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Add-On guide for Killers***

This is a guide that I found on Reddit. Credit goes to u/jesterret https://www.reddit.com/r/deadbydaylight/comments/7hdqzp/killer_guide_to_slightly_moderately_considerably/

Bear Traps (Trapper)

Trapper Gloves
Slightly decreases the setting time of Bear Traps.
ActionSpeed -> 0.25 (25%)

Strong Coil Spring
Slightly increases the difficulty to escape from Bear Traps.
EscapeTrapProbability -> -0.025 (2.5%)
Slightly increases the rescue time of Bear Traps.
ActionSpeed -> -0.12 (-12%)
Slightly increases the setting time of Bear Traps.
ActionSpeed -> -0.25 (-25%)

Wax Brick
Moderately decreases the Bear Trap's sabotage Skill Check success zone.
SkillCheckDifficulty -> 0.3 (30%)

Trap Setters
Moderately decreases the setting time of Bear Traps.
ActionSpeed -> 0.30 (30%)

Secondary Coil
Moderately increases the Bear Trap's sabotage time.
ActionSpeed -> -0.17 (-17%)

Logwood Dye
Moderately darkens the trap.
BearTrapTint: { Color [A=255, R=124, G=124, B=124] }

4-Coil Spring Kit
Moderately increases the difficulty to escape of the Bear Traps.
ActionSpeed -> -0.05 (-5%)
Moderately increases the rescue time of the Bear Traps.
ActionSpeed -> -0.16 (-16%)
Slightly increases the setting time of the Bear Traps.
ActionSpeed -> -0.25 (-25%)

Tar Bottle
Considerably darkens the trap.
BearTrapTint: { Color [A=255, R=36, G=36, B=36] }

Setting Tools
Considerably decreases the setting time of Bear Traps.
ActionSpeed -> 0.35 (35%)

Rusted Jaws
Moderately increases the healing time of Survivors injured by the Bear Trap.
No Value, just BearTrapsInflictHealingPenalty modifier
Slightly decreases the Bear Trap's sabotage time.
ActionSpeed -> 0.12 (12%)

Oily Coil
Moderately increases the Bear Trap's sabotage time.
ActionSpeed -> -0.17 (-17%)
Slightly decreases the Bear Trap's sabotage Skill Check success zone.
SkillCheckDifficulty -> 0.2 (20%)

Fastening Tools
Moderately increases the sabotage time of Bear Traps.
ActionSpeed -> -0.17 (-17%)
Moderately increases the Bear Trap's disable time.
ActionSpeed -> -0.15 (-15%)
Slightly increases the setting time of Bear Traps.
ActionSpeed -> -0.25 (-25%)
Slightly decreases the Bear Trap's sabotage Skill Check success zone.
SkillCheckDifficulty -> 0.2 (20%)

Bloody Coil
Tremendously increases the Bear Trap's sabotage time
ActionSpeed -> -0.25 (-25%)
Slightly increases the setting time of Bear Traps.
ActionSpeed -> -0.25 (-25%)
Moderately decreases the Bear Trap's sabotage Skill Check success zone
SkillCheckDifficulty -> 0.3 (30%)

Wailing Bell (Wraith)

Bone Clapper
Slightly reduces the range at which the Bell can be heard.
InvisibilityBellSoundRange -> -0.2 (-20%)

"Swift Hunt" - Soot
Slightly reduces the Bell's reappearance time.
ActionSpeed -> 0.25 (25%)

"Blink" - Soot
Slightly reduces the Bell's disappearance time.
ActionSpeed -> 0.25 (25%)

"Blind Warrior" - Soot
Slightly increases Lightburn resistance.
InvisibilityBurnoutSusceptability -> -0.2 (-20%)

Coxcombed Clapper
Moderately reduces the range at which the Bell can be heard.
InvisibilityBellSoundRange -> -0.3 (30%)

"Windstorm" - Soot
Grants a boost to movement speed for 0.5 second after reappearing.
Effect refers to it as sprint, so I'd assume it's 150%

