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Meanest Build?

Zixology
Zixology Member Posts: 1,062

Scummy Killer mains and Toxic Survivor mains! Give me your meanest builds that get you the most salt in the post game. I'm at Rank 1 on both killer and survivor and since my opponents wanna play dirty, I will too.

Comments

  • NMCKE
    NMCKE Member Posts: 8,243
    Zixology said:

    Scummy Killer mains and Toxic Survivor mains! Give me your meanest builds that get you the most salt in the post game. I'm at Rank 1 on both killer and survivor and since my opponents wanna play dirty, I will too.

    Iron grasp, agitation, monstrous shrine, and insidious.
  • Zixology
    Zixology Member Posts: 1,062

    @Nickenzie said:
    Zixology said:

    Scummy Killer mains and Toxic Survivor mains! Give me your meanest builds that get you the most salt in the post game. I'm at Rank 1 on both killer and survivor and since my opponents wanna play dirty, I will too.

    Iron grasp, agitation, monstrous shrine, and insidious.

    Basement Leatherface? Sounds fun!

  • HellDescent
    HellDescent Member Posts: 4,883

    insidious Leatherface, noed, agitation, territorial imperative

  • NMCKE
    NMCKE Member Posts: 8,243
    Zixology said:

    @Nickenzie said:
    Zixology said:

    Scummy Killer mains and Toxic Survivor mains! Give me your meanest builds that get you the most salt in the post game. I'm at Rank 1 on both killer and survivor and since my opponents wanna play dirty, I will too.

    Iron grasp, agitation, monstrous shrine, and insidious.

    Basement Leatherface? Sounds fun!

    Gotta farm salt! ;)
  • KingB
    KingB Member Posts: 747
    Nurse with as many blinks as possible.
  • Boss
    Boss Member Posts: 13,616
    edited October 2018
    • Character: The Hag
    • Add-on 1: Mint Rag
    • Add-on 2: Rusty Shackles
    • Perk 1: Hex: Devour Hope
    • Perk 2: Hex: Haunted Ground
    • Perk 3: Hex: Thrill of the Hunt
    • Perk 4: Make Your Choice

    Hag is the basis for this build.
    Mint Rag is to make sure you can protect a Hex Totem from anywhere.
    Rusty Shackles is to screw with them.
    Hex: Devour Hope is the main goal, you'll want Tokens ASAP. Protect it with a Phantasm Trap.
    Hex: Haunted Ground is to reduce the blow if they somehow successfully cleanse one, meaning that, in this build, them cleansing a Hex Totem will now have a 50% chance of it not being an important Hex Perk. Plus you can now 1-hit anyone for 60 seconds. Protect them with Phantasm Traps.
    Hex: Thrill of the Hunt is to gain notifications, so you can Mint Rag right to them. Protect it with a Phantasm Trap.
    Make Your Choice is to always have someone on the hook: Catch someone, place a Phantasm Trap nearby and teleport to it AFTER they're saved, then hit the unhooker and hook them.

    Once you got 5 Tokens, you start killing them instead of hooking them.

  • Bug_Reporter
    Bug_Reporter Member Posts: 673

    Basically any killer that shouldnt be camping combined with Insidious + Tunneling will provide great amounts of SALT.

    • Insidious Nurse
    • Insidious Hillbilly
    • Insidious Hag
  • Judgement
    Judgement Member Posts: 955
    edited October 2018
    Doctor with Calm and Order.
    Take Distressing, Unnerving Presence, Coulrophobia, and Huntress’ Lullaby.
    Having a massive terror radius makes Unnerving Presence and Coulrophobia hit at a massive range.
    Unnerving will reduce skill check zones for Snap Out Of It; Coulrophobia slows down Snap Out Of It because it counts as a healing action. Makes it insanely hard to get out of Madness 3, and difficult to do generators.
    You could switch out the add-ons for Iridescent King and High-Stimulus Electrode for massive Shock Therapy range while applying all Madness effects instead.
    Or put on the Obedience add-on with anything else to make it take even longer to Snap Out Of It and keep them Exhausted.

    Edit: Apparently Coulrophobia does NOT affect Snap Out Of It.
    So you could instead switch it for something else.
    Or just keep it so as to make healing much more difficult.
    Post edited by Judgement on
  • fcc2014
    fcc2014 Member Posts: 4,388

    for the doctor, unnerving presence, Huntress Lullaby, Distressing, nurses calling.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @Judgement said:
    Doctor with Calm and Order.
    Take Distressing, Unnerving Presence, Coulrophobia, and Huntress’ Lullaby.
    Having a massive terror radius makes Unnerving Presence and Coulrophobia hit at a massive range.
    Unnerving will reduce skill check zones for Snap Out Of It; Coulrophobia slows down Snap Out Of It because it counts as a healing action. Makes it insanely hard to get out of Madness 3, and difficult to do generators.
    You could switch out the add-ons for Iridescent King and High-Stimulus Electrode for massive Shock Therapy range while applying all Madness effects instead.
    Or put on the Obedience add-on with anything else to make it take even longer to Snap Out Of It and keep them Exhausted.

    I have to try Coulrophobia instead of Nurses.

