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New Killer concept.
So I've been thinking about a killer that is fun to play but not too OP and also challenging but fun to play against and this is what I came up with.
Killer: Xenomorph
Name: The Alien
Terror Radius: 32 meters
Movement speed 4,6 m/s or 115%
Hight: Large (bigger than the plague)
So what I had in mind is this big scary looking alien with green acid dripping from his teeth
So first let's talk about his animations because I had something special in mind. for a basic attack he would just swing his claws just like the Demogorgon does. For is lunge attack I thought it would be a cool idea to swing his big ass sharp tail because they often use this thing as a weapon in the movies.
For his mori I thought it would be something along the lines of him piercing a survivor with his tail lifting them up to his face and bite their throat out with their little inside mouth/biting tongue and then throwing them about 1 or 2 meters away.
So down to his abilities I don't play survivor a lot so please let me know if anything is unfair or just seems dumb from your perspective.
active ability: Crawl: The Alien transfers to a four-point-stand (moves on all fours) and gains the ability to crawl on walls and removes his red stain and reduces his terror radius to 28 meters but reduces the movement speed to 3.6 m/s or 90%. use the M1 (attack) button to charge your leap whilst on a wall and jump of it leaping a maximum of 10 meters when fully charged (1.5 seconds of charge time) and a minimum of 3 meters (0.65 seconds). whilst crawling you can crawl through windows and other vault locations but are unable to crawl over pellets, destroy pellets, damage generators, break doors or attack survivors. after a leap crawl will be automatically disabled and the killer will stand up straight again and will go into a 5 second cool-down, if crawl is cancelled (deactivated by the player) there will be no cool-down.
Ability: The Hive: The Alien digs a hole in the ground connected to his underground hive, The Alien can place up to 8 holes in the map all connected to the hive. The Alien can enter his hive through any of his holes. When in the Hive all exits are highlighted in white and you will start crawling and move at 16m/s or 400% speed when in the hive survivors directly above you will still be able to hear your terror radius but when you emerge from the have you are granted the undetectable status effect for 5 seconds. after emerging from your hive it has a 8 seconds cool-down
(to clarify, this would work similar to the demogorgon's portals but with the addition of being able to move freely in your hive and even hide in it for multiple purposes when you enter it, I am not sure how this would be done by the dev's like I said it is a work in progress)
Perks:
Pungent scent,
Your improved sense of smell grands you the ability to smell your prey's oder; whenever a survivor starts running you get notified and their aura becomes visible for 3/4/5 seconds. and slightly increases the time the red scratch marks stay visible
Pungent scent has a 20 second cooldown
Not of this world
Whenever you hit a survivor not of this world receives a token with a maximum of 8 tokens
1 token, you gan a 3/4/5 % increase in movement speed.
4 tokens, Survivors will bleed out 3/5/10 % faster.
8 tokens, all survivors suffer from the exposed status effect.
If a survivor is killed you lose all your tokens and not of this world goes into a 60/50/40 second cool-down
Hex: Hive mind
you become obsessed with the first survivor who completes a generator. You and the Obsession will be able to see each-other's auras throughout the trial.
The obsession suffers from a 10% decrease in repair and heal speed.
Rescuing the obsession will result in the rescuer becoming the obsession.
*the killer may only be obsessed with one survivor at a time.
Please let me know what you think.
Comments
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Not of this world should be the hex should not have a cooldown or be deactivated without cleansing the totem and hive mind shouldn't be a hex because then they get points with no repercussions even if they die and multiple people can work on the same gen and finish it so it would either be RNG or they will all be the obsession and pungent scent should have depending on level a 40/35/30 second cooldown and a range and there is an idea forums where you could post this btw
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Okay, cool concept, respect the effort you put into it. However, they move faster on all 4, not slower. And the tail should be a short range secondary attack. I hope they do this.
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I like your concept, that you want to see Alien in this game.
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Wrong forum section though. There is a dedicated forum section for these here:
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Yes I am aware they are faster on all fours but from gameplay perspective I feel it's more fair to have them move slower whilst crawling.
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