Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Dead Hard from a skilled killers POV
There's no problem with DH I've never lost a game because someone used DH. I just can't believe how many people are salty about DH. Especially with the desync issues where I can literally hit a survivor around a corner. Learn how to chase, learn how to force a survivor out of position, and just get better at the game.
I'm saying it now if you have a problem with DH as a killer then you just aren't good at killer and you should probably spend less time complaining and more time working on improving. In my eyes killers who complain about DH are the equivalent of a salty face camper that loses every game. Get Good.
Also yeah I do play survivor about 40% and killer about 60% and no I don't use DH I used balanced landing as balanced gets me out of situations more frequently than DH ever did. So call this bait call me a survivor main do what you please. The fact remains that if you have issues with DH as a killer you gotta get better at the game.
Comments
-
"I'm saying it now if you have a problem with DH as a killer then you just aren't good at killer"
It's one of the most used perks in the game, is consistently regarded as one of the most powerful perks in the entire game, there's plenty of evidence that a 1st chase dead hard can drastically affect the entire trial, and the perk itself can grant free endgame escapes but ok sure it's really not that good just a mediocre perk that only bad killers complain about.
Get off your high horse. I don't even believe you, anyone that brings up desync issues in relation to DH is full of crap because this is something temporary which will be fixed very shortly and has only been in the game a few weeks. It's not going to be there for much longer.
53 -
This is how your post reads like
62 -
I stole this from google
24 -
I'm sorry but if a single chase affects your entire game maybe just don't chase that person? I feel like a lot of people who play killer and complain about long chases are the ones who don't know when to drop it and go check on gens, and then complain about genrush.
Dead Hard is fine.
6 -
The problem isn't Dead Hard, it's map design. If you play on a map with a generous number of safe pallets, DH is going to be a pain.
11 -
Spoken like a true survivor.... Killers don’t know they are hitting a survivor from far away, nor can they plan for it. To a killer, a survivor looks like they are right in front of him. So quit posing as a survivor in killers clothing. If you wanna argue about DH just do it without the posing.
8 -
I think the issue is:
- as the killer, you make your 50/50 choice of going to the far left gen or the far right gen
- you find a survivor, you chase them for a bit, maybe they drop a pallet or two, you get a hit, it's taken 20 seconds
- you chase them for another 10 seconds, it's getting a bit too long now
- they dead hard your hit, and reach a new jungle gym/pallet/structure which they could easily use to waste another 5-10 seconds, at least
Here you could end the chase, but at this point it feels like you've wasted that time if you don't finish the down, as they will heal up, or finish their gen and you have 0 hooks from the whole encounter (you maybe got a pallet out of it, and their however many seconds to heal).
Also, elsewhere it is likely that at least one other gen is going to be completed, so it's almost too late to stop committing to this one person anyway. So to me its almost a lose/lose situation to abandon the chase.
If they had sprint burst or Lithe, you might have just abandoned the chase from the start. It feels like Dead Hard is more powerful because you don't know if they have it til it's too late.
Or maybe I'm wrong, maybe the best move here is to abandon that chase?
7 -
I'm fine with DH, but come on now who are you trying to fool?
11 -
Believe what you want buddy boy the reality is killers need to stop crying about everything survivors do. If someone dead harding on your FIRST chase causes you to lose the game, you need to check that tunnel vision. If you can't handle dead hard how the hell do you handle going against an efficient team? Let me guess more crying about it? Problem is you.
5 -
"I've never lost a game because someone used DH." Same way no survivor ever died because of NOED.
Clear bait, not like I have a problem with DH but you're clearly ranting more than making valid points.
23 -
I love how you salty fools dismiss everything as bait. I have literally zero problem with any perk in this game. I enjoy going against good teams and I enjoy going against good killers. Going against easy teams and bad killers just isn't fun. If I get killed at the end of the game cause of NOED then oh well I shouldn't have got hit that's my problem.
1 -
When I play as killer, it is way easier for me to keep chasing a person who just used sprint burst because I know they wont have anything else.