"Swift Hunt" - Mud
Moderately reduces the Bell's reappearance time.
ActionSpeed -> 0.3 (30%)

"Blink" - Mud
Moderately reduces the Bell's disappearance time.
ActionSpeed -> 0.3 (30%)

"Blind Warrior" - Mud
Moderately increases Lightburn resistance.
InvisibilityBurnoutSusceptability -> -0.3 (-30%)

"Windstorm" - Mud
Grants a boost to movement speed for 1 second after reappearing.
Effect refers to it as sprint, so I'd assume it's 150%

"Swift Hunt" - White
Considerably reduces the Bell's reappearance time.
ActionSpeed -> 0.35 (35%)

"Blind Warrior" - White
Considerably increases Lightburn resistance.
InvisibilityBurnoutSusceptability -> -0.4 (-40%)

"Windstorm" - Blood
Grants a boost to movement speed for 1.5 seconds after reappearing.
Effect refers to it as sprint, so I'd assume it's 150%

"Blind Warrior" - Blood
Tremendously increases Lightburn resistance.
InvisibilityBurnoutSusceptability -> -0.5 (-50%)

"Blind Warrior" - Spirit
Grants immunity to Lightburn.
InvisibilityBurnoutSusceptability -> -1 (-100%)

Chainsaw (Hillbilly)

Vegetable Oil
Slightly decrease the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.14 (-14%)

Spark Plug
Slightly decreases the Chainsaw's charge time.
ActionSpeed -> 0.12 (12%)

Chainsaw File
Slightly reduces the noise made by the Chainsaw.
ChainsawSoundRange -> -0.3 (-30%)

Spiked Boots
Moderately increases steering while using the Chainsaw.
ChainsawChargeYawSpeed -> 0.28 (28%)

Shop Lubricant
Moderately decreases the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.18 (-18%)

Primer Bulb
Moderately decreases the Chainsaw's charge time.
ActionSpeed -> 0.18 (18%)

Long Guide Bar
Slightly increases the reach of the Chainsaw attack.
No Value, just status that it's increased

Homemade Muffler
Moderately reduces the noise made by the Chainsaw.
ChainsawSoundRange -> -0.35 (-35%)

Grisly Chains
Moderately decreases the repair speed of survivors injured by the Chainsaw.
Mangled Effect -> 90 (seconds?)
ActionSpeed-> -0.09 (-9%)

Depth Gauge Rake
Moderately reduces the time penalty when bumping into objects.
ChainsawCooldownObstruction -> -0.2 (-20%)

Death Engravings
Slightly increases the Chainsaw's movement speed.
IncreaseAllMovementSpeed -> 0.15 (15%, faster chainsaw sprint)
Slightly increases charge time.
ActionSpeed -> -0.12 (-12%)

The Thompson's Mix
Considerably decreases the Chainsaw's cooldown.
ChainsawCooldownObstruction -> -0.2 (-20%)
Slightly decreases the Chainsaw's charge time.
ActionSpeed -> 0.12 (12%)

Rusted Chains
Considerably increases the healing time of survivors injured by the Chainsaw.
Mangled Effect -> 120 (seconds)
Heal Debuff -> -0.25 (-25%)

Light Chassis
Slightly reduces the reach of the Chainsaw attack.
Missing
Considerably reduces the time penalty when bumping into objects.
ChainsawCooldownObstruction -> -0.28 (-28%)

Doom Engravings
Moderately increases the Chainsaw's movement speed.
IncreaseAllMovementSpeed -> 0.2 (20%, faster chainsaw sprint)
Slightly increases charge time.
ActionSpeed -> -0.12 (-12%)

Carburetor Tuning Guide
Moderately decreases the Chainsaw's charge time.
ActionSpeed -> 0.18 (18%)
Slightly decreases the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.14 (-14%)
Slightly reduces the time penalty when bumping into objects.
ChainsawCooldownSuccess -> -0.12 (-12%)
Slightly reduces the noise made by the Chainsaw.
ChainsawSoundRange -> -0.3 (30%)

