Imagine making your game look like trash just to appease entitled players
It was actually kind of nice to see the developers bring their game up to date with some more realistic animations and motions. Sure some looked a little funky but they didn't look like they were from the PS2 era like before.
However today
- "Changed transition animations in Survivor Locomotion to make the controls feel more responsive.
What this translates to in game for anyone who hasn't experienced it is survivors now turn on the spot faster than ever before, they can do literal 180's at breakneck speed. One minute they're running forwards the next it's a "blink and you'll miss it" moment where they suddenly zoom to sprinting behind you. It looks absolutely ridiculous and it's sad to see that the animations look janky and PS2-esque once again all because the developers pander to entitled survivors.
Before anyone says "just GiT gUd" yeah after the first took me by surprise I managed to get the next few but you miss the point that I shouldn't have to because I say this with no exaggeration, in no other game do I have to concentrate this much and aim my mouse so carefully in order to hit a moving target. Even first person shooters and actual combat flight sims don't have you aiming at targets that wobble and spin like this.
Comments
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it's so dumb imo because once again it doesn't work against good killers it's just annoying since you have to take a second to set up so you don't miss.
they are honestly not needed, the speed at which survivors move like that just looks ridiculous and for killers they do work against why are they needed when survivors already have so many other advantages.
guess we can expect to see more montages of bully squads in low ranks that will turn away even more would of been killers.
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It really isn't that hard to avoid getting spun.
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I got 2 issues, firstly I agree 100% it looks stupid and it makes DBD look like a PS2 game.
Secondly, it actually really requires concentration to hit them at times because they look like they turn faster than ever. When you need a more steady aim and concentration to hit a target in a casual asymetrical horror game than you do in a twitch fps you know something is wrong.
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It can be.
Low FPS can make Survivors disappear.
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The only thing I want right now is for some loops to get a collision pass.
Sometimes I have to take loops wide or otherwise get stuck on some invisible edge.
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If your FPS is that low, I think you've got bigger issues.
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They run forwards then do a complete 180 behind you in the blink of an eye. All I'm saying is when you need better aim in DBD than in a fps you know something is messed up.
You gotta pause and wait for "the flip". It's really daft
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U should probably realize that most games makes these little changes so that it feels better to play.
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It's not hard take a step back watch them and don't be quick to swing
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I mean, if autoaim cucks you like I know it can do, fair.
But it's just like.. turning with them. I've never had a problem with it. Is it really that fast or do I just have good reaction time?
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Thank you BHVR for listening to your experienced players and making the game fun like before <3
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How come this wasn't an issue until now? The animations were only live for about a few weeks, nobody was complaining about 360s before then.
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We've seriously got killer mains now making several long ass threads complaining about something so ridiculously easy to counter
Yeah, git gud
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This is what I've been saying about survivor speed and turn rate for years! I'm having to aim my weapon with the precision of a sniper at point blank range just to hit them!
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My point is why do I need better reaction times and fine aim with the mouse in a casual horror game than any competitive FPS? it makes no sense other than the fact that survivors wanted to feel safe at all times, even though the game is already massively survivor sided.
The movement is just so fast now in every area. All that locomotion they talked about....gone. They spent all that time working on it just to scrap it when they could have spent that time fixing the plethora of bugs in the game.
What an absolute dumpster fire of a company. No wonder nobody at BHVR cares, someone is making a lot of bad decisions and I wouldn't be surprised at this point if half of the employees have just mentally clocked out. I know what it's like to work for a place like that.
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Are you one of those people who thought cheesing fast vaults should stay in the game because it's "skill"?
OH LUK I CAN SPINZ MY MOUSE AND DO DA TWIRLY WHIRLY LOLZ TEH KILLAR MISSED
Pro league gaming right there.
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360s drive away new killers and do nothing against experienced killers (unless they suffer from fps drops and aim dressing).
A terrible change in my opinion.
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No? Are you one of those people still whining about spinning in 2021?
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Yes, you step back and then what? They got distance on you. Then you follow them and they do the 360 all over again. You're gonna have to attack at some point.
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Think you might potentially be overexaggerating just a smidgeridoo, but hey.
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I can twirlz my mouse and da killar goes WHEEEEEE, I is teh noob3 now lololololololololol XD
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You step back you catch them in the spin and hit them. I don't have a problem if you do then that you
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It's been an issue for years, but people dismiss it because apparently "GoOd killers NeVeR get 360'd".
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Are you 12? This game is recommended for 18+ so you should probably stay away from it.
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There is plenty of screen stutter events during chase that can make a spinning survivor just vanish from screen. Especially if you get the blood lust stutter right when you swing.