IMO Lithe can be way stronger than Dead Hard, the only issue with it is that you get hit when vaulting things anyway so the speed you get from the hit kinda erases lithe.
And again, it comes down to SWF or solo. In SWF, you'd tell your buddies you need to be healed and go to one of them, in solo, you either waste your time finding a team mate or you use self care, and well.... that is like 30+ seconds of someone being useless.
Every time I start a chase with a survivor, I just get in my head that they might have dead hard, even without knowing, so if I know they cant get to a safe zone, i try to bait it, if they are near a safe zone I usually just swing. If they don't have it, great, if they do, I just try to keep in mind if the place they're at is good enough or not.
Strong loop and I have no perks to help me like bamboozle, enduring etc? Where they good in the chase so far or just camped pallets? Depending on what I saw from the chase so far and how much time I was on it, if any gen was done or not, I make the decision to continue chasing them or not.
A lot of gens are also on those stronger loops, so if the chase keeps going, I'll pass gens, and can see if there's anyone on there and how much progress they have.
2 -
Maybe learn to speak less out of emotion and more out of reason if you want to be taken seriously ? You're overally aggressive for no reason and you expect others to take you seriously, please.
14 -
Oh I really don't care how people take me fact remains that if you have issues with DH you just suck and you need to get better
1 -
Same used to be said about infinites. Guess how that ended.
9 -
DH to a safe loop can delay that first hook by 30 seconds or longer or cause the killer to break chase entirely and start afresh on someone else. This is HUGE and everyone knows it, it's why old DS was so strong. That first hook is crucial to the killer and anything that delays it means you need a hell of a strong snowball later or you lose.
4 -
If Killers keep complaining about Dead Hard, I'm going to start complaining about Devour Hope. There's very good arguments for nerfing it significantly.
4 -
YAY!!!
3 -
Dead Hard For Distance annoys the heck out of me but I don't know if it really needs nerfing. Ideally I'd remove the dash forward, but have it activate endurance (and deep wound if hit) for a few seconds so it's more reliable for tanking swings but can't be used to "artificially" extend loops.
Oh, and remove dead harding through trapper traps. I think it works by removing the survivor's hitbox during the dash, kinda cheeky to get a good trap set up, lure the survivor to the trapped loop, and they just dead hard through the trap while you get your leg caught in your own trap.
2 -
So where is that "skilled killer" again ?
5 -
And as a killer main myself you seem very fluent in survivor, I've played around 3 hours of killer since new update and there is seriously no planning for desync, you can gamble for it but there's no guarantee, I think you just use Dead Hard a lot and wanna play victim by pretending to be a killer so you can feel sorry for yourself. I'll agree Dead Hard isn't that bad but it is a very powerful perk that has well earned it's place in meta for a long time, but dude you should really proofread what you write to make it look, believable. I can respect the effort though, I can at least commend you for that
5 -
I agree.
As a Rank 1 killer main I've never had a problem with Dead Hard. I even like to use it when I play survivor. Is it a really good perk? Heck yeah. Is busted OP and "press E to outplay?" ***** no.
I'm not sure why we're suddenly seeing all these nErF dEaD hArd threads. My guess is there's a lot of newer killers because of the event and the issues with survivor, and with matchmaking as goofy as it is people are struggling to compete against experienced survivors with good perks.
1 -
If Dead Hard isn't "press E to outplay" what is it then ?
You use Dead Hard when you would otherwise get hit so it is in fact nothing else but "press E to outplay".
Why even try to deny it?
6 -
I deny it.
Even if you're just 'dead harding for distance' you still have to route well and time your DH well or you'll still get hit. You only get 0.5 seconds of I-frames. Skilled killers value precision over quick reactions. If you're missing a lot of attacks due to DH you need to work on baiting the perk out better and only attacking when you know you can get the hit.
And for people who say Dead Hard can undo a survivor's mistake I would respond that players with Dead Hard take bigger risks because of it. Without Dead Hard injured survivors would just play it safer and drop pallets faster. That just doesn't seem as exciting to me.
