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Japanese Tournament may have the right idea about SWF balance

Since we all know SWF isn't going anywhere and you can't do anything about comms, period, I think the developers can use one of the ideas from the Japanese tournament to fix the SWF problem.

SWF Rule: When in SWF, no duplicate perks are allowed. Or maybe only 2 of each perk.

Something to that effect. Player loadout of excess perks will b e disabled and they have their 1 minute to fix that. I mean they were probably queuing before getting into lobby so they had time to do that earlier. And come on they're SWF they are friends they can discuss beforehand who gets what perk.

The big problem killers face with SWF -- is getting hit by 4 DS in one match. When coordinated an SWF can really abuse a lot of perks to make life hell for a killer. The perk limitation on the SWF loadout should go a long way in alleviating problems with SWF matches.

Solo players in a mixed team will not be penalized, but anyone in the SWF party should not be able to have duplicate perks.

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