The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Gen rushing needs to be addressed!

I'm tired of the same old excuses that people use to excuse the Gen rushing issue in the game, like use corrupt or hex totems or pop. What about the killers who are just starting the game and don't have those perks unlocked? What about the people who don't have all the dlc packs? Are they just SOL and have to deal with swfs who Gen rush them? I've seen too many baby killers just completely overwhelmed by swfs and its not their fault either.

I have a proposal that might help alleviate the issue to a degree without swaying the tables too much in the killers favor. Killers rarely have enough time to stop and kick a generator in the midst of multiple chases happening around them without serious reprocussions, while survivors can just "tap" the gen without having to commit to it in order to prevent regression (again, this is without considering teachable perks). What if kicking a generator automatically regress the generator by 5 - 10 percent base without the use or perks and a survivor has to work on a generator at least 3 - 5 seconds before the regression will stop? This will make kicking generators more useful to killers and give survivors a chance to break chase to heal more often