Thompson's Moonshine
Tremendously increases steering while using the Chainsaw.
ChainsawChargeYawSpeed -> 0.44 (44%)
Considerably increases the time penalty when bumping into objects.
ChainsawCooldownObstruction -> -0.28 (-28%)

Begrimed Chains
Slightly decreases the repair speed on survivors injured by the Chainsaw until healed.
ActionSpeed -> -0.09 (-9%)
Considerably increases the healing time of survivors injured by the Chainsaw.
HP Increase: 0.5
Mangled Effect -> 120 (seconds)
Hemorrhage Effect -> until healed

Spencer's Last Breath (Nurse)

Wooden Horse
Slightly decreases the accuracy of the Blink.
NurseBlinkAccuracy -> 0.15 (15%)
Slightly increases the maximum range of the Blink.
NurseBlinkRangeMultiplicative -> 0.1 (10%)

White Nit Comb
Slightly increases the Blink movement speed.
NurseReappearanceTimeMultiplicative -> -0.09 (9%)

Torn Bookmark
Slightly decreases the maximum range of the Blink.
NurseBlinkRangeMultiplicative -> -0.1 (-10%)
Slightly reduces the chain Blink window.
NurseChainBlinkStateDuration -> -0.08 (-8%)

Metal Spoon
Slightly increases the charge speed of the Blink.
ActionSpeed -> 0.08 (8%)

Matchbox
Slightly increases the chain Blink window.
NurseChainBlinkStateDuration -> 0.08 (8%)

Bad Man Keepsake
Moderately increases the charge speed of the Blink.
ActionSpeed -> 0.1 (10%)

Pocket Watch
Slightly decreases the charge speed of the Blink.
NurseReappearanceTimeMultiplicative -> 0.09 (9%)
Moderately reduces the fatigue time of the Blink.
NurseCooldownStateDuration -> -0.14 (-14%)
That one's weird, since apparently it affects the blink movement speed instead of charge time

Dull Bracelet
Moderately increases the Blink movement speed.
NurseReappearanceTimeMultiplicative -> -0.12 (-12%)
Slightly decreases Blink charge speed.
ActionSpeed -> -0.08 (8%)

Dark Cincture
Slightly reduces the maximum range of the Blink.
NurseBlinkRangeMultiplicative -> -0.1 (-10%)

Catatonic Boy's Treasure
Moderately increases the maximum range of the Blink.
NurseBlinkRangeMultiplicative -> 0.15 (15%)
Moderately decreases the accuracy of the Blink.
NurseBlinkAccuracy -> 0.3 (30%)

Spasmodic Breath
Considerably increases the charge speed of the Blink.
ActionSpeed -> 0.12 (12%)
Slightly increases the fatigue time of the Blink.
NurseCooldownStateDuration -> 0.1 (10%)

Heavy Panting
Moderately increases the chain Blink window.
NurseChainBlinkStateDuration -> 0.12 (12%)
Moderately increases fatigue duration.
NurseCooldownStateDuration -> 0.14 (14%)

Ataxic Respiration
Considerably increases the maximum range of the Blink.
NurseBlinkRangeMultiplicative -> 0.2 (20%)
Considerably decreases the accuracy of the Blink.
NurseBlinkAccuracy -> 0.45 (45%)

Anxious Gasp
Considerably increases the Blink movement speed.
NurseReappearanceTimeMultiplicative -> -0.15 (-15%)
Moderately decreases Blink charge speed.
ActionSpeed -> -0.1 (-10%)

Kavanagh's Last Breath
Moderately increases the chain Blink window.
NurseChainBlinkStateDuration -> 0.12 (12%)
Slightly increases fatigue duration.
NurseCooldownStateDuration -> 0.1 (10%)

Jenner's Last Breath
Tremendously increases the Blink movement speed.
NurseReappearanceTimeMultiplicative -> -0.18 (-18%)
Moderately decreases Blink charge speed.
ActionSpeed -> -0.1 (-10%)

Campbell's Last Breath
Slightly reduces the maximum range of the Blink.
NurseBlinkRangeMultiplicative -> -0.1 (-10%)

"Bad Man's" Last Breath
Tremendously increases the charge speed of the Blink.
ActionSpeed -> 0.14 (14%)
Slightly increases the fatigue time of the Blink.
NurseCooldownStateDuration -> 0.1 (10%)

Evil Within (Shape)

So, a little word before the values here, as Shape, while stalking you accumulate "points?", you need 5 for each tier. It might be seconds actually, would need to test that it actually takes 5s of clear LoS for each tier.