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This coming from someone who thinks twiddling their mouse to spin around like a helicopter in game is high skill gameplay.
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Yeah, like I said-- you've got bigger issues.
Like playing on Console.
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And this is coming from someone who thinks its so hard to hit a survivor who is twiddling their mouse.
I've made the best decision today by visiting here, the salt is too good
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If I was playing a twitch style fps, old school kinda fps then I would understand but......it's DBD?
People keep saying good killers dont miss, how about this - good survivors dont need 360's. You have pallets and vaults. Just get good at chases and you won't need 360's so much. Hell you don't even need to last that long in a chase to win the game.
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I don't think it's too hard to counter them, even for a game like DBD. I learned how to avoid them a long, long time ago when I was bad at the game still.
Yes, good survivors don't need 360ing but so what if they have the chance to do them still? There's no need to cater to new players constantly, which they've been doing for a while. The turning animations affect way more things than just spinning, the movement can't be the same when they're there.
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Literally all you have to do is wait a second before hitting them.
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It really isn't that hard. I have tried to 360 good killers but failed because they waited.
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The thing is that most survivors only do spins when they're about to take a hit anyways. At that point, what's the harm in trying a 360?
If they succeed in spinning you you'll like like an idiot but probably down them a second later anyways. If you just watch them twirl and then hit them they'll look like an idiot. If you're getting spun multiple times then... yeah... don't... do that.
You may not think 360s look realistic but I don't think it looks realistic that survivors can heal punctured lungs without even any bandages by just patting each other on the back until they're healthy. We make allowances for entertainment value.
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So, in other words: "oh no, i have to properly aim now"
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Anyone saying "why wasn't it as big an issue before" hasn't seen how the new animations look in game. It's arguably worse than before, survivors move like they're locked in 8 directions now, it's so angular and it's far faster turning than it ever was before. They jolt about all over the place.
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aim my mouse
I'm sorry, you're not a console player? My man...cmon. The problem is not with the game, it is absolutely with you or your machine running at 2fps. Getting spun has never been a problem for us PC players. We can be as precise as we want on here. Console can't. There is no reason for getting spun on PC other than having a really bad PC, a disability, or simply just being old and unable to track and aim.
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Why do so many of you have a problem with reading comprehension?
I understand turning and trying to throw off a killer but jolting around like you're having a seizure and animation locked to 8 directions only just looks horrendous and stupid.
God forbid DBD gets dragged into the modern era with actual locomotion and a feeling of "weight" to the characters.
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Crying about spins in 2021, I love it lmaooo
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Holy crap how hard are you gonna whine.
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Holy god this.
Imagine crying about getting spun then blaming it on them fixing the stiff feeling controls that survivors had last patch.
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Yeah, It’s pretty obvious op has never touched survivor because the feeling was awful.
Also, I’m kinda new to the forums, were 360’s regularly complained about on the forums before this???? I have never seen them complained about like this on Reddit or Twitter or anything I’m just so confused.
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I don't think it is an intended "feature" and it honestly looks weird. However, you can counter it. There are things far worse than spinning that need to be looked at.
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Console timmys and bad players have always complained about em, but I'm seeing it alot today because they made the survivor movement not feel like trash.
So it's prolly them getting spun+desync hits being removed that's gotten alot of bad players angry.
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They had 2 weeks of desync and survivors unable to properly spin/dodge and they got a little too comfy. ;p
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I missed the ability to 360 with the new movement, but I didn't want all the animation transitions ripped out. The movement was exactly the same before/after 4.5.0. The transitions could make it feel like you were slowing to change direction, but the speed was the same. See the video below for a comparison. The only thing that I had trouble with through 100 hours on the new system was spinning. In my opinion, the movement now looks visually worse than pre 4.5.0., as the new animations were designed with these transitions in mind.
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I mean, it used to be much worse. Besides, the previous motion made it too easy to predict if a survivor was going to spin, which direction and where you have to turn to get a hit. That's basically the same as seeing Spirit the entire time she's phasing.
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Imagine being that entitled that you would rather the game have PS2 movement if it meant you could keep the ability to spin your mouse real fast to make your character spaz on screen so you wouldn't get hit after you got outplayed or were dumb enough to run to a dead zone.
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It made it feel and LOOK like you were going slower. The keyword here is LOOK. Did you play against a huntress with these movements?? It was insanely difficult, if not impossible, to dodge her hatchets because your character model would not appear to move as quickly as before.
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yeah it feels like we got to many kids in the game
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I also liked the movement in 4.5.0 or 4.5.1, it looked good, was realistic and smooth, and still could loop the killer like before.
The movement 4.5.2 update looks bad, sudden fast movements and direction changes, survivor bodies swinging left and right...
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