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Why not lock self-care at 16s, akin to autodidact? have it only be affected by killer perks

Ie selfhealing speed, without a medkit, is locked at 16s?

prevents you from healing in chase, and gains its old usage as a constant medkit.

allows you to heal independantly of teammates if your left alone, but doesn't waste 32s or half a minute to something that can both be interuppted and leaves you doing nothing rather then helping the team.

Old self care speeds were fine on there own just not with any additional perks (ie botany knowledge etc) in order to heal in chase. killer perks such as coul or sloppy would still effect it mind you, it just wouldn't make selfcaring a literal minute long.

And we have healing in chase builds already, (there far more fair now mind you, because you have to devote 3-4 perks of your build to do so instead of the old 1-2) with greenmedkits, speed addons and botany/resilience/desperate measures etc. Hell people can heal in chase with inner strength if their smart enough with a quick and quiet.


This would only buff self care to be less of a team harming perk, and although still much of the learning crutch that it used to be, a less harmful one at that.

Comments

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    I don't seem to get your suggestion? Are you saying that self-care should be 16 seconds (heal at 100% speed) however if you stop self-caring all progress is reset?

    If this is the case, how would it interact if other people were to start healing you/you use a medkit, and then you self-care slightly? Would it just reset all progress?

    Also,

    Old self care speeds were fine onthereown just not with any additional perks (ie botany knowledge etc)

    Old self-care by itself was a meta perk before the healing change for a reason. Those speeds were not okay, and there's a reason medkits are seen as stronger than toolboxes currently. The ability to not take 2 people out of the generators for 16 seconds (which was 12 seconds) should never, ever be underrated. Old self-care was incredibly strong and being able to use it like you proposed- as a permanent medkit- whilst then being able to bring in a Commodious Toolbox with Socket Swivel, Wire Spool, Prove Thyself, Resilience, etc, would be genuinely gamebreaking.

    It's a no from me, no offence.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Old self care speeds were judged to be broken because players could simply just... heal in chase. same as an instant heal effectively, just drop a pallet, heal for 2s and run to the next window or pallet.

    what im saying with the perk, is to make it so that if your self caring (perhaps even with a medkit on) it forces you to do it for 16s. if you have sloppy butcher on yourself, that time increases to 20s. coul? 32s. etc etc

    ie as if you were being healed by another player.

    With so many ways to heal far more efficently or faster (ie just bringing in a medkit, using adrenaline, using inner strength, using second wind, having a teammate heal you...) self care is so incredibly harmful in its current state.

    it was a meta perk before, but that was also because you could stack healing speed increases on top of it, and there also wasn't half as many ways to heal (only other way with a perk was adrenaline.) Sloppy butcher wasn't buffed by that point, and there wasn't as much anti healing, or anti healing killers in the game.

    Making selfcare locked at 16s, just means you don't have to find a teammate (which buff's solo que hugely). it's also one entire slot out of your build. I think what many people tend to forget is that, you can't pair a perk with every single other perk out there, only 3 other's.

    I mean, as a player that plays both sides, does this really compete with dead hard, unbreakable, soul guard, adreanline, decisive strike, borrowed time, sprint burst or deliverenace in its current state? - would it compete with them if it were buffed? would it be better then any singlular one of these perks if it were buffed to only be 16s, but be locked at that so that you can't stack modifiers on it?

    Would it be so much better then inner strength that inner strength, (or adrenaline for that matter) wouldn't get use?

  • It's not useless it's just used uselessly.

    So there is not much need to buff it very much, not as much as you are saying anyways. Perks like We'll make it are better examples speeding heals up tremendously but requiring active helpful coordination and team plays.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Self care had good reason to be nerfed and it isn’t terrible now it’s just better to bring a medkit since all the other items are kinda garbage

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I don’t like this idea.

    If survivors want to be stupid and use Self Care without a med kit (for the efficiency bonus), then they absolutely should be penalised with the longer healing speed.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Healing With teammate - 2 people 16 seconds= 32 seconds used

    Healing with self-care 32 seconds seems fair and balanced to me

    No need to change it imo

  • zacattak48
    zacattak48 Member Posts: 100
    edited February 2021

    Selfcare would be too strong if it was base 16 seconds. Currently it is at 40 seconds i believe, this is a good time as it's balanced. Killers can hit multiple survivors for pressure. That waste the survivors time and hinders gen speed if they dont want to be one shot.

    If the selfcare was changed to 16 seconds everyone would bring it, there would be no point in chasing multiple survivors before a down as they can heal too quickly. You would basiclly have a watered down we'll make it at all times for yourself.

    Selfcare is fine as it is, it's purpose is better served as a combo perk rather then a slap it on with no thought because it's a straight upgrade.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    you have a perk that always allows you to heal why should it's healing speed be the same?

    if it was locked at 16 seconds it would be meta again and no one would run healing since medkits themselves only save a few seconds even with healing speed addons.

    the answer is simply no, it would make healing other survivors, bringing other healing perks, and even medkits themselves not worth it since you can just heal yourself in about the same time you would with any of these other options meaning once off the hook you heal and your savor goes onto a gen.