Tacky Earrings
Slightly increases movement speed while stalking.
IncreaseAllMovementSpeed -> 0.1 (10%, triggers while stalking)

Boyfriend's Memo
Slightly increases the lunge of Evil Within I.
AttackLungeDurationAdditive -> 0.1 (10%)

Blond Hair
Slightly increases the duration of Evil Within III.
StalkLastTierTimeAdditive -> 10 (seconds)
Slightly increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 2.5

Reflective Fragment
StalkResidualAuraAdditive -> 2 (seconds)
It does require EW2, but unless it's defined in code, 1s stalk requirement is not a thing

Memorial Flower
Slightly increases the rate at which evil is gained when stalking a Survivor.
StalkPowerSpeed -> 0.11 (11%)

Jewelry
Moderately increases movement speed while stalking.
IncreaseAllMovementSpeed -> 0.2 (20%, triggers while stalking)

Hair Brush
Moderately increases the duration of Evil Within III.
StalkLastTierTimeAdditive -> 20 (seconds)
Slightly increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 2.5

Glass Fragment
Aura stays visible for a duration of 2 seconds.
StalkResidualAuraAdditive -> 3 (seconds, BHVR plz fix description...)
Unless it's defined in code, 1s stalk requirement is not a thing

Dead Rabbit
Moderately decreases the Terror Radius of Evil Within II.
IncreaseTerrorRadiusMultiplicative -> -0.25 (-25%, 4 in game meters)
Moderately increases the Terror Radius of Evil Within III.
IncreaseTerrorRadiusMultiplicative -> 0.25 (25%, 8 in game meters)

Mirror Shard
Aura stays visible for a duration of 5 seconds.
StalkResidualAuraAdditive -> 3 (seconds, erm, BHVR?)
Unless it's defined in code, 1s stalk requirement is not a thing

Judith's Journal
Considerably increases the rate at which evil is gained when stalking your Obsession.
StalkPointsGainedFromObsession -> 0.4 (40%)

Jewelry Box
Considerably increases movement speed while stalking.
IncreaseAllMovementSpeed -> 0.3 (30%, triggers while stalking)

J. Myers Memorial
Moderately increases the rate at which evil is gained when stalking a Survivor.
StalkPowerSpeed -> 0.25 (25%)

Hair Bow
Considerably increases the duration of Evil Within III.
StalkLastTierTimeAdditive -> 30 (seconds)
Slightly increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 2.5

Vanity Mirror
Slightly reduces movement speed.
IncreaseAllMovementSpeed -> -0.07 (-7%)

Tombstone Piece
Killing a Survivor considerably drains the power of Evil Within.
StalkerKillCost -> 10
Considerably increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 7.5

Lock of Hair
Tremendously increases the duration of Evil Within III.
StalkLastTierTimeAdditive -> 40 (seconds)
Moderately increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 5

Judith's Tombstone
Tremendously increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 10
Moderately decreases movement speed.
IncreaseAllMovementSpeed -> -0.09 (-9%)

Fragrant Tuft of Hair
Tremendously increases the amount of evil required to reach Evil Within III.
StalkLastTierRequirementAdditive -> 10

Blackened Catalyst (Hag)

Rope Necklet
Slightly reduces the setting time of Phantasm traps.
ActionSpeed -> 0.25 (25%)

Powdered Eggshell
Slightly increases the tripped Phantasm trap duration time.
ItemActiveTime -> 0.2 (20%)