0 -
I think you are lying because any skilled killer player knows that dead hard is incredibly powerful.
6 -
Now that the OP has given the community the definitive counter to Dead Hard "for distance" in a completely factual and non-biased answer, we can finally end the Dead Hard Wars.
7 -
Show me gameplay of your killer against 4 good survivors running dead hard. You'll see that when they dead hard for distance to that jungle gym or killer shack, you'll change your opinion.
3 -
Some people only play against baby default skin survivors who at best Dead Hard into a wall so they think the perk is fine. I wish people HAD TO verse a tournament team once in a while so they would see what the game really looks like when survivors know what they're doing.
I can immediately upload a clip of mine versing UBK Exlelite and his team so people see why Dead Hard is just cheesy bs at its finest.
I played Pyramid Head and had a 100% accurate shot through the wall. Guess what happened. Dead Hard aka "press E to outplay/undo mistake" and off they went all the way to the next loop instead of going down.
But yeah let's ignore Dead Hard because most survivors have 100 hours in the game and use it to Dead Hard into a wall.
5 -
I can easily pip against 4 good survivors no problem. Why? because I understand routing and positioning and I know when to go for someone and when not to go for someone. If survivors do outplay me and cause me issues and make me lose well then good for them it's gonna happen sooner or later. I don't expect to win every single game on either side and when I lose I reflect upon what I did wrong and fix my mistakes and move on. I don't run to the forums in a post game rage and barghhhh nerf this nerf that I lost and I only lose because the game is unfair waaa. That's not how things work.
4 -
So... your solution is to just presume everyone has Dead Hard, so don’t chase anyone?
10 -
Truth be told, the only time I have a real problem with DH where it’s complete utter BS is when it makes the survivor invincible and makes me whiff a hit in a completely absurd circumstance, such as when they turn around and DH into me, or they’re DH into a wall.
That’s when it totally pisses me off, when my weapon is passing through them like they’re temporarily a ghost. DH shouldn’t allow stuff like this to be possible. It shouldn’t make a survivor temporarily invincible. It should only allow the survivor to avoid a hit because of the distance it creates between the survivor and striking distance.
2 -
Soooo essentially nerf because there are good players and good players aren't allowed to have perks that are considered to be good because you aren't good enough to stop them? Laughable. Oh they were on the other side of the wall so I know I 100% should have got them, yeah sure you do.
2 -
A good survivor dodged your power?
That's so unfair.
We should nerf his perks.
1 -
So I take a perfectly predicted shot through the wall but THEY are the one's playing good for pressing E.
Gotcha!
You make literally no sense whatsoever.
Also I know the shot was 100% accurate because guess what: Tournament players STREAM.
I got my POV and theirs.
4 -
I agree with you 90%
The one instance where I felt like DH needed a nerf I was in a match where I kid you not every survivor I started a chase with ran an infinite loop and then just as I thought I was about to get them to drop the pallet they would DH and reset the loop. This happened EVERY chase. Literally it was 1. Find survivor 2. Initiate chase 3. Survivor enters god loop 4. Almost get them to drop pallet 5. Survivor uses DH and resets loop 6. A gen is completed 7. Break chase so as not to waste more time and go find a different survivor 8. repeat. Tbagging and post game chat harassment from survivors ensues. But that's more of an issue with the poor map design than anything else.
0 -
Except he didn't dodge. He pressed E to undo his mistake. Big difference.
Obviously survivors will think that's fine because pressing E is really more difficult than predicting someone's movements through the wall.
6 -
Exactly man that's why I would like to see gameplay of these people who claim dead hard isn't busted. When you played pyramid and shot through a wall, you used your brain to make the shot as accurate as possible but the guy with dead hard just taps a button and it's gg ez.
5 -
Like I said on that thread, I do chase them.
Aren't killers the same ones saying survivors should all assume the killer as noed so clean totems? so how is that valid but it's weird if a killer assumes someone has dead hard?
Nowhere in my post i said to not chase them, I said to think about what you're doing and see what is worth doing or not....
0 -
I think these people don't understand videogames in general.