  • Judgement
    Judgement Member Posts: 955
    fcc2014 said:

    @Judgement said:
    Doctor with Calm and Order.
    Take Distressing, Unnerving Presence, Coulrophobia, and Huntress’ Lullaby.
    Having a massive terror radius makes Unnerving Presence and Coulrophobia hit at a massive range.
    Unnerving will reduce skill check zones for Snap Out Of It; Coulrophobia slows down Snap Out Of It because it counts as a healing action. Makes it insanely hard to get out of Madness 3, and difficult to do generators.
    You could switch out the add-ons for Iridescent King and High-Stimulus Electrode for massive Shock Therapy range while applying all Madness effects instead.
    Or put on the Obedience add-on with anything else to make it take even longer to Snap Out Of It and keep them Exhausted.

    I have to try Coulrophobia instead of Nurses.

    Never understood why people put Nurse’s on the Doctor tbh.
    No point in an aura reading perk if you just make it insanely difficult to get out of Madness 3, where they’re just gonna keep screaming anyway.
  • deadwolfwalking
    deadwolfwalking Member Posts: 624

    Hillbilly with spiked boots and a muffler... Monitor and abuse, Bbq, Nurses Calling, Iron Grasp... Add a Locket offering and pray for Rotten Fields...

  • Judgement
    Judgement Member Posts: 955
    Another idea is to try some ‘Hex Roulette’.
    Haunted Grounds, Ruin, Thrill Of The Hunt, and Devour Hope or Huntress Lullaby.
    Put this on a Killer who can move fast, like Nurse or Hillbilly, and go haul ass to any totem that gets touched.
    Have fun.
  • Judgement said:
    Doctor with Calm and Order.
    Take Distressing, Unnerving Presence, Coulrophobia, and Huntress’ Lullaby.
    Having a massive terror radius makes Unnerving Presence and Coulrophobia hit at a massive range.
    Unnerving will reduce skill check zones for Snap Out Of It; Coulrophobia slows down Snap Out Of It because it counts as a healing action. Makes it insanely hard to get out of Madness 3, and difficult to do generators.
    You could switch out the add-ons for Iridescent King and High-Stimulus Electrode for massive Shock Therapy range while applying all Madness effects instead.
    Or put on the Obedience add-on with anything else to make it take even longer to Snap Out Of It and keep them Exhausted.
    Since when does Coulrophobia work on Snap Out of It?

    Also mine is putting NOED on any killer with a one hit down attack. Gets survivors all salty.
  • Judgement
    Judgement Member Posts: 955
    Judgement said:
    Doctor with Calm and Order.
    Take Distressing, Unnerving Presence, Coulrophobia, and Huntress’ Lullaby.
    Having a massive terror radius makes Unnerving Presence and Coulrophobia hit at a massive range.
    Unnerving will reduce skill check zones for Snap Out Of It; Coulrophobia slows down Snap Out Of It because it counts as a healing action. Makes it insanely hard to get out of Madness 3, and difficult to do generators.
    You could switch out the add-ons for Iridescent King and High-Stimulus Electrode for massive Shock Therapy range while applying all Madness effects instead.
    Or put on the Obedience add-on with anything else to make it take even longer to Snap Out Of It and keep them Exhausted.
    Since when does Coulrophobia work on Snap Out of It?

    Also mine is putting NOED on any killer with a one hit down attack. Gets survivors all salty.
    Snap Out Of It counts as a healing action and thus it’s affected by Coulrophobia’s -50% healing action speed penalty.
  • Judgement
    Judgement Member Posts: 955
    edited October 2018
    Judgement said:
    Judgement said:
    Doctor with Calm and Order.
    Take Distressing, Unnerving Presence, Coulrophobia, and Huntress’ Lullaby.
    Having a massive terror radius makes Unnerving Presence and Coulrophobia hit at a massive range.
    Unnerving will reduce skill check zones for Snap Out Of It; Coulrophobia slows down Snap Out Of It because it counts as a healing action. Makes it insanely hard to get out of Madness 3, and difficult to do generators.
    You could switch out the add-ons for Iridescent King and High-Stimulus Electrode for massive Shock Therapy range while applying all Madness effects instead.
    Or put on the Obedience add-on with anything else to make it take even longer to Snap Out Of It and keep them Exhausted.
    Since when does Coulrophobia work on Snap Out of It?

    Also mine is putting NOED on any killer with a one hit down attack. Gets survivors all salty.
    Snap Out Of It counts as a healing action and thus it’s affected by Coulrophobia’s -50% healing action speed penalty.
    Okay so I was wrong.
    I checked the wiki and it turns out that Coulrophobia does NOT affect Snap Out Of It.
    Ah well - Coulrophobia could be swapped out for something else then.
    Or kept to make heals more difficult.
  • iceman2kx
    iceman2kx Member Posts: 462

    Surveillance, Territorial Imperative, Monstrous Shrine, Unrelenting

    Toxic to yourself.

  • Raven24
    Raven24 Member Posts: 43

    Iridescent head+infantry belt is pretty mean ;)
    Maybe take deerstalker for slugging them..if you feel extra evil today.

  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    Pig with tampered timer and jigsaws sketch. Perks are devour hope, haunted grounds, ruin, and noed. Its amazing on them when they slowly realize their death gets closer with every box, unhook, and gen completed. Unless rng is in their favor completly denying the point of the build.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    edited October 2018
    Trapper with Bloodhound and Bloody Coil.
    That by itself will get you enough salt.

    If that isnt enough use TOTH or Haunted Grounds and trap the totems. Survs tend to think you are protecting something important then get thirsty for them.