 2-3 times in a row and then it goes on cool down, bigger TR, make him faster
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Pls no.
The MAIN problem DbD has design wise is the way they keep making the quality of life of the killer the worst possible, making the control feel extremely janky and clunky is an attempt to "balance" them.
Deathslinger is fine and don't need to be kneecapted for no reason.
People always forget for some reason a crutial difference between him and huntress, one that make him way worst than just "insta quickscope huntress" : you don do any damage by just landing a shot, you need to reel the survivor in (wich can go badly in lot of ways, and then land a M1, it's way slower and dont have all all the pressure the huntress have over pallets (and even his window pressure is iffy at best if the shot isn't from a 90degree cone infront of the window.
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People complaining about Deathslinger's quick scoping ability are picking the wrong thing to get upset about.
Not only does it require skill to pull off, but it doesn't apply immediate damage and his chain can be broken. And while on the survivor side it may seem like it's impossible to break his chain, Deathslinger's are already factor obstacles before they shoot. The other thing was if it was easy to break his chain after every shot then he would be garbage and no one would play him.
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His main counter is stealth much like other killers with a strong chase potential.
If you love stealth you'll love facing Deathslinger.
If you love looping you'll hate facing Deathslinger.
Vice Versa for the Doctor.
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Indeed. The quickscope is one of thos things that look easy when you are on the receiving end, but is actually pretty hard to pull off when you are the one doing the shooting.
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Deathslinger is 100% more fun to play against than a huntress who throws trucks at you and hits you 2 meter behind a wall.
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I don't think he should be touched but I'll give it a go anyway on reworking his power.
For this rework to work he has to be made a 115% killer and move his terror radius up to 32m
BIRD SHOT/BUCK SHOT (Chapelle joke)
As a bounty hunter you've always known that a target could be slippery to catch thats why you come prepared with more than just a normal harpoon. You just hope you brought enough rounds
The deathslinger comes equipped with 2 ammo types that he can switch between by reloading. Old rusty and tracer darts. Deathslinger however is not made of bullets, he can only bring so many rounds of ammo before he has to wait for the Entity to gift him more
Max range of shots is 18 meters
OLD RUSTY: a normal harpoon shot that allows you to injure a victim. This harpoon however is old and not quite sturdy enough to incapacitate anyone anymore. If you shoot an already injured survivor they gain the mangled status effect instead of going into the dying state.
Limit of 1 bullet (purple add on allows for a max of 2)
Cooldown of 30 seconds (add ons can bring this down some but no more than a max of 8 seconds taken off with a purple and a green combined)
TRACKING DART: This little guy has brought you in many slippery targets. When a survivor is shot with a tracking dart they take no damage, they instead will have their aura revealed every 45 seconds till they take damage (add ons can bring this down to every 30 seconds). Once a survivor has had the dart removed from damage they become immune to tracing darts for 90 seconds. When a traced survivor has their dart removed the deathslinger gets his spent tracer back
Limit of 2 bullets (green add on can turn this into 4)
Cooldown of 60 seconds if you miss a tracer round
There thats my rework. It solves his ammunition issue where he has to be accurate or else he resorts to m1. He can't spam damaging range attacks. Instead he's given utility to track survivors. Hes allowed more map pressure since he's bumped up to 115% and he's no longer a 1v1 God but instead has the ability to juggle multiple survivors like a legion or a wraith.
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Don't change quickscope then. Change the cancel ads time. The free zoning because he can spam ads is what's most unfun about him.
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Increase the cd of consecutive ADS.
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I feel like I'm the only one that kinda enjoys playing against him
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That is also not a bad idea at all.
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I don't mind playing as or against him honestly. I have no issues with him the way he is now.
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Remove the fact that breaking the chain gives the survivor the deep wounds status effect; as if you get shot the outcome is the same whether or not you actually get physically hit by the deathslinger. Which doesn’t make much sense to me since it is the game saying: “Ha You got shot! Well, if you somehow manage to escape the chain it does matter since you’ll still need to mend and will be injured :). Also if you get hit, you still need to mend and will be injured anyways ;).”
Like doomed if you do, doomed if you don’t.
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Okay, and what are you going to give him in return? You can't take something away from a relatively balanced character and not give them something equally strong back in return.
He's not over powered, he's considered fairly strong to somewhat weak depending on the map, gen layout, etc...and mostly in a good place statistically.
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Increase his terror radius to 32 meters, then make it so his terror radius can't be lower than his effective range. The only exceptions to this would be if he's undetectable, or when he's using those add-ons that make his terror radius smaller when aiming.
I don't really have a problem with him spamming ads, If he's close enough to make me flinch then he's probably going to stab me anyway. My issue with Deathslinger is that I don't know I'm in danger until he's close enough to breath in my mouth. Gives me flash backs to pre-nerf prayer beads Spirit.
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Slower ADS sounds awful. Why do killers always need to feel so clunky? Theres always a massive delay between ending one animation and being able to start another. I played clown recently and noticed that even after changing a bottle theres a delay before you can then reload. After accidentally cancelling a reload theres a delay before you can reload again.
Everything just feels clunky and unresponsive and it makes killers less fun to play. You rarely get this as survivor.
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Slower ADS time, make him 115%
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Needs more gun
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probably just decrease the time that he is stunned for after the chain breaks since he still has to risk going for long range shots for a possible hit while the survivor isn’t stuck in a catch 22 if the deathslinger decides that they’d rather get stunned. That or increase the time/charges required break the chain. For either, his addons will need to be rebalanced to account for the change.
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I think having the chain realistically getting snagged on things would help a lot. We should be able to use the environment to snap it instead of it magically cutting through things like trees.
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Make it so that he has to charge up his power so he can't spam it, and increase his TR.
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Take away his gun, and his power can be groaning loudly.
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Either remove the quickscope or make it so that walking backwards while reeling doesn't remove all control from the survivor so they can snag on things.
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