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Survivor, Generator, and Killer spawn locations

So one of the biggest struggles for killer is early game and how bad it feels for multiple generators to pop while/before your first chase; so to try and alleviate that problem, why don’t we change where everything spawns.

Namely removing the possibility for survivors to spawn within at least 15-20 meters of any given generator or vise versa. Or, more interestingly, limit the possible locations a survivor could spawn.

For example, let’s say there are 3-5 possible locations that a survivor/killer can spawn: In front of either of the exit gate, the killer shack (assuming it has one), the main building (assuming it has one), or the middle of the map (in “The Game” it would be always on the bottom floor). This would mean that the killer will always know where the survivors could have spawned and will initiate the first chase way faster as a result.

Additionally, if combined with the previous idea but altered slightly so that generators spawn in relation to where survivors spawn, then survivors will also never spawn next a generator and must spend time looking for a generator and going to it. Thus, giving the killer more time to start and end the chase, while not affecting the time the survivor will send on the generator.

TLDR: Change how survivors, generators, and the killer spawn so that the killer will have more time in the early game without making generators take long to repair.

Comments

  • Predated
    Predated Member Posts: 2,976

    There are limited locations survivors can spawn, the only rule that must apply is that survivors spawn at least 32 meters away from the killer(it used to be outside the TR, but, you know, Myers and Insidious are a thing). In fact, you can predict where most survivors spawn as they tend to spawn close to the gens furthest away from you.

    Gens spawn at least at a distance of 16 meters away from each other, its pretty much impossible on most maps to have survivors spawn 15 meters away from a gen without being within 15 meters of another gen.

    Spawns have no real impact on how much time killers have. What does need altering, is gen regression. Current genregression is about 0.25 charges per second, where a survivor progresses a generator at 1 charge per second. Meaning that it takes roughly 4x as long for a generator to regress compared to a solo survivor pushing it. Let alone that survivors can tap a generator in less than 1 second, to negate an action that takes a killer 2 seconds to do.

    So essentially: Genregression needs to be buffed to 0.33 charges per second and gen kicking needs a vanilla 5% regression, meaning that gentapping can be punished. That's it. That's all killers need. Slightly faster vanilla gen regression, and a flat regression on kicking generators.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Imo survivors should always spawn in groups of two while killers spawn closer to one group