The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How did old BNP work?

I didnt start playing until a few weeks after slinger was released. From my understanding, old Bnp just completely finished a gen? And if that's true, how did they think that was a good idea to begin with

Comments

  • Yeah, the older version of BNP's insta completed a generator. I guess DBD was a much different game back then, so BNP's seemed like a good idea, but I really don't know.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,913

    I don’t know how the hell people even played killer with all of these

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Because killer had their own BS to combat the survivor BS. Old Billy flick, old instasaw Billy which was literally less than a second charge time, old Nurse, Mori on first down, machine gun build, trap directly under the hook etc. But also people didn't really know how to play the game so nobody cares that much and just experienced the beautiful buggy mess that was old DbD together.

  • Terro
    Terro Member Posts: 1,171

    The answer is nobody took the game seriously and everyone sucked.

  • supersonic853
    supersonic853 Member Posts: 5,541

    According to tofu also since most of the games were region locked back then youd face the same people over and over and kinda would develop a honor code where theyd just mess around and have fun despite all the broken stuff since facing the same people over and over again basically made every match kyf.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Here's something a lot of people today don't get.

    The equivalent of Moris is not Keys. It is BNP.

    BNP used to complete a gen instantly. Done. Period. Install and gen is done! It completes the survivor objective instantly. That is why it is the direct equivalent of Moris which skip a lot of the nonsense in killing a survivor. You just kill them instantly!

    That's why this nonsense about keys getting nerfed after the mori nerf is ridiculous. BNPs got nerfed into oblivion ages ago it's only fair that Moris also get nerfed into oblivion.

  • LastShoe
    LastShoe Member Posts: 1,183

    "Played well" You mean standing near the window and just press spacebar once in a while?

  • Terro
    Terro Member Posts: 1,171
    edited February 2021

    That's not an equivalent. An equivalent of BNP for killer would be if the killer could instantly wipe a hook phase from a survivor without hooking. The equivalent of killing a survivor is escaping as a survivor.

  • TheWarNung
    TheWarNung Member Posts: 794

    Yeah, pretty much.

    It was the best we knew how to do. I remember when people first started looping pallets I thought it was the cheapest thing ever. "They're just running in circles! How is that even fair!"

    Oh, to be young again.

  • Rizer
    Rizer Member Posts: 95

    It was fair at the time because for one, there was no survive with friends... so you couldn't pre-plan it out that you'd all be using BNP's.

    You'd have to convince an entire lobby to bring in BNP's which were kind of precious at the time, not everyone went for it.

    Unless you were instant genning 4 out of 5 gens the match would be exponentially more difficult. This pissed the killers off immensely and would result in a nerd rage the likes of which you've never seen... People showed the killers true potential when they were mad... you don't stand a chance against an angry killer main.

    Trapper was pretty OP at the time as well, damn near broken really.

    Once you trapped someone, you could place a trap directly under their hook so any rescue would be in 2 stages... disarm the trap then rescue... both actions alerting the killer to the location... so basically a pre-alert.

    Not to mention if someone did get lucky enough to self unhook, they'd be caught in a trap immediately.

    Also, Mori's were no hooks... so you basically hit a survivor twice and took them out of the game permanently.

    None of the ideas were good when this game came out because they didn't expect people to exploit them like that, but as with every group of people, there has to be that guy... same with infinites... they never thought players would loop killers infinitely through spots on the map because they figured hiding was more of a priority, the game was terrifying when it first released, now it's just a frustrating mess of bugs / meta garbage... no one fears the killer any more, they fear the map layout / bad mechanics.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It wasn't quite instant. You would get a series of skill checks until you missed them of the gen was complete. I don't remember exactly how long they took to complete but it was ridiculously fast.

    As for why they thought it was a good idea. I have no idea. My best guess is they wanted ultra rare addons to be really powerful. Which is fair enough. They just don't think through how powerful they would be.

  • kumnut_
    kumnut_ Member Posts: 10

    i miss 2016

  • KiwiCoattails
    KiwiCoattails Member Posts: 566

    I remember back then I was strictly a Myers main, which obviously meant I had virtually no map pressure until I started stalking. I went against a 4-man all using BNP and I lost 4 generators before I even found a survivor.

    Those were good times. <3

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,705

    In the very beginning, it WAS instant. In version 1.5.3, it was changed to the skillcheck version you described.

    (Admittedly, I did find this on the DbD wiki)

  • PureHostility
    PureHostility Member Posts: 708


    No, it was instant.

    People literally just grabbed 4 of BNPs ran up to 4 different gens instantly repaired whole gens.

    Its been like thag for around a year since release.


    Skill check version came up later and it wasn't as powerful either, but still strong af.

    Current BNP is laughable, but it should be like that from the start.

  • Alionis
    Alionis Member Posts: 1,025
    edited February 2021

    The first part of your post isn't quite accurate, since SWF was added pretty quickly to the game with patch 1.0.3 (July 11, 2016) and the BNP-nerf didn't happen until patch 1.5.3 (July 4, 2017). That's almost a year in which people could queue up with their SWF friends and use all the BNPs they wanted. Lobby-dodging sets of 3-4 toolboxes was fairly common due to that.

    And even then, old BNP basically still existed if you could hit all 10 skill checks in the white zone (which was much larger than the usual one great skill checks have), it would only take you 20 seconds to 100% a gen, which is still 4x faster than solo-repair. Considering that the average killer usually takes more than 20 seconds to find the first survivor (unless they get lucky with spawns) and since survivors often spawn within a few meters of a gen, that would still allow for up to 4 completed gens before the killer could even chase the first survivor.

  • GhostMaceNotCrusty
    GhostMaceNotCrusty Member Posts: 716

    Thx everyone

  • Mr_K
    Mr_K Member Posts: 9,220

    I've had survivors pop a 0% gen mid chase with BNPs before. Only took a second.