Dead Fly Mud
Slightly increases the distance from where The Hag can teleport to her traps.
PowerRangeMultiplicative -> 0.25 (25%)

Bog Water
Slightly increases the effective Phantasm trap range.
ItemRange -> 0.1 (10%)

Pussy Willow Catkins
Slightly reduces the effective Phantasm trap range.
ItemRange -> -0.1 (-10%)

Half Eggshell
Moderately increases the tripped Phantasm trap duration time.
ItemActiveTime -> 0.4 (40%)
Slightly decreases the distance from where The Hag can teleport to her traps.
PowerRangeMultiplicative -> -0.25 (-25%)

Dragonfly Wings
Moderately increases the distance from where The Hag can teleport to her traps.
PowerRangeMultiplicative -> 0.5 (50%)
Slightly increases the setting time of Phantasm traps.
ActionSpeed -> -0.25 (-25%)

Cypress Necklet
Moderately reduces the setting time of Phantasm traps.
ActionSpeed -> 0.3 (30%)

Bloodied Water
Moderately increases the effective Phantasm trap range.
ItemRange -> 0.2 (20%)

Willow Wreath
Moderately reduces the effective Phantasm trap range.
ItemRange -> -0.2 (-20%)

Swamp Orchid Necklet
Considerably reduces the setting time of Phantasm traps.
ActionSpeed -> 0.35 (35%)

Dried Cicada
Considerably increases the distance from where The Hag can teleport to her traps.
PowerRangeMultiplicative -> 0.75 (75%)
Moderately increases the setting time of Phantasm traps.
ActionSpeed -> -0.3 (-30%)

Cracked Turtle Egg
Considerably increases the tripped Phantasm trap duration time.
ItemActiveTime -> 0.6 (60%)
Moderately decreases the distance from where The Hag can teleport to her traps.
PowerRangeMultiplicative -> -0.5 (-50%)

Bloodied Mud
Considerably increases the effective Phantasm trap range.
ItemRange -> 0.3 (30%)
Slightly decreases the tripped Phantasm trap duration time.
ItemActiveTime -> -0.2 (-20%)

Scarred Hand
Moderately reduces The Hag's movement speed.
IncreaseAllMovementSpeed -> -0.09 (-9%)

Disfigured Ear
Considerably decreases the tripped Phantasm trap's duration time.
ItemActiveTime -> -0.6 (-60%)

Waterlogged Shoe
Phantasm traps slow down any Survivors within the effective trap range.
IncreaseAllMovementSpeed -> -0.09 (-9%)

Carter's Spark (Doctor)
I'll add formatted descriptions for other Doctor addons when I'll make sense of them, at the moment you can view them on my github

Moldy Electrode
Slightly increases Shock Therapy charge time.
CustomPerkEffectValue1 -> -0.1 (-10%)

Polished Electrode
Moderately increases Shock Therapy charge time.
CustomPerkEffectValue1 -> -0.2 (-20%)

High Stimulus Electrode
Considerably increases Shock Therapy charge time.
CustomPerkEffectValue1 -> -0.3 (-30%)

Hunting Hatchets (Huntress)

Bandaged Haft
Slightly decreases cooldown time between Hatchet throws.
HatchetThrowCooldown -> -0.1 (-10%)

Shiny Pin
Slightly increases your movement speed while winding up your throw action.
IncreaseAllMovementSpeed -> 0.05 (5%)

Oak Haft
Moderately decreases cooldown time between Hatchet throws.
HatchetThrowCooldown -> -0.2 (-20%)

Manna Grass Braid
Moderately decreases Hatchet wind up time.
HatchetWindUpTime -> -0.1 (-10%)

Deerskin Gloves
Moderately decreases Hatchets reload time at a Locker.
HatchetReloadTime -> 0.8 (not sure if % or base - that)

Rusty Head
Hit target suffers considerably from the Mangled Status Effect for 120 seconds.
Mangled Effect -> -0.25 (-25%)

Flower Babushka
Considerably decreases Hatchets wind up time.
HatchetWindUpTime -> -0.2 (-20%)