In most videogames when you make a good play and predict your opponent you gain success from it, it's a rewarding feeling and this is the kind of gameplay people describe as "fun". Making a prediction and correct play and outplaying your opponent just for them to hit an undo button is counteractive to all that, it's why it feels like a kick in the gut.
Imagine playing CoD and pulling off an amazing longrange headshot with a sniper rifle just for the other player to tap E and dash to the side with i-frames. Where's the rewarding feeling for making a good shot? why bother trying to make a good shot when you know they're just going to tap E and render it useless? wheres the reward for your efforts?
It's really poor game design if I'm honest.
8 -
You can easily pip against 4 good survivors running dead hard? Easily? Show me some of that gameplay please. Show me how to counter dead hard when they use it for distance
3 -
OMG, you are sooooo right. There is absolutely no problem with someone having a repeatable and uncounterable second chance that completely undoes a mistake that should have resulted in them getting downed! Anyone who thinks that the perk design, even ignoring DHfD, is unfair (giving the survivors the ability to just avoid getting hit that the killer worked for) is clearly a biased killer main and shouldn't be allowed to talk publicly!!!
Killer main, btw.
5 -
It’s hard to read that though from the very first chase. The best at that point after a successful DH to safety is to abandon the chase because no more time can be afforded to waste.
0 -
How about we take sprint burst, dh, lithe, balanced and maybe even adrenaline just completely out of the game because it allows survivors to gain some distance on a killer which is faster than them. Actually better idea let's it make it so the running speed of a survivor is walking speed and walking speed turns into base crouching speed and if you wanna crouch well then you aren't allowed to move so a killer can instantly get to you
3 -
I mean... you get less than half a second of i-frames once per chase and only when you're injured. You make it sound like survivors have an invincibility button they can push any time they want.
Have you ever tried Dark Souls? I'd bet you'd hate it. Players have a repeatable and uncounterable dodge roll move that undoes a mistake that should have resulted in them getting hit. It's terribly designed.
0 -
Pretty sure people who act like Dead Hard was a killer-skill issue are just trolls. I didn't plan to edit and upload the clip against the tournament guys but here it is anyway (names censored for obvious reasons, includes both point of views, filmed his POV with my phone so excuse the terrible quality):
How can someone look at this and say Dead Hard is fine? I predicted his movements 100% accurately and got PUNISHED for it just because he pressed E. That's not tolerable in a PVP game.
Dead Hard is literally single player design in a multiplayer game.
6 -
DaRk SoUls nO cOuNtEr pLaY nErF iT
0 -
I prefer lithe to deadhard but when playing killer it's pretty easy to bait a DH out of them
0 -
single player design in a multiplayer game is how I would describe it too. In fact the whole game at times feel like killer was designed to be an A.I, by that I mean so much on the killer side has huge and obvious counterplay but a lot of things on the survivor side have none. It's very strange design.
This video really shows the power of DH imo. If people don't like tru3 thats fine because I've seen a lot of other high profile players suffer the same fate.
1st down should have been 56 seconds in. 1 gen would have been done regardless. Killer could have then gone on to interrupt a different gen. Instead one quick DH for distance and the chase goes on, no pressure for the killer and tru3 has to abandon chase effectively leaving him over a minute into the game with nothing to show for it. The early game is so crucial for killer.
I post this video because I've experienced the same situation numerous times. You should have an early hook so you can defend gens but one DH for distance and you then either have an extended chase early game which is extremely damaging to any killer and can cost the game, or you have to abandon the chase which is pretty much the same.
Its why I keep saying a second chance perk should never activate before the 1st hook. Nobody can look at that video and say DH is fair and balance. It's just people who don't understand balance or who want to keep their crutch. People used to defend old DS, infinites and mettle of man ffs
3 -
I like to record my games then watch them back its good as I can C if it was a mistake on my half or not and sometimes it is
1 -
Ohh my bad maybe I should play go different game if I didn't want to chase people the first chase is always the most important for every 1 s you are doing anything the 3s survivors have to do something
4