Begrimed Head
Hit target suffers considerably from the Mangled Status Effect for 120 seconds.
Mangled Effect -> -0.25 (-25%)
Moderately decreases the repair speed of Survivors injured by the Hatchet.
RepairSpeedEffect -> -0.05 (-5%)

Bubba's Chainsaw (Leatherface)

Vegetable Oil
Slightly decrease the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.14 (-14%)

Spark Plug
Slightly decreases the Chainsaw's charge time.
ActionSpeed -> 0.12 (12%)

Chainsaw File
Slightly reduces the noise made by the Chainsaw.
ChainsawSoundRange -> -0.3 (-30%)

Shop Lubricant
Moderately decreases the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.18 (-18%)

Primer Bulb
Moderately decreases the Chainsaw's charge time.
ActionSpeed -> 0.18 (18%)

Long Guide Bar
Slightly increases the reach of the Chainsaw attack.
No Value, just status that it's increased

Knife Scratches
Slightly increases the Chainsaw movement speed.
IncreaseAllMovementSpeed -> 0.05 (5%)
Slightly increases the Chainsaw's charge time.
ActionSpeed -> -0.12 (-12%)

Homemade Muffler
Moderately reduces the noise made by the Chainsaw.
ChainsawSoundRange -> -0.35 (-35%)

Grisly Chains
Moderately decreases the repair speed of survivors injured by the Chainsaw.
Mangled Effect -> 90 (seconds?)
ActionSpeed -> -0.09 (-9%)

Depth Gauge Rake
Moderately reduces the time penalty when bumping into objects.
ChainsawCooldownObstruction -> -0.2 (-20%)

Chilli
Moderately increases acceleration when using the Chainsaw.
ChainsawAcceleration -> 50 (I don't even know 50 what...)

The Grease
Considerably decreases the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.22 (-22%) Slightly decreases the Chainsaw's charge time.
ActionSpeed -> 0.18 (18%)

The Beast's Marks
Moderately increases the Chainsaw movement speed.
IncreaseAllMovementSpeed -> 0.1 (10%)
Slightly increases the Chainsaw's charge time.
ActionSpeed -> -0.12 (-12%)

Rusted Chains
Considerably increases the healing time of survivors injured by the Chainsaw.
Mangled Effect -> 120 (seconds)
ActionSpeed -> -0.25 (-25%)

Light Chassis
Slightly reduces the reach of the Chainsaw attack.
Missing
Considerably reduces the time penalty when bumping into objects.
ChainsawCooldownObstruction -> -0.28 (-28%)

Carburetor Tuning Guide
Moderately decreases the Chainsaw's charge time.
ActionSpeed -> 0.18 (18%)
Slightly decreases the Chainsaw's cooldown.
ChainsawCooldownSuccess -> -0.14 (-14%)
Slightly reduces the time penalty when bumping into objects.
ChainsawCooldownObstruction -> -0.12 (-12%)
Slightly reduces the noise made by the Chainsaw.
ChainsawSoundRange -> -0.3 (-30%)

Begrimed Chains
Slightly decreases the repair speed on survivors injured by the Chainsaw until healed.
ActionSpeed -> -0.09 (-9%)
Considerably increases the healing time of survivors injured by the Chainsaw.
ActionSpeed -> -0.25 (-25%)
Mangled Effect -> 120 (seconds)
Hemorrhage Effect -> until healed

Award-winning Chilli
Tremendously increases acceleration when using the Chainsaw.
ChainsawAcceleration -> 100 (I don't even know 100 what...)
Considerably increases the time penalty when bumping into objects.
ChainsawCooldownObstruction -> 0.28 (28%)

Dream Demon (Freddy)

Wool Shirt
Slightly decreases Skill Check chances in the Dream World.
Missing

Kid's Drawing
Slightly increases the Power range.
PowerRange -> 400 (4 in game meters, base value is 10)

Garden Rake
Slightly increases movement speed after successfully putting a Survivor into the Dream World.
SandManPowerMovementSpeed -> 0.4 (40%)

Prototype Claws
Moderately increases movement speed after successfully putting a Survivor into the Dream World.
SandManPowerMovementSpeed -> 0.6 (60%)

Outdoor Rope
Moderately decreases the Survivors' Action Speed when in the Dream World.
DebuffValue: 0.9f (10% action debuff on top of the standard 50%, multiplicative)

Nancy's Sketch
Moderately increases the Power range.
PowerRange -> 800 (8 in game meters, base value is 10)

Green Dress
Considerably decreases Skill Check chances in the Dream World.
Missing

Cat Block
Slightly increases Skill Check chances in the Dream World.
Missing

Swing Chain
Survivors suffer an additional 25% Action Speed penalty when pulled into the Dream World for the second time.
DebuffValue: 0.75f (25% action debuff on top of the standard 50%, multiplicative)

Nancy's Masterpiece
Tremendously increases the Power range.
PowerRange -> 1200 (12 in game meters, base value is 10)

Jump Rope
Tremendously decreases Survivors' Action Speed when in the Dream World.
DebuffValue: 0.8 (20% action debuff on top of the standard 50%, multiplicative)

Blue Dress
Moderately decreases Skill Check chances in the Dream World.
Missing

Paint Thinner
Tremendously increases movement speed after successfully putting a Survivor into the Dream World.
SandManPowerMovementSpeed -> 1 (100%)

Red Paint Brush
Slightly reduces movement speed.
IncreaseAllMovementSpeed -> -0.05 (5%)
Tremendously reduces the Terror Radius.
IncreaseTerrorRadiusAdditive -> -1600 (-16 in game meters)

Reverse Bear Trap (The Pig)

Workshop Grease
Slightly increases the Skill Check trigger odds when interacting with a Jigsaw Box.
ModifySkillCheckProbabilityAdditive -> 0.01 (1%)

Shattered Syringe
Slightly decreases the Ambush Attack miss cool-down.
ModifyAmbushMissCooldown -> -0.25 (-25%)

John's Medical File
Slightly decreases the Ambush Attack charging time.
ActionSpeed -> 0.5 (50%)

Combat Straps
Slightly decreases time it takes to crouch.
ActionSpeed -> 1 (100% faster? what?)

Video Tape
Slightly decreases the Ambush Attack charging time.
AmbushModifierValue: 0.5 (50% of 0.75s?)
Slightly decreases the Ambush Attack miss cool-down.
ModifyAmbushMissCooldown -> -0.25 (-25%)

Razor Wires
Moderately increases the Skill Check trigger odds when interacting with a Jigsaw Box.
ModifySkillCheckProbabilityAdditive -> 0.02 (2%)
ModifySkillCheckFailurePenalty -> 0 (that would mean no 10% regression on failed skillchecks?)

Interlocking Razor
Tremendously increases the penalty of failed Skill Checks on Jigsaw Boxes.
DeathTimerModifierValue: 25 (seconds, that certainly isn't a skill check modifier, devs? Why the hell is it like that?)

Jigsaw's Annotated Plan
Moderately increases the Reverse Bear Trap death timer.
DeathTimerModifierValue: 20 (seconds)

Bag Of Gears
Slightly increases the time it takes Survivors to search a Jigsaw Box.
ActionSpeed -> -0.14 (-14%)
Slightly decreases the time it takes to put on a Reverse Bear Trap.
ActionSpeed -> 0.2 (20%)

Tampered Timer
Moderately reduces the Reverse Bear Trap death timer.
DeathTimerModifierValue: -30 (seconds, so end result 2 min)

Crate Of Gears
Considerably increases the time it takes Survivors to search a Jigsaw Box.
ActionSpeed -> -0.3 (-30%)
Moderately decreases the time it takes to put the Reverse Bear Trap on a Survivor.
ActionSpeed -> 0.5 (50%)

Comments

  • Terrortot
    Terrortot Member Posts: 423
    Thanks, however you should use spoiler tags for each killer so it's not